(New version up!)No idea yet, but you can pan ideas out. In theory, someone could, for example, make male pirates or whatever. We still need to wait till at least Yankes incorporates these changes, and... well, the potential is awesome, but I didn't plan for it in advance and tried to make the mod without it. For certain, I could make other races recruitable, like Lamias or brutes but likely with just 1-2 armors per race, due to workload required to make armors. Some units will stay HWP to limit their use (eg. dogs, Advisors). This is getting beyond what a single person can do
For now, enjoy 0.95B; not 0.96 since I've barely scratched what I wanted to do for 0.96: three low-level factions forking from current Bandits. But the changes are many, still, and not only fixes... I've wanted to concentrate on the outstanding problems to give Meridian as good as possible base for the LP.
The bad news is lower starting melee and bravery; in return gals gained +10 health (min, max & cap). There are many new ships, mostly for overhauled Crackdown mission. Can you chase the Sentries? Can you shoot down a Battleship? This is mixed, again - now there are FIVE possible assault runs, so base defences are worth building, as each of these ships has different HP (400-900-1500-2400-3500).
Next, there is morale-restoring Battle Flag, and its upgrade. New weapons and ammo (most of them hard to find).
Next - nerfs. For one, tank nerf, in the form that you must produce ammo for almost all tank weapons, and tanks require 2 wrecks apiece to be build. Craft Missiles require some energy weapon pieces, so you can actually use those for something. Mercs and Power Armor are a bit harder to kill with Melee.
Oh yeah, and I've tried to make Rank images - let me know what you think!
And finally, a bit of lore articles.
Enjoy!