Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4308569 times)

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #390 on: July 15, 2015, 01:56:21 pm »
Why I have to do this?

1. Dump the archive contents onto any drive.
2. Install your original UFO files into the created folder (see install instructions or OXCom documentation as to where exactly)
3. fire up with OXComEx (big red icon)
4. enable mod.

I think it can't get ANY easier than that.

Offline Meridian

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #391 on: July 15, 2015, 04:31:48 pm »
Take it easy Dioxine... if he's completely new (it looks like he is), it's absolutely normal not being able to follow installation instructions to the letter. I deal with that almost every day.

@Sagefox: I will create a video how to do it and upload it on YouTube today... if it doesn't help, you'll need to send us some more info. If it helps, we'd like to hear what you did wrong afterwards, so that we can make installation instructions even more foolproof (sorry for the expression, nothing personal)

Offline Meridian

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #392 on: July 15, 2015, 09:19:48 pm »
Here's the promised video: https://youtu.be/fRgA8rDRJGw

Let us know if it helped.

Offline Mr. Quiet

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #393 on: July 16, 2015, 03:12:41 am »
Damn this looks great. I'm no beta tester as I say to everyone everywhere I go, is this worth playing now? What else is needing to add? I'm just about to jump in, I'm really tempted but I don't want to let some missing features ruin everything for me :)

Also hope to see the new gameplay mechanics in play. Thanks Dioxine.

Offline DracoGriffin

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #394 on: July 16, 2015, 03:58:20 am »
More reports; spoilered for length and ... spoilers :P

Spoiler:
  • Gameplay Balance
     
    • Items
       
      • TK Projector - Usage - Gals are able to use the item without having unlocked VooDoo, enrolled in VooDoo School, and/or hidden VooDoo statistics.
           
      • Poisoned Dagger – Multiple – Extremely low damage, lower hit chance than Dagger and Barbed Dagger, Stun doesn't seem to make sense as target would die before stunned, Stamina Drain isn't nearly as useful as Reaction Disrupt (which drains TUs, correct?) as enemy will still be able to reaction fire/shoot next turn as firing weapons don't require stamina/energy.

    • Mechanics
       
      • Manufacture - Profitability - Plasma ammunition items [MPG Clip (32x10)/Kruger Plasma Can (8x10)] have a larger net profit production than X-Grog and Finely Distilled Rum, even taking into account purchasing required items (if available) from the Black Market. Using 100 Runts, purchasing required items from Black Market (ignoring salvage from missions), and results are in thousands:
           
        • MPG Clip (6 Superconductive Wires) -> 2,621 Net/Mo.
        • Finely Distilled Rum (1 Apple [requires certain maps and/or faction units, unavailable on Black Market]) -> 1,610 Net/Mo.
        • Kruger Plasma Can (1 Plastasteel, 1 Superconductive Wire) -> 1,479 Net/Mo.
        • X-Grog (no requirements) -> 1,122 Net/Mo.

      • Slavery - None of the Smuggler faction are able to be enslaved. Bugbears, Catgirls, Public Enemy are understandably not available, but Goons and Captains should be acceptable for slavery.

  • Spelling
     
    • #004 – Bootypedia entry - “And there is more fun way: combat.” → should be “And there is a more fun way: combat.”
       
    • 30mm Cannon Rounds(x50) – Multiple – No space between “Rounds” and “(x50)”; all other similar item names have a space (e.g., “50mm Shells (x20)”). Suggestion: “30mm Cannon Rounds (x50)”; simply adding the space if length allows? See 30mm Cannon Rounds(x50) Production.
       
    • Craft Missiles – Bootypedia entry - “... commonly found on junkyards ...” → should be “... commonly found in junkyards ...”.
       
      • Further: “... simple as gutting Slave AI's systems.” → should be “... simple as gutting Slave AI systems.”.

    • Dark Dominion – Bootypedia entry - “... numbering in over 70 millions, ...” → should be “... numbering over 70 million, ...”.
       
      • Further: “... number of taboos (like the ban on motorized vehicles breaking taboos is naturally punished by a painful death),” seems to be missing something. Review of the .rul file, apparently the “-” is mostly cut off. May need a “{NEWLINE}”? See screenshot: DarkDomHighFun.

    • Explosive Munitions – Bootypedia entry - “... a hard and pebbly road, so why not to celebrate some.” → Suggestion: “... a hard and [rocky/troublesome] road, so why not celebrate!”.
       
      • Further: “Everyone likes fireworks, right?” → Suggestion: “[We can combine killing people with fireworks for a win-win, right Cap'n?/Our gals enjoy fireworks and killing people, so why not combine 'em? Win-win, eh Cap'n?]”

    • Military Target – Bootypedia entry - “... really extravagant onbard, but still, ...” → should be “really extravagant onboard, but still, ...”. Simply missing the “o”.
       
    • Pest Control Manager – Bootypedia entry - “These especially mean and rugged ...” → should be “Those especially mean and rugged ...”. Suggestion: “The more cruel and rugged types ...”.
       
    • R-Rifle Shell (x5) – Manufacture – should be “R-Rifle Shells (x5)”; all other ammunitions that use shells are called “X Shells (xY)”.
       
    • Smuggler Captain – Bootypedia entry - “... a lot to survive Smuggler's life, and even more so as their leader.” → should be “... a lot to survive as a Smuggler, even more so being a leader.”
       
    • Spartan Lieutnant – Name – Should be “Lieutenant”. Simply missing the second “e”.
       
    • The Confederation – Bootypedia entry - “... Cowyotes, Tenctacle Vines or ...” → should be “Cowyotes, Tentacle Vines or ...”, unless the “c” is intentional?
       
      • Further: “... agree over a glass of finest moonshine, ...” → should be “... agree over a glass of the finest moonshine, ...”.
      • Further: “... than a loose board of wealthiest plantators, ...” → should be “... than a loose board of the wealthiest planters, ...”. Suggestion: “... than a loose board of the wealthiest [grandees/plantation owners/planters], ...”.
      • Further: “... importantly, each of Confederation's neighbors ...” → should be “... importantly, each of the Confederation's neighbors ...”.

  • Miscellaneous
     
    • 30mm Cannon Rounds(x50) Production – Manufacture – Bases with a Still, but without a Workshop, can manufacture 30mm Cannon Rounds (x50). See 30mm Cannon Rounds(x50).
       
    • BatGlad KIA – Research Unlocks – BatGlad wasn't killed in combat (was knocked out, however) and popped BatGlad KIA, but for Superslave KIA and Green Lighter KIA, they actually required death. (The other two weren't ever knocked out before, but surviving a mission did not prompt the respective X KIA research topic.)
       
    • E: 50mm Rnds/Magazine (20) – Multiple – Listed as “50mm Rounds” here, but in manufacture/fencing screens, listed as “50mm Shells”. Suggestion: “E: 50mm Shls/Magazine (20)”.
       
    • Harpoon Stun Clip (3x5) – Manufacture – Category is listed as “Ammunition”, instead of “Ammunition: [Special/Standard]” or potentially “Ammunition: Stun”.
       
    • Humanist Leader – Manufacture – Should be able to enslave or interrogate, as Humanist Soldier/Storm-troopers can be enslaved, unless Humanist Leaders are considered high-level government officials, per SLAVE Bootypedia entry?
       
    • Slave Heroes – After finishing the three live and dead projects, tech tree does not seem to provide a “pay-off” for research time and item requirements.
       
      • Suggestion: After the [Superslave/Green Lighter/BatGlad] projects and the [Superslave/Green Lighter/BatGlad] KIA projects are all completed, an armor could be researched that is an amalgamation of Gym Suit (the relatively low weight, energy recovery boost), Amazon (statistics boost), and Nurse Outfit (instead of the built-in med kit, a built-in [smoke/stun] grenade that acts like Green Lighter's “bong”) that can act as an upgrade for Runt armor. Statistics boost from the “confidence” of wearing a superhero outfit, no armor increase (to keep weight low),  moderate item requirements (X [smoke/stun] grenades, Smokey Ops Gear, Gym Suit (superheroes wear underwear on outside!), Grav Harness (Brainerz/Runts didn't tell the Gals about the grav units they installed), X Superconductive Wires, X chemicals, perhaps others [like the various Faction Booty]), make for a decent mid/late-game upgrade to Runt armor for weak hands or new recruits.

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #395 on: July 16, 2015, 01:02:37 pm »
Slavery - None of the Smuggler faction are able to be enslaved. Bugbears, Catgirls, Public Enemy are understandably not available, but Goons and Captains should be acceptable for slavery.

What do you mean, catgirls are unsuitable for slavery?!

Offline nadir-1648

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #396 on: July 16, 2015, 01:15:31 pm »
What do you mean, catgirls are unsuitable for slavery?!
Them claws could do some damage o.o;

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #397 on: July 16, 2015, 03:31:13 pm »
They're all more trouble than it's worth...

Offline ivandogovich

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #398 on: July 16, 2015, 04:54:54 pm »
Damn this looks great. I'm no beta tester as I say to everyone everywhere I go, is this worth playing now? What else is needing to add? I'm just about to jump in, I'm really tempted but I don't want to let some missing features ruin everything for me :)

Also hope to see the new gameplay mechanics in play. Thanks Dioxine.

The game is extremely playable.  However, if you are a perfectionist and only want to play "finished" products, you may have to wait a considerable time.  Dioxine's vision only seems to grow. :)  I wouldn't wait.  I'd jump right in.  This mod has a steep enough learning curve imo that you need to play it once before you understand it.  Therefore, jump in.  Puzzle with it.  Try to figure out what works and what doesn't.  There are lots of styles of play that work.  I've even heard ranged fire is viable early but I haven't tried it.  I just beat and slash everything into submission.  After your first run, come back to it again, for a completely different experience.  You will know alot more, but there is also so much content in the game, that (by design) you will never get all of it in one game.  My guess is that your second game will even be more fun than the first.  It will also have the benefit of all the cool improvements that Dioxine adds has he continues development.  ~ Cheers!

Offline begri

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #399 on: July 16, 2015, 06:00:52 pm »
Can I play this game through dropbox turbo android app?

This need win 7-8 or it can run in dos?

Offline nadir-1648

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #400 on: July 16, 2015, 06:05:45 pm »
This version needs Windows, but the non-extended version will run in regular OpenXcom, which has an Android port.

Offline begri

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #401 on: July 16, 2015, 06:22:37 pm »
This version needs Windows, but the non-extended version will run in regular OpenXcom, which has an Android port.
Sorry if I am fool but can you link me the non extended version of the game what works with 1.0?
« Last Edit: July 16, 2015, 06:24:22 pm by begri »

Offline nadir-1648

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #402 on: July 16, 2015, 06:27:19 pm »
I'd suggest upgrading to the latest nightly, since the newer versions use it. Probably.
https://www.openxcom.com/mod/piratez

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #403 on: July 16, 2015, 06:49:27 pm »
Just read the readme, that's what it's for you need.

Offline DracoGriffin

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Re: [TOTAL CONVERSION] Piratez Extended - 0.92 - 25 Jun
« Reply #404 on: July 16, 2015, 07:06:17 pm »
They're all more trouble than it's worth...

Maybe some Carbonite instead, eh?