Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4306534 times)

Offline balam

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8670 on: January 05, 2023, 04:32:41 pm »
It's almost end of second year and I've yet to find "any spaceman" in this run. I've done about 10 space missions and nothing but academy, robots and zombies. Is there any way to get it from files/discs/interrogations or whatever? I'm running out of things to research :-\

Offline Solarius Scorch

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8671 on: January 05, 2023, 07:31:01 pm »
It's almost end of second year and I've yet to find "any spaceman" in this run. I've done about 10 space missions and nothing but academy, robots and zombies. Is there any way to get it from files/discs/interrogations or whatever? I'm running out of things to research :-\

It's not so easy to get. Without spoiling too much, you probably need to start doing battles in the outer space; and not just with zombies or killer robots, but against humans.

Offline balam

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8672 on: January 05, 2023, 10:58:12 pm »
It's not so easy to get. Without spoiling too much, you probably need to start doing battles in the outer space; and not just with zombies or killer robots, but against humans.

Are you talking about raid space freighters? Cuz u need spaceman for that as well.

Offline magitsu

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8673 on: January 06, 2023, 09:53:54 pm »
Are you talking about raid space freighters? Cuz u need spaceman for that as well.
If I've understood right, Any Spaceman requirement would fulfill with any of these:
Guild Spaceman · Guild Space Technician · Belter · Guild Ship Officer · Guild Navigator
https://baturinsky.com/xpedia/##STR_SPACEMAN_PLUS
So maybe you'll meet Guild Nav or Guild SO easier?

Offline zombieguy223

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8674 on: January 07, 2023, 09:51:46 am »
If I've understood right, Any Spaceman requirement would fulfill with any of these:
Guild Spaceman · Guild Space Technician · Belter · Guild Ship Officer · Guild Navigator
https://baturinsky.com/xpedia/##STR_SPACEMAN_PLUS
So maybe you'll meet Guild Nav or Guild SO easier?
To my knowledge and experience, Belters, Ship Officers and Navigators only appear on the space freighter mission. There are a few Space Technicians on the Terminal Terror mission in the Shadowtech Haters chain, but that's quite a ways into the game.
Your best bet is the Guild Spacemen. They can show up on the orbital station missions, since it's a random pick between them, Academy and zombies.

Offline balam

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8675 on: January 07, 2023, 05:12:37 pm »
I ended up grabbing the space tech on Terminal Terror. Always managed to grab one in space missions but in this current run the orbital missions range screwed me hard.

Offline nicedayright

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8676 on: January 15, 2023, 04:07:16 am »
How long have cabbages been explosive.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8677 on: January 15, 2023, 06:02:54 pm »
How long have cabbages been explosive.

If this is a bug report, then more info is needed... :q
(and maybe in the proper thread)

Offline nicedayright

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8678 on: January 15, 2023, 08:07:39 pm »
I was honestly half certain it was a feature I'd just never noticed. I'll dig up the save and drop it in the thread later.

Offline Iazo

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8679 on: January 16, 2023, 05:23:59 pm »
The cabbages on the psychidelic weed farm are explosive....or maybe the gals imagine them to be.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8680 on: January 16, 2023, 06:46:21 pm »
Right, you didn't mention it was the special rare farm cabbages... Didn't occur to me XD

Offline nicedayright

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8681 on: January 16, 2023, 07:26:27 pm »
Man, when it first happened I thought *I* was hallucinating.

Offline Mathel

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8682 on: January 17, 2023, 05:00:15 pm »
Not technically a bug, so I'll put it here.

I'd like to ask for removal of the feature that turns all slaves and workers to spawning items in base defense missions with random timers between 0 and 100 halfturns (Except Yeomen with 0 to 8 and gladiatrices with 0 to 30 halfturns), which then spawn "civilian" slaves.

It is impressive, it is logical, but it is a pain in the ass.
Specifically I am talking about cases when you have around 1000 slaves in a base and you are getting around 10 civvies spawned in every halfturn.

Alternatively, you could just raise the minimum timer (10 halfturns, perhaps?), so that there is a chance to complete a base defense mission before civilian turns get extremely long.

Offline EleriumWard

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8683 on: January 18, 2023, 01:42:38 am »
So, I would like to ask a couple of questions:

- How do I get Guildmaster's Secrets? I managed to research a Guildmaster but it apparently does not unlock Guildmaster's Secrets.
- How do I get Voodoo Initiation?

Offline TheFluffy

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Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« Reply #8684 on: January 19, 2023, 07:25:45 pm »
I have failed to capture a narlock noble in the two early "help the lokknars" missions that appeared, do they ever show up again or did I screw myself over and need to start over or save edit cheat? because it don't seem like you can get them from any other research and all I get are the ninja squads now.