Watching Jormungand got me thinking.
An idea for discussion. Since sniper weapons are so (unrealistically) effective, even in the hands of green soldiers, I thought that adding some limiting factor should be in order; it takes skill to master such a weapon. The idea is to replace the skill their use; instead of normal accuracy, they'd use:
Firing^2 * 0.015.
This would make them resemble more Psi Amps and Throwing Knives in skill/accuracy spread than normal firearms.
What would that mean? For a sniper rifle with acc = 125%, the chances to hit a target would be (old -> new):
Firing 50 (rookie): 62% -> 46%
Firing 65 (budding sharpshooter): 81% -> 79%
Firing 75 (experienced soldier): 93% -> 105%
(after that, it gets meaningless - it'd easily reach >200 with soldiers who have above 100 Firing Acc, but it doesn't change anything beside a bit tighter grouping of shots).
The numbers might require further tuning - eg. reducing the gun acc to 100% if it seems too easy to use, or changing the multiplier to 0.01, but what do you think about the idea, people?
(or I could keep the current skill and simply reduce their acc to 100 or 110, but that'd look weird...)