However, Vansi, I don't start moral crusades over people mass-murdering civilians with explosives, or doing the same with Lokk'Naar soldiers because they cannot be bothered to devise a better strategy than mass suicide bombings.
I don't care how people are playing your mod, it is their choice. But they are playing within the boundries set by you.
Btw. I wasn't aware of any sfastika shapes in the grass... but it is easy to take any spirals for sfastikas. Just look at our galaxy's view on a small picture, with the right state of mind...
Here we are again. You are again suggesting that I see something that is not there. Screenshot will be provided. And then you are suggesting that I see swastika in the grass, because of what? What is my state of mind ? Am I nazi ? That is what do you want to say? If that had been correct, I, as a nazi would be pleased. There wouldn't be criticism from me. But there is swastika ship in the mod, there is swastika grass in the mod, and I didn't put it there. You did.
So, what is your state of mind, Dioxine? Because I am beggining to see very disturbing picture...
Vansi . . . did you miss that in J6 and earlier . . . giant rats were killing cats for our sick amusement?
Please, read again my post #6073.
This mod takes place in a fictitious and alternate universe, where absolutely horrible events occur. Many of these tragedies can be witnessed in game by the player (or even be carried out by the player).
Yes, I agree. Most common type of tragedy is as following: ship shot down and surviving crew is killed or enslaved, in best case scenario only kidnaped and ransomed. All done by the player. Is that not enough? Do we really need slaughter of the cats added on the top of the things?
I don't think any of us here enjoy tormenting cats.
Well, I have doubts. Very serious doubts.
This is why they are in the game; they're supposed to be saved.
I disagree. Lets be honest, how many times did you saved civilians? In most missions all civilians are dead in about 5 turns. In Sunday Town mission even faster, as every dead civilian becomes zombie, 2-3 turns and they are all dead. And if civilian survives, it is a fluke, simply because RNG didn't spawned enemy near by.
Cats were added to be killed. It is their purpose, same like with civilians. And fact that by the fluke you can occasionally save cat or two doesn't change that. Fact, that cats have some usefull abilities doesn't change that. In the grand scale of campaign cats as a combat or support units doesn't matter at all.
I will go a step further. Violence, erotica and madness is crucial to all art; including video games. If someone thinks this is for the sake of anybody's "amusement", I suggest getting back to degenerate porn and not bothering men of culture.
In 17th or maybe 18th century men of culture were killing cats on stage by strangling them or burning them alive. It was "entertaiment" of the epoch and people were actually buying tickets to see how this sick fucks are tormenting and killing defenseless animals.
But times have changed. In the last 100, 150 years no artist has rise to fame by tormenting animals or by portraying it, as this is universally viewed as sick barbarity. And I don't recall any game developer which said "Hey, our game has a new, cool feature, you can now watch cats being killed for no reason. Awesome!!!".
Apparently Dioxine, who considers himself man of art and culture, knows all about this. Nevertheless he said "hold my fucking beer".