Author Topic: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics  (Read 957793 times)

Offline magus1

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6855 on: March 25, 2019, 11:05:22 pm »
Ah, so that's where you get shields from.... All this time....

Offline Martin

  • Colonel
  • ****
  • Posts: 420
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6856 on: March 26, 2019, 06:03:08 pm »
You can buy the Ninja soldier from Saya for like 300K and she can tall you about those technologies. Aynway, anybody else things the ninjas are a bit underarmed for a serious rivals? They have great camo, fast reactions and are resonably tough but their guns just don’t cut it once you get blue armors.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6857 on: March 26, 2019, 07:50:39 pm »
You can buy the Ninja soldier from Saya for like 300K and she can tall you about those technologies. Aynway, anybody else things the ninjas are a bit underarmed for a serious rivals? They have great camo, fast reactions and are resonably tough but their guns just don’t cut it once you get blue armors.

They were supposed to be rivals? Sure, they have Heavy Slugthrowers, but I'm not scared of them.

Offline magus1

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6858 on: March 26, 2019, 09:23:10 pm »
They were supposed to be rivals? Sure, they have Heavy Slugthrowers, but I'm not scared of them.

Oh, I forgot about buying people - I have about 1.5 billion and have been trying not to buy; I don't know, I just feel I have not tried, but when the only ninjas I have seen in the last actual 3 months have been about once then I think - it is a mechanic of the game to buy tech too.

Offline legionof1

  • Commander
  • *****
  • Posts: 1412
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6859 on: March 26, 2019, 09:32:54 pm »
Saya route is new, i forgot about that. And yes as "rivals" the ninja eventually do die off as threats, that said they are the only faction that can attack your craft in flight, so they are still a problem well into the game, even if the ground combat gets easier. Also never underestimate a ninja's melee threat, they have the stats to really do a number on your gals when armed with fuso swords.

Buying
Oh, I forgot about buying people - I have about 1.5 billion and have been trying not to buy; I don't know, I just feel I have not tried, but when the only ninjas I have seen in the last actual 3 months have been about once then I think - it is a mechanic of the game to buy tech too.

Yeah buying VIP captives is the ingame solution to the highly streaky mission generation randomization. Factions can vanish for in game years sometimes, so there is usually alternate routes, or the ability to just buy your way out of the problem. Like after a certain point you have funds to spare but are stuck on tech gates, might as well allow you to buy away the bad RNG so a campaign doesn't take needless extra time.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6860 on: March 26, 2019, 09:51:18 pm »
You get some from Saya. For the others, you need to contact the Mercenaries, and that requires another Leader being researched. So you capture one legitimately (or get it from other research, like Church Priest having a chance to unlock Reverend), and then you buy the rest.

Offline magus1

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6861 on: March 26, 2019, 10:37:18 pm »
I think I should do that - I'll give the ninjas another month game-time to turn up then get the info. at the moment I have unshielded gals with gauss weaps relying most of the time on the heavy tanks I bring along. Trying out mortars too after the chat about them - nice compact way of capturing some gassed nasties.

I have a bombard and just did a bank mission. Except there was no bank after two hellerium bombs. I stick ammo in the tank backpack to remind me to load the tank (I always forget).

Oh, a moment - do you mean Saya has more trophies to give since J9-10?

Mags

Offline legionof1

  • Commander
  • *****
  • Posts: 1412
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6862 on: March 27, 2019, 05:01:55 am »
Saya has picked up some extras since her first arrival. It was just reticulans originally, so you had an out for the reticualn/human coop branch. Namely the elder which only showed on 1 of the 4 imperial probes otherwise at the time.
While you can live without that branch in terms of ending the game, its a far sight simpler when you don't have to worry about terrors as frequently, and the rebel trading is propping up your score.

Offline magus1

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6863 on: March 27, 2019, 05:58:51 am »
Hmm, I think I might have exhausted Saya - my old lappy went byewye last Summer due to a bad fan and then (yay!) I found my saves 3 months later on a USB stuck in a makeup drawer so I am still not sure what I have done on the tech tree.

Yesterday, I captured a gov general after a Biggiest fight ever (whip him from behind to stun) and then found (boo) he had no research for me.

I don't think I have seen an elder. I can buy one. Plus, I have stuck ALL fancy research and building expands into ONE base including old Earth lab and red tower and printer etc. All of a sudden I can manufacture almost anything...

I got a ninja ship an hour after bemoaning their lack on this thread and it blew into pieces even though I swiftly back-engineered a nightmare to carry a gauss.

Mags



Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8528
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6864 on: March 27, 2019, 10:56:45 am »
Ninjas can't into ship to ship combat, yarrr.

Offline magus1

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6865 on: March 27, 2019, 07:35:30 pm »
Sorry Sol, ninjas can't do what? (apart from quaff and wench :)
« Last Edit: March 27, 2019, 07:49:59 pm by magus1 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8528
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6866 on: March 28, 2019, 02:29:40 pm »
Can't into... ship combat... you know, their planes suck.

Offline Mathel

  • Sergeant
  • **
  • Posts: 28
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6867 on: March 28, 2019, 02:55:45 pm »
I do not remember their planes. Then again, I do not thing I have seen ninjas since I built my hyper wave decoders, so perhaps that is the cause.

To get prismatic shield, I eventually just bought Ninja warriors, as I did not see a way to capture them.

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5157
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6868 on: March 29, 2019, 02:53:07 pm »
New version is up, enjoy!

Offline Zharkov

  • Colonel
  • ****
  • Posts: 402
    • View Profile
Re: [MAIN] XPiratez - J13a - 29 Mar - Casino Royale
« Reply #6869 on: March 29, 2019, 03:19:04 pm »
New version is up, enjoy!

Huh? winzip says this is not an archieve?