Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309660 times)

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1755 on: January 07, 2016, 05:25:01 pm »
I got bored and more creative.  New Field Surgery Kit with the guts exposed.



(blown up)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1756 on: January 07, 2016, 05:57:18 pm »
Niiice. Now that's something I can work with. Great help! Much appreciated!

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1757 on: January 07, 2016, 06:07:40 pm »
Niiice. Now that's something I can work with. Great help! Much appreciated!

Cool, I figure the standard handob should work for that too. :)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1758 on: January 07, 2016, 06:19:13 pm »
Nurse outfit doesn't use any handobs, so... not really an issue :)

Offline Meridian

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1759 on: January 09, 2016, 11:00:29 pm »
So... fighting off heavy plasmas and blaster launchers with rocks and sticks (in March 2601) is a thing in this mod... or was I just shat on by RNG gods?

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1760 on: January 10, 2016, 01:25:09 am »
So... fighting off heavy plasmas and blaster launchers with rocks and sticks (in March 2601) is a thing in this mod... or was I just shat on by RNG gods?

Please refer to my horrific base defense in my LP. ;)   (Jan 27th, 2601)
Let's Play OpenXcom PirateZ! Ep #008: Madame Mayhem!  - https://youtu.be/Y2nI1hFL3M4?t=20m59s

They were packing plasmas, and Blaster Launchers.  The hammer was the main thing that saved my butt, iirc.  I had far less armor than you too, but wasn't playing on super human. :)

Offline Evaristo

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1761 on: January 10, 2016, 11:16:38 am »
Thank you very much for the mod. I got a Game Over two years into my first campaign after I ran into bad luck during a pogrom and just couldn't recover (I met the star gods for the first time - those are some BIG explosions!). Despite that it's a bunch of bodacious babes just having a killing of a time, I've enjoyed the world building very much and I am continuously immersed. The flavor text packed into everything makes the geoscape come alive in my mind and I love imagining human appropriated saucers zooming lonesomely across desolate landscapes.

My time is made better due to me not being an original x-com veteran, I only found out the franchise existed when the 2012 game came out. Because of that, my experience with the mod is just as much an exploration of it as it is an exploration of the original game. I'm already looking forward to sparking up a new campaign and starting the carnage again!

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1762 on: January 10, 2016, 01:44:17 pm »
@Evaristo:
Thank you so much! If you're new to the original, I encourage you to try the vanilla campaign too (either full vanilla or augmented by some major mod, like Redux, FMP or Hardmode).

So... fighting off heavy plasmas and blaster launchers with rocks and sticks (in March 2601) is a thing in this mod... or was I just shat on by RNG gods?

It is, if you're man enough :) Please be more specific - either you attacked a warship on the ground (which is 100% your choice), or you got hit by Crackdown (retal), but the last one is just pirate workline risk - if you shoot down too many shipping, this will happen, and bad luck + bad preparation can result in getting destroyed by it.

Offline Meridian

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1763 on: January 10, 2016, 11:15:05 pm »
It is, if you're man enough :) Please be more specific - either you attacked a warship on the ground (which is 100% your choice), or you got hit by Crackdown (retal), but the last one is just pirate workline risk - if you shoot down too many shipping, this will happen, and bad luck + bad preparation can result in getting destroyed by it.

I shot down one single UFO, on the other side of the globe. Retal came several days later.

I know the chance to spawn is "only" 20%... I've seen it in the source code myself... but I swear to all that is holy that in my FMP LP it got generated with every second UFO... later in the LP I have removed 14 retaliation missions (during 3 months) from my save so that I can even finish it and they constantly spawned like crazy.

If this is going to happen in PirateZ too, I will be forced to do the same.

I like Superhuman, I really do, but the number of retals spawned is just crazy.

PS: I think Warboy has unhardcoded it, I would really appreciate a different curve for retals than now... if you have time to mod/test it of course. Link: https://openxcom.org/forum/index.php/topic,3957.msg51750.html#msg51750

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1764 on: January 11, 2016, 05:59:20 am »
Not sure, never had this problem occur to me, despite playing campaigns 2+ years long. 3 retal missions/month was about the peak activity that ever happened. Well, bad luck, despite attacking on another continent... but you can further sway luck to your side by destroying retal scouts and, later, building some base defences (since in Piratez, even basic defences might save you, sometimes).
As for 'monthly retal' I have substantially pushed that to later game-years (so no Merc or Star God invasion early on... unless provoked), but not on Jack Sparrow, as it is by definition the ridiculous diff level :) But even then the monthly retals start about December 2601 or so. Upside - retals (ships and assault teams) are your best source of faction commanders :)

Offline doctor medic

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1765 on: January 12, 2016, 06:38:57 pm »
Oh,ethereals on a terror site,well screw you too dioxine i didnt want to have fun either way :(

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1766 on: January 12, 2016, 07:33:43 pm »
What did you expect? Easter Bunny? Too bad, here Etherals, f*ck you.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1767 on: January 12, 2016, 07:49:04 pm »
What did you expect? Easter Bunny? Too bad, here Etherals, f*ck you.

For clarification:



:)

But I think it would go more like this:

Quote
Dear Customers,
With utmost regret, we are forced to cancel your urban defence plan for this month due to unforeseen circumstances beyond our control. We are sorry for the inconvenience.
Please rest assured that customer satisfaction is the most crucial value for our company. Should you have any comments, suggestion or claims, please contact our helpline and your issue will be taken care of by our team of experienced specialists - free of charge!
Thank you for choosing our company. We hope to maintain our long-term business relations in the future. Please see the attached Elerium Grenade as a special gift for our valued customers to recognize their brand loyalty.
your sincerely,
Mutant Self Defence Force
« Last Edit: January 12, 2016, 09:33:03 pm by Solarius Scorch »

Offline Dioxine

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1768 on: January 12, 2016, 10:08:35 pm »
Me too, but there are people who like weapons like this too.
PirateZ is an excellent example... there's tons of weapons there, which do either no damage and/or have abysmal accuracy. Good for wasting ammo I guess :) It can be pleasantly hypnotizing sometimes though watching all those bullets... if you didn't rage quit yet.

You just need to call Dr. Lo Wang, poor soul. All your prayers will be answered.
(remember: no donation, no salvation)


Offline Zharkov

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Re: [MAIN] XPiratez - 0.97B - 20 Dec - I Bring You Fire
« Reply #1769 on: January 12, 2016, 11:29:14 pm »
Hej, this screen looks exactly as my attempt playing Hobbes' Ufo redux: first mission, I hit some plane wreck, everything exploded, second mission, I hit some kind of ventilation shaft, everything exploded, then I stopped playing. My ICAO petition about the exploding aircrafts is still pending...
« Last Edit: January 12, 2016, 11:35:23 pm by Zharkov »