aliens

Author Topic: Re: [MAIN] XPiratez - N9 1-Jul-2024 Second Coming  (Read 3911699 times)

Offline Juku121

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9105 on: June 30, 2024, 04:07:03 pm »
You also misunderstand. It's not a bug, it's a feature that's deliberately coded into the game.

Piratez is also affected:
Spoiler" Make both Organ Grinder/Highway Patrol triggers available at the start, 100%":
Code: [Select]
  - type: highwaymenHighwayPatrolsEarly
    firstMonth: 0
    executionOdds: 100 #60
    missionWeights:
      0:
        STR_MISSION_HIGHWAY_PATROL: 100
#    researchTriggers:
#      STR_CRAFT_CONTACT_GAINED: false
#      STR_CAPTAINS_RANK_05: false
    useTable: false
    targetBaseOdds: 100
    startDelay: 1000
    randomDelay: 1000 #12000
   
  - type: highwaymenHighwayPatrols
    firstMonth: 0 #1
    executionOdds: 100 #40
    missionWeights:
      0:
        STR_MISSION_HIGHWAY_PATROL: 100
#    researchTriggers:
#      STR_CAPTAINS_RANK_05: false
    useTable: false
    targetBaseOdds: 100 #50
    startDelay: 1000
    randomDelay: 1000 #12000

...

  - type: organGrinder
    missionWeights:
      0:
        STR_LOC_GHOUL_REFINERY: 100
    regionWeights:
      0:
        REGION_GHOUL_REFINERY: 100
#    researchTriggers:
#      STR_MISSION_GHOUL_REFINERY: true
    useTable: false
    executionOdds: 100 #22
    startDelay: 1000
    randomDelay: 1000 #40000

