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Author Topic: Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn  (Read 4319065 times)

Offline minimen

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8865 on: January 06, 2024, 06:58:34 pm »
Slaves don't actually increase your capacity. Instead, they have negative volume. And they live in storage.
Just did some testing. It seems every 2 slave maids decrease vault's used spaced  by -0,75. Pirates surely train their slaves well
« Last Edit: January 06, 2024, 10:05:02 pm by minimen »

Offline John___Doe

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8866 on: January 06, 2024, 11:14:51 pm »
I've got UAC Carbine from raiding Academy Safe house. It's a good weapon. I noticed when I take it on mission it always fully loaded with 42 bullets despite that I don't have any spare ammo in store. Is it by design? It changes everything and significantly alters balance since once a good weapon was found It can be taken to every mission

You probably have just one magazine for it, which  you always see as loaded in the gun.

If you use part of a magazine but not all of it, piratez randomly determines if the magazine is lost at the end of the mission, with the odds depending on how much ammo is left. So if you're lucky one load can last a long time.

Offline zhorov

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8867 on: January 07, 2024, 01:23:22 pm »
WTF?
1) Too many encounters. Most of the time I clear the map of shitty cars and shitty gangs, 0 fun, 0 loot. Why so much?
2) AI throws grenades too often now. Literally 5-7 grenades in the first turn. The cards are small and grenades fly across half the map. Why do this? Or do you think it’s fun for me to lose 8 people per turn?
3) Where are the bases!!!!! Assault ninja outposts was fun, assault academy bases was even more fun. I played for 35 hours. I scouted a lot, but didn’t find anything. 0 bases I corrected rule to radar so that the bases would be displayed and again 0. I have no bases for 35 hours? What should I do? Clean out gangs of bandits in cars? After 35 hours? Or should I rewind another 35 hours so that at least 1 base appears? When will I have power armor? I used to assault outposts in PC first armor and it was fun. Losing 15-20 people per assault at the beginning but getting a reward was fun. There was a feeling of war. What now? Mad Max feeling. Why spoil the game?
I'm playing on the Jack Sparrow. But what is the difficulty? Is it because the map is covered with shit on the machines? The fact that 99 grenades are flying at you? What is it? Oh, sorry, there are no bases.  I switched to a new one this year and what did I get? Disappointment. Last time I played on 7.5.3 and had almost no problems. Why did the game go like this? There was a feeling of race, as if you were constantly late, you could ruin the game if you didn’t have time and it was fun! What now? Just +50 hours of globe shaking? To get to something? Now just intercept the cars?
What should I edit in the files so that:
1) Fewer encounters
2) Less grenades to ai as in 7.5.3
3) More bases!!!

Offline zhorov

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Re: [MAIN] XPiratez - N4 17-Feb-2023 First Ending
« Reply #8868 on: January 07, 2024, 04:52:34 pm »
Sorry, forgot again, another couple of point:

1) pirate and swashbuckle should get a 3x1 belt, more convenient fo fitting a sword, as indicated in the attached screenshot

2) billhook and kitchen knife shold get a bounus when stricking animals, from cockroackes to lobstermen (yummy)  ;D

Edit: 3) don't know if that may shake up the entire research tree but havin a topic named "UAC weaponry" to unlock all UAC weapons might have more sense, instead as of now where the items are unlocked by different research
Why are you happy? You have no one to fight with now. There is simply no threat. There is no opponent. The game has turned into chilling and eliminating homeless people and rats in cars.

Offline zhorov

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8869 on: January 07, 2024, 09:37:56 pm »
https://www.moddb.com/mods/x-piratez/downloads/x-piratez-vn7-flying-tiger-hidden-tentacle-16-dec-2023

New update is on.

v.N7.0.2
- Fix: crafts: auxiliaries capacity bug caused by being not up to date with OXCE changes
- Fix: Kraken, Swordfish and Crab can now carry auxiliaries as intended
- Fix: Sivalinga Resurrection event
- Fix: bandit car crashes
- Small update of Freighter maps
- Merged reskin of Warbird by Dakkon
- Minor fixes/updates (thx to Flyte, Osobist)
- Languages update
Did you reduce ninjas and other bases to add cars? What's the point? Previously, there was a war with ninjas, which hardened me and gave me the feeling of war and constant rivalry. There was something very similar in x files. There is a year there and an alien invasion awaits you, but for now there are 3 factions with which you need to fight. In addition to preparing for a large-scale war, you also need to have time to destroy at least 1-2 factions now so that it would be easier later. It is necessary to create an additional base on