Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309833 times)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6075 on: October 03, 2018, 07:35:34 am »
The cats sometimes appear in a variety of missions (including the Sunday Town mission with the zombies) as civilians to be rescued, along with the rest of the civilian population.

That's all there is to it.

If the death of these cats feels uncomfortable... Then it is only right. However, Vansi, I don't start moral crusades over people mass-murdering civilians with explosives, or doing the same with Lokk'Naar soldiers because they cannot be bothered to devise a better strategy than mass suicide bombings. Even if it makes me feel uncomfortable.

Btw. I wasn't aware of any sfastika shapes in the grass... but it is easy to take any spirals for sfastikas. Just look at our galaxy's view on a small picture, with the right state of mind...

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Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6076 on: October 03, 2018, 09:45:06 am »
Vansi . . . did you miss that in J6 and earlier . . . giant rats were killing cats for our sick amusement? I mean, me, I tried to save the cats . . . I love to rescue the friendly cats. Because, well, cats. They've already been getting killed.

And, Dioxine, I'm guessing that disabling zombification of cats and rabbits in J6 has something to do with why the cats are being added on these missions here in J7, and not earlier?

Offline Marza

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6077 on: October 03, 2018, 11:32:22 am »
I'll summarise the nub of the matter Vansi.

This mod takes place in a fictitious and alternate universe, where absolutely horrible events occur. Many of these tragedies can be witnessed in game by the player (or even be carried out by the player).

I can play this mod for an hour or so, then put it down. The events that occur in game do not influence my behaviour or actions in reality, because it's just a game where I can figuratively put it in a box where it doesn't contaminate my moral fibre.
Spoiler:
I've also read through the entirety of Frank Herbert's Dune series and I haven't embraced spiritual and political meddling in my life to achieve my goals. Impressive isn't it? It's as if violent video games actually don't increase the likelihood of people having a casual attitude to violence!

You can not, else you wouldn't be posting your ethical disdain on the topic.

We have a difference in values that this conversation will not seal. It's a problem for you to deal with, not me.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6078 on: October 03, 2018, 01:54:27 pm »
I don't think any of us here enjoy tormenting cats. This is why they are in the game; they're supposed to be saved. (Or not. It's up to you.)
Well, at least it's not another complaint about tits from some Eaglelander, so I guess it's something.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6079 on: October 03, 2018, 02:02:47 pm »
I will go a step further. Violence, erotica and madness is crucial to all art; including video games. If someone thinks this is for the sake of anybody's "amusement", I suggest getting back to degenerate porn and not bothering men of culture. I find such a notion so insulting it kinda went right over my head when I read Vansi's post at first.

The aspect of violence is especially important, as video games allow to study, train and execute endless forms of violence in a safe environment. Do video games spread violence? Hell yes. Denying this is denying ourselves as gamers. Do they make people violent? I'd say quite the opposite. Learned people are universally less violent. Unless they're unhinged, but that is a problem they should face and overcome in their real life, not in video games.

And, Dioxine, I'm guessing that disabling zombification of cats and rabbits in J6 has something to do with why the cats are being added on these missions here in J7, and not earlier?

I forgot to add the zombie immunity flag (because cats and rabbits were lifted from Clownagent's mod, and he apparently forgot about this too) and as soon as someone reported the bug, I fixed it, end of story.
« Last Edit: October 03, 2018, 02:08:35 pm by Dioxine »

Offline JustTheDude/CABSHEP

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Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6080 on: October 03, 2018, 04:28:13 pm »
Kill, capture and enslave humans and mutants that have diffrent opinion? > I sleep
Cats added to the mission where zombies might kill them? > Real s*it!

I will argue more, but later.

Offline doctor medic

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Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6081 on: October 03, 2018, 06:25:32 pm »
For all its worth i dont feel bad for blowing up mercs,these guys were asking for it.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6082 on: October 03, 2018, 06:50:32 pm »
I don't understand something about Academy Counsellor missions. I understand the fact "Be careful lots of charm attacks". Ok fine, it means get armor that has super high charm resistance. So I took  thief suit it has 35% charm. Took Highest ranking pirate for a spin. She has 57 Voodoo power and 40 voodoo skill. This should be sort of enough defense against charm attacks? If yes then something is wrong because 2 successful Academy Thrall attacks can get almost 90HP of stun damage. Isn't this too high?

Now  the second thing. I've used small launcher to stun Counsellors themselves but it sort of looks like their stun regen is super high. If they get stunned by 1 shot they will wake up in next 1-2 turns. Firing additional shots after that just increases that to 4-5 additional turns. Considering that this is 1 woman mission it's pretty almost impossible to get one stunned and not getting charmed to death by all the minions.

Am I missing something?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6083 on: October 03, 2018, 07:34:51 pm »
Because of the one gal restriction its far more effective to go for lethal damage till you get down to the last few guys. IF is thrall>kill. There are several counselors most of the time so dont be afraid to lethal up a few.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6084 on: October 03, 2018, 08:00:17 pm »
Yes I went lethal, but since everyone spawns sort of in one vertical line I was sort of hold up in the casino room and all three counselors went there straight.

Offline cc

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6085 on: October 03, 2018, 10:09:11 pm »
Am I missing something?
Stun recovery is based on current health. If you can, rough 'em up a bit before sending them to sleep.

KZad Bhat

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Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6086 on: October 03, 2018, 10:15:58 pm »
Well, at least it's not another complaint about tits from some Eaglelander, so I guess it's something.

Really, people have been complaining about the boobs?

Offline Vansi

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6087 on: October 03, 2018, 10:26:07 pm »
However, Vansi, I don't start moral crusades over people mass-murdering civilians with explosives, or doing the same with Lokk'Naar soldiers because they cannot be bothered to devise a better strategy than mass suicide bombings.

I don't care how people are playing your mod, it is their choice. But they are playing within the boundries set by you.   

Btw. I wasn't aware of any sfastika shapes in the grass... but it is easy to take any spirals for sfastikas. Just look at our galaxy's view on a small picture, with the right state of mind...

Here we are again. You are again suggesting that I see something that is not there. Screenshot will be provided. And then you are suggesting that I see swastika in the grass, because of what? What is my state of mind ? Am I nazi ? That is what do you want to say? If that had been correct, I, as a nazi would be pleased. There wouldn't be criticism from me. But there is swastika ship in the mod, there is swastika grass in the mod, and I didn't put it there. You did.

So, what is your state of mind, Dioxine? Because I am beggining to see very disturbing picture...   

Vansi . . . did you miss that in J6 and earlier . . . giant rats were killing cats for our sick amusement?

Please, read again my post #6073.

This mod takes place in a fictitious and alternate universe, where absolutely horrible events occur. Many of these tragedies can be witnessed in game by the player (or even be carried out by the player).

Yes, I agree. Most common type of tragedy is as following: ship shot down and surviving crew is killed or enslaved, in best case scenario only kidnaped and ransomed. All done by the player. Is that not enough? Do we really need slaughter of the cats added on the top of the things?     

I don't think any of us here enjoy tormenting cats.

Well, I have doubts. Very serious doubts.

This is why they are in the game; they're supposed to be saved.

I disagree. Lets be honest, how many times did you saved civilians? In most missions all civilians are dead in about 5 turns. In Sunday Town mission even faster, as every dead civilian becomes zombie, 2-3 turns and they are all dead. And if civilian survives, it is a fluke, simply because RNG didn't spawned enemy near by.     

Cats were added to be killed. It is their purpose, same like with civilians. And fact that by the fluke you can occasionally save cat or two doesn't change that. Fact, that cats have some usefull abilities doesn't change that. In the grand scale of campaign cats as a combat or support units doesn't matter at all.       

I will go a step further. Violence, erotica and madness is crucial to all art; including video games. If someone thinks this is for the sake of anybody's "amusement", I suggest getting back to degenerate porn and not bothering men of culture.

In 17th or maybe 18th century men of culture were killing cats on stage by strangling them or burning them alive. It was "entertaiment" of the epoch and people were actually buying tickets to see how this sick fucks are tormenting and killing defenseless animals.

But times have changed. In the last 100, 150 years no artist has rise to fame by tormenting animals or by portraying it, as this is universally viewed as sick barbarity. And I don't recall any game developer which said "Hey, our game has a new, cool feature, you can now watch cats being killed for no reason. Awesome!!!".   

Apparently Dioxine, who considers himself man of art and culture, knows all about this. Nevertheless he said "hold my fucking beer".   
   


Offline Faceless Stranger

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6088 on: October 03, 2018, 10:41:13 pm »
You must be really bad at the game if you aren't able to save civilians, let alone cats. Loss of life is an inherent part of any war for earth, surely you understand this. Your problems are your own. Don't put them on a creator, when all you can create is a headache. Come back with more civility.
« Last Edit: October 03, 2018, 10:42:48 pm by Faceless Stranger »

Offline Meridian

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6089 on: October 03, 2018, 10:48:52 pm »
At this point, this is just pure trolling.

I suggest ignoring all such trash talk and limit answers only to "relevant" questions.