  - type: organGrinder1
    missionWeights:
      0:
        STR_LOC_GHOUL_REFINERY: 100
    regionWeights:
      0:
        REGION_GHOUL_REFINERY: 100
#    researchTriggers:
#      STR_MISSION_GHOUL_REFINERY: true
#      STR_GHOUL_EXPERIMENTS: false
    useTable: false
    executionOdds: 100 #22
    startDelay: 1000
    randomDelay: 1000 #40000
Spoiler" Result":
Code: [Select]
alienMissions:
  - type: STR_MISSION_GDX_SEARCH
    region: STR_NORTH_AFRICA
    race: STR_SECTOID_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 100
    liveUfos: 0
    uniqueID: 1
    missionSiteZone: -1
  - type: STR_MISSION_NECROPIRATE_HUNT
    region: STR_NORTH_AMERICA
    race: STR_CANNYS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 55652
    liveUfos: 0
    uniqueID: 2
    missionSiteZone: -1
  - type: STR_MISSION_RAID
    region: STR_SOUTH_AMERICA
    race: STR_RAIDER
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 7500
    liveUfos: 0
    uniqueID: 3
    missionSiteZone: -1
  - type: STR_MISSION_HIGHWAY_PATROL
    region: STR_NORTH_AFRICA                           <-------------- Base in North Africa, only one.
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 1395
    liveUfos: 0
    uniqueID: 4
    missionSiteZone: -1
  - type: STR_MISSION_BANDIT_CARS_ONLY
    region: STR_NORTH_AFRICA
    race: STR_BANDIT_ROBBERS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 13082
    liveUfos: 0
    uniqueID: 5
    missionSiteZone: -1
  - type: STR_MISSION_SANDCRAWLER
    region: STR_NORTH_AFRICA
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 13492
    liveUfos: 0
    uniqueID: 6
    missionSiteZone: -1
  - type: STR_MISSION_CIVILIAN_TRAFFIC_5
    region: REGION_HELLO_WORLD
    race: STR_CIVILIANZ_1
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 2000
    liveUfos: 0
    uniqueID: 7
    missionSiteZone: -1
  - type: STR_MISSION_ROGUE_COURIER
    region: STR_NORTH_AFRICA
    race: STR_BANDIT_ROBBERS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 17201
    liveUfos: 0
    uniqueID: 8
    missionSiteZone: -1
  - type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY
    region: REGION_CITIES
    race: STR_NAZIS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 15731
    liveUfos: 0
    uniqueID: 9
    missionSiteZone: 45
  - type: STR_LOC_RATLING_VILLAGE
    region: REGION_LOC_RATLING_VILLAGE
    race: STR_RATMEN
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 27365
    liveUfos: 0
    uniqueID: 10
    missionSiteZone: 26
  - type: STR_DISTRESS_CALL
    region: REGION_DISTRESS_CALL_JUNGLE
    race: STR_SECTOID_INDUSTRIAL
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 33007
    liveUfos: 0
    uniqueID: 11
    missionSiteZone: 18
  - type: STR_LOC_HT_HOUSE
    region: REGION_HT_HOUSE
    race: STR_SNAKEMAN
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 35389
    liveUfos: 0
    uniqueID: 12
    missionSiteZone: 7
  - type: STR_LOC_BANDIT_CAMP_SMALL
    region: REGION_BANDIT_CAMP_SMALL
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 15880
    liveUfos: 0
    uniqueID: 13
    missionSiteZone: 41
  - type: STR_LOC_GHOUL_REFINERY            <-------------- Only one.
    region: REGION_GHOUL_REFINERY
    race: STR_GHOUL_RACE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 1390
    liveUfos: 0
    uniqueID: 14
    missionSiteZone: 21
  - type: STR_LOC_CHURCH_OUTPOST
    region: REGION_CHURCH_OUTPOST_TEMPERATE
    race: STR_CHURCH_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 27116
    liveUfos: 0
    uniqueID: 15
    missionSiteZone: 1
  - type: STR_LOC_CHURCH_OUTPOST
    region: REGION_CHURCH_OUTPOST_COLD
    race: STR_ZOMBIE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 31098
    liveUfos: 0
    uniqueID: 16
    missionSiteZone: 3
  - type: STR_LOC_MONSTER_HUNT_SHAMBLER
    region: REGION_MONSTER_HUNT_SHAMBLER
    race: STR_MONSTER_RACE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 39561
    liveUfos: 0
    uniqueID: 17
    missionSiteZone: 0
  - type: STR_GROUND_VEHICLE_RACE_FINISH
    region: REGION_GROUND_VEHICLE_RACE
    race: STR_SECTOID_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 35174
    liveUfos: 0
    uniqueID: 18
    missionSiteZone: 10
geoscapeEvents:
   ...
You won't get more than one of the first without expanding 'regionWeights', and no more than one of the second without making a new deployment or some other way to bypass it.

Offline zhorov

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #9106 on: June 30, 2024, 05:09:20 pm »
Why camp this door, though? It doesn't seem like a good tactic.

Normally I do it like this:
- gather a few people near the door;
- next turn, shoot whoever can be seen inside;
- next turn, storm the building and cut down anyone who opposes within (usually takes 2 turns).

It works pretty much every time and I don't lose people, unless something goes really wrong. Camping sounds to me like giving away the initiative for no tangible benefit.

I admit it's not my favourite mission, though.
I want to change the game, focus on assault the alien base and not on defending our bases.
1) What and where to edit to increase the chance of an enemy base spawning. What exactly is responsible for ninja bases, academies, etc.
2) How to reduce the risk of assault my base.

Offline Dioxine

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Re: [MAIN] XPiratez - N9 1-Jul-2024 Second Coming
« Reply #9107 on: July 01, 2024, 07:49:34 pm »
New release!
The long promised new endings are finally here. Well, just one for now, but it's something! :) Anyway, enjoy.

Offline ontherun

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Re: [MAIN] XPiratez - N9 1-Jul-2024 Second Coming
« Reply #9108 on: July 01, 2024, 08:06:55 pm »
New release!
The long promised new endings are finally here. Well, just one for now, but it's something! :) Anyway, enjoy.

YEAH! though no new weapons and a couple of new craft  :'( how it will take to have small hangars? grrrrrrr ;D

As for endings, with N9 what is the total avaiable?
« Last Edit: July 01, 2024, 08:15:45 pm by ontherun »