Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3609231 times)

Offline Athelflaed

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« Reply #8385 on: March 06, 2022, 11:35:21 pm »
5 is GR/Ground weapons. 14mm cannon and maybe carronade.
Oh, thank you.  So it's just for, like, convoys and ratmen then?

Offline Ultimoos

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« Reply #8386 on: March 07, 2022, 05:35:37 am »
You can shoot at anything, flying or not. I do not think there is a code that could limit what a weapon can or can not shoot at. Only what can be mounted on a slot on craft. And those are your weapon categories. If your craft can get in to combat it can shoot with whatever it has on board.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8387 on: March 24, 2022, 08:00:52 pm »
If you believed news about my death, they were somewhat exaggerated. Delay in releases was caused by massiveness of the update, not all this drama which happened. So... from my exile to the depths of Dark Web, the Butcher's Bay prison in the Matrix, I present you the new version:
M5: The Five Captains!

https://www.moddb.com/mods/x-piratez/downloads/x-piratez-m5-the-five-captains#downloadsform

Have fun and don't tarnish your gamer's pride while doing so, Player One!

Offline 2much

  • Sergeant
  • **
  • Posts: 32
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8388 on: March 24, 2022, 08:22:19 pm »
Thank you Dioxine!

Offline Interdictor

  • Sergeant
  • **
  • Posts: 45
  • AC-Incendiary! Let autocannon burn again!
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8389 on: March 25, 2022, 12:06:32 am »
If you believed news about my death, they were somewhat exaggerated.

Happy to see you and also happy to see my efforts being implemented. Thank you, Dioxine!

Offline Psyentific

  • Colonel
  • ****
  • Posts: 107
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8390 on: March 25, 2022, 02:20:23 am »
LET'S
FUCKING
GOOOOOOOO

Offline Delian

  • Colonel
  • ****
  • Posts: 240
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8391 on: March 25, 2022, 02:49:10 pm »
I like most of the new missions, armors, maps, captain personality choice, etc. Nice work!

The OnlyRunts production seems quite profitable (if you sell the glamour). $125.5 per work hour is more than twice of the $61 per work hour for apples. Paired with Dumbass Captain's "Scamming & Spoofing", which is also quite profitable in itself, you can have a practically unlimited supply of Mutant Porn to produce Pillow Books for OnlyRunts production.

Offline Xolvix

  • Sergeant
  • **
  • Posts: 24
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8392 on: March 26, 2022, 01:52:56 pm »
I swear I'm never gonna complete this damn mod.

Fine, starting fresh campaign, again...

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8393 on: March 27, 2022, 09:04:48 pm »
M5.1 bugfixed/improved version uploaded.

Offline JamTheDane

  • Sergeant
  • **
  • Posts: 37
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8394 on: March 27, 2022, 09:05:44 pm »
I swear I'm never gonna complete this damn mod.

Fine, starting fresh campaign, again...

Join the club, 4th restart so far, and still havent made it past early midgame :). I dont know how you guys manage to do it, :)

Offline aku

  • Sergeant
  • **
  • Posts: 33
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8395 on: March 27, 2022, 09:37:55 pm »
Join the club, 4th restart so far, and still havent made it past early midgame :). I dont know how you guys manage to do it, :)
Way too much time. Simple as.

Offline Earthquake

  • Captain
  • ***
  • Posts: 85
  • Glory to Ukraine!
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8396 on: March 27, 2022, 11:02:41 pm »
Join the club, 4th restart so far, and still havent made it past early midgame :). I dont know how you guys manage to do it, :)
Finished twice.
Restarts - beyond count

Offline Sahti Waari

  • Sergeant
  • **
  • Posts: 23
  • Так победим!
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8397 on: March 29, 2022, 12:18:14 am »
Hello, anyone knows how to repair damaged building in your base after bombardment?

Offline Iazo

  • Colonel
  • ****
  • Posts: 275
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8398 on: March 29, 2022, 05:44:56 am »
you click on them. Or maybe rightclick.

Offline Buck

  • Squaddie
  • *
  • Posts: 5
    • View Profile
Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« Reply #8399 on: March 29, 2022, 09:22:57 am »
I'm really digging this mod!

I'm still pretty early into the campaign, but I have a couple of questions I can't seem to find answers to elsewhere.

1) What should I tech to in order to obtain craft that can shoot down shipping targets? The Air Bus is limited in terms of fuel and doesn't have the ability to equip craft weapons, which means I have to hope they land within my radar's range.

2) What's the point of expeditions? Are they viable if, say, I lose the Air Bus in the early game? Or is losing the Air Bus pretty much game-over?

3) What's a good way of making money in the early game? I have a plantation and all of my runts dedicated to manufacturing X-Grog, but I'm still operating at a net loss each month (I think I'm in March or April now and am still down to the initial three Brainers I started my campaign with).