Mod Information -> expanded explanation of Piratez; differences (Geoscape/Battlescape/mechanics/etc) (see
here for example)
Change Log -> obvious?
Bases -> explain about headquarters (Lab mainly) and things to keep in mind for bases (Research requires certain facilities, certain manufacture items require different facilities [Still, Industrial Printer, Mint, etc])
Facilities -> Full listing, include all information from in-game Bootypedia (basically lotta copy paste templates from either X-Com or XCOM then info from rulesets)
Manufacturing -> What can be manufactured (and how), different manufacture facilities, explain Research/Manufacture (have to research most things before being able to manufacture), include profitability table/spreadsheet (I need to update mine to 0.95A, still using 0.94), mention disassembling, alcohol production vis-a-vis Laser Cannon production
Research -> Explain length of research, differences (expect projects to be MUCH slower than vanilla X-Com), basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks), early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc), ideally a tech tree at some point (looking at you Meridian!
)
Hands -> basic info on soldiers (min/max stats), VooDoo, focus on Melee information
Vessels -> List of vessels, similar table extracted from
here, research requirements, manufacture info as well
Vessel Armaments -> List of craft weapons, similar table extracted from
here, research requirements, manufacture info as well
Major Factions -> page that lists basic info on Academy, Traders Guild, Church of Sirius, Mercenaries, Star Gods, & Governments (Governments page will list all the Countries and discuss about the protection payments and points system as well?); each will link to another expanded article of aforementioned faction with unit lists
Minor Factions -> page that lists basic info on Bandits, Raiders, Spartans, Humanists, Smugglers, Deep Ones, Dark Ones, Reticulans (mainly to not have all factions listed on one table and may be a bit "spoilery"); each will link to another expanded article of aforementioned faction with unit lists
Enemy Ships -> list of all enemy ships with Interception pictures, info, similar table extracted from
here, individualized ships looking similar to
theseWeapons -> basic info on ranged/melee, and the "basic" tiers (Flints, Ballistic, Laser, Plasma), types of damage (Cutting, Plasma, Acid, etc), info on weapon classes (Pistol, SMG, etc), the types of grenades (throwables; mines and such included)
Ranged Weapons -> Not sure if the Long War approach (seen
here) or if X-Com approach (seen
here) would be better. X-Com approach may be better as there are a TON of weapons or a hybrid of both (Set up pages for each weapon class [SMG, pistol, shotgun, etc] and list all respective weapons in a stat table).
Melee Weapons -> Lots here as well... hybrid approach as above but instead of weapon class, based on weapon damage type (Stun, Smoke, Plasma, Cutting, etc)
Armor -> separated into classes: Outfits, Basic Armor, Powered Armor; have table to signify Psi, Flying, NV increase or decrease as well as the basic information (stats, bootypedia, research required)
Equipment -> basically all the medkits, explosives, etc (documents, chips, porn, misc items that don't do anything in battlescape can be left out despite Hands being able to "equip" them)
Mission Types -> copy paste of the types of missions factions (some unique) will do; major mention regarding Pogroms (perhaps add a subheader for it in the main table?)
Protection Racket -> temporary name; basically links to Governments overview and explains how the player shouldn't target Gov't ships aggressively or risk losing major points and the backstory of countries paying protection and the Mutant Alliance, etc
Kidnapping -> temporary name; links to Hostages page and how capturing is a much more lucrative and required game mechanic to advance the campaign (for interrogations, breaking faction leaders/commanders, etc)
Strategy Guide -> basic guide to winning; could be extrapolated
Combat Tactics -> advanced info regarding the differences in Piratez than vanilla (Combat Stress for one), focus on melee/capturing, grenades, night vision mechanics, etc