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Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4429118 times)

Offline Blind Cedrick

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9270 on: December 04, 2024, 11:26:57 pm »
Whilst it is Pirate-y to try to completely ignore the laws of Aerodynamics... Good luck getting a chopper to take off if you strap 10 giant rocks to it. :P

Xpiratez has the boobs. It is time for the but:
My friend, I am talking about the dive bomb slot. If it can carry a bomb it can carry a rock of similar size/mass. Unless you're imagining the gals strapping on giant boulders, it should work just fine. We can also make box o rocks a divebomb / hand weapon. IE, the gals literally just have a box full of rocks and they throw it out the window. Besides, aerodynamics on a helo? Those things don't fly. They are just so ugly the earth naturally repels them!  :P

More serious thought: the gunwagon. Give the HMMWV a dedicated LMG that can be used in mission. I expect the gal using it would be locked in place like on the jellyfish. Could still be useful early game

Offline nicedayright

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Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« Reply #9271 on: December 05, 2024, 06:11:11 pm »
Why is the ufo landing option outrigth disable in the latest patch? Seems lile something that should be left to player choice rather than blocking it (so basically making file edit needed to reenable it.)

If you go to your XCOM Piratez mod folder, (user\mods\piratez\ruleset) open the Piratez_Globals file in a text editor and control F for "oxceUfoLandingAleter", you can change the value to true.

I have to do that every time I update.

Offline Tamren

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9272 on: December 06, 2024, 03:33:00 am »
Now that you mention it the restriction seems silly. I don't see any balance reason why players should not get landing warnings. Particularly since hyperwave decoder ability was added from the start of the game in recent versions.

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9273 on: December 09, 2024, 03:15:31 am »
Pain

For those that can't tell, that's no less than three missions spawning in out of range of the bus.

Offline Vakrug

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9274 on: December 09, 2024, 08:47:36 am »
It is may. You should have Battery Packs by now.

Offline eharper256

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9275 on: December 09, 2024, 09:36:07 am »
Heck, a Big Bird, never mind Battery Packs, by May, should be around.  :)

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9276 on: December 09, 2024, 02:34:22 pm »
Frankly, I'd didn't know they stacked until this point. This is the range with one battery pack.

Doing a peasant revolution run right now and the RNG has been bipolar as all hell.

Offline ontherun

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9277 on: December 11, 2024, 10:56:50 am »
If possible, i'd humbly ask for the riot shield to be researched also the decripted data disc please, since it is crucial to get industrial tools which in turn is heavy blocking research progress, so i cannot progress. Have mercy...

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9278 on: December 15, 2024, 02:31:26 am »
Open your save file in text edit, go down to where it says
"discovered:"  This is your researched topics.
Add
  - STR_POLICE_SHIELD
 
to the list.


I know many people might frown upon it, but this is a single player game. I say play it out in 99% of cases, but if it's legitimately blocking your ability to progress, then cheat.

Offline eharper256

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9279 on: December 15, 2024, 11:43:41 am »
I know many people might frown upon it, but this is a single player game. I say play it out in 99% of cases, but if it's legitimately blocking your ability to progress, then cheat.

Yup, save edit is super easy. I personally used it to force a total base redesign for my starter base after seven months in the game because Original X-COM is NOT built around you needing significant redesigns and updates at all; and spending months and months deleting one or two rooms and waiting for reconstruction is just not fun. So I did that and then just deducted $6 million cash from myself as a balance check (the estimated cost of the changed buildings +1.5 million service charge lol).

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9280 on: December 15, 2024, 07:10:29 pm »
RNG is a cruel mistress. But some days she gives you a landed smuggler march 29 of year one. That storm marine suit is gonna be a holy relic for the foreseeable future.

Offline Dioxine

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9281 on: December 16, 2024, 02:07:09 pm »
The beginning of a Hybrid path looks illogical to me. "Take Me To Your Dealer" give you Sectoweed which you already have(since it is a requirement for this tech). Maybe it would be more logical to move the Sectoweed tech requirement to "Life Is Hybrid" tech instead or change it to Sectoweed plantation if Sectoweed too simple as requirement.

I don't understand. Take Me To Your Dealer gives you a bunch of get one frees (by default only Bugeye civilian), Sectoweed is not one of them.

Offline Dioxine

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9282 on: December 19, 2024, 03:17:47 pm »
Uploaded N10.2 bugfix/update version.

Offline nicedayright

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9283 on: December 21, 2024, 02:31:33 am »
I think the Take Me to Your Dealer flavor text has a bit about them giving you the seeds or teaching you to grow the sectoweed or something, which is probably where he got confused.

Offline cheeen

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Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« Reply #9284 on: December 22, 2024, 06:55:33 am »
Would someone help me identify DTPDANCE.ogg song? I wanted to find the source but could not.