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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4307693 times)

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1800 on: January 16, 2016, 12:00:22 pm »
- Hydra Laser: CHECK
- Laser Tommy: CHECK
- Hunting laser: CHECK

>interrogating all types of nazis
Strange - the Nazis I caught recetly were uninterrogatable anymore. But then I caught only Activists and Instructors. I suppose I'll have to catch a Soldier or Leader, if they show up again.

>UAC weapons
That's not a tech, that's a group of items, yes? I have some UAC stuff - a broken battery. Also researched UAC Plasmagun.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1801 on: January 16, 2016, 12:05:10 pm »
Yeah you need these 2 Nazis too.
If you have all lasers, you should be able to manufacture superconductive clips for all lasers as well, and with all your other tech, upgrade them to nuclear clips.
The only way to research UAC plasmagun should be through UAC Weapons Blueprints, which is the actual prerequisite for Magnetic Containment and should also give you the BFG and the ability to repair batteries for both weapons.
I'm writing in so much detail so if there's bug in the research tree, we'll catch it :)

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1802 on: January 16, 2016, 12:47:22 pm »
Yes, I have both BFG and the ability to repair UAC and BFG batteries.

Can I bait Nazis somehow to make them appear?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1803 on: January 16, 2016, 01:08:25 pm »
There's a chance they will appear either in Pogrom or in Crackdown, albeit a small one. They also have their own missions, so if you see their ships, shoot them all down - it might provoke a Crackdown mission of their own. Other than that, no.

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1804 on: January 16, 2016, 01:13:15 pm »
Well, I was lucky for once.

I have now a Humanist Soldier, Humanist Instructor, and Humanist Leader in jail - but I cannot interrogate/research them. Factions techs indicate that I have researched Humanists, Humanist Soldier, Humanist Instructor, Humanist Leader and Humanist Activist. No MPG, though. (No available techs to research, either.)

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1805 on: January 16, 2016, 01:44:18 pm »
Oh, and - who designed this toilet?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1806 on: January 16, 2016, 01:49:29 pm »
Hobbes.

And MPG is an acronym for Magneto-Plasma Gun, sorry if you didn't catch it :)
« Last Edit: January 16, 2016, 01:51:14 pm by Dioxine »

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1807 on: January 16, 2016, 02:24:05 pm »
Good job, Hobbes. It's details like these that make you understand how much the future sucks.

Dioxine: Definitely don't have the MPG or Magneto-Plasma Gun. Are there more Nazi types than I listed? Or should I just religiously land-mission them, until they spawn with an MPG for me to research?

EDIT: Decrypted disks ceased to be researchable. I don't nearly have the numbered fluff/mechanics description techs, though.
« Last Edit: January 16, 2016, 02:31:49 pm by AbuDhabi »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1808 on: January 16, 2016, 02:43:22 pm »
Not all numbered pinups are done yet, this isn't 1.0 :)
Also you're missing Humanist Stormtrooper. MPG cannot be researched from an item.

You also must forgive Hobbes, he made these for Evil Military Base. Forces of evil want everyone to suffer :)
« Last Edit: January 16, 2016, 02:44:54 pm by Dioxine »

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1809 on: January 16, 2016, 03:16:33 pm »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1810 on: January 16, 2016, 03:33:39 pm »
The fun part, these weren't made for my mod, but for the OG... they do fit even better here, though :)

And I think the toilet where you have to climb the stairs to, so to speak, sit on the throne... is actually not a fail, but an awesome idea :)
« Last Edit: January 16, 2016, 03:35:48 pm by Dioxine »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1811 on: January 16, 2016, 06:59:59 pm »
Watching Jormungand got me thinking.
An idea for discussion. Since sniper weapons are so (unrealistically) effective, even in the hands of green soldiers, I thought that adding some limiting factor should be in order; it takes skill to master such a weapon. The idea is to replace the skill their use; instead of normal accuracy, they'd use:
Firing^2 * 0.015.
This would make them resemble more Psi Amps and Throwing Knives in skill/accuracy spread than normal firearms.

What would that mean? For a sniper rifle with acc = 125%, the chances to hit a target would be (old -> new):
Firing 50 (rookie): 62% -> 46%
Firing 65 (budding sharpshooter): 81% -> 79%
Firing 75 (experienced soldier): 93% -> 105%
(after that, it gets meaningless - it'd easily reach >200 with soldiers who have above 100 Firing Acc, but it doesn't change anything beside a bit tighter grouping of shots).

The numbers might require further tuning - eg. reducing the gun acc to 100% if it seems too easy to use, or changing the multiplier to 0.01, but what do you think about the idea, people?

(or I could keep the current skill and simply reduce their acc to 100 or 110, but that'd look weird...)
« Last Edit: January 16, 2016, 07:04:45 pm by Dioxine »

Offline Meridian

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1812 on: January 16, 2016, 07:13:44 pm »
Agreed. Makes sense.

My idea of mapping between soldier's firing and final accuracy:
firing < 55 => useless (less than 20% ?)
firing 65-70 => accuracy around 85-90%
firing 80+ => accuracy above 120%

EDIT: who is Jormungand, where can i see his videos?

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1813 on: January 16, 2016, 07:22:12 pm »
I never understood how 0.015 is supposed to be calculated neither do i know what ^ is.
Also what happens if a calculation that cant be made?As if for example a number that cant be divided?Would the game crash or not take into account that calculation?

Offline AbuDhabi

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Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« Reply #1814 on: January 16, 2016, 07:31:44 pm »
^ is a common notation for "to the power of". Firing^2 means Firing*Firing.

0.015 has nothing to do with division, it is multiplication by a constant floating point number. Since the outcome is supposed to be an integer, then it'll get rounded (depending on various factors, like programming language, compile settings, libraries used and stuff). Unless I'm misunderstanding what you mean.

Dioxine: Do you idle on IRC somewhere? Is there an IRC channel for Piratez, like there is for OpenXcom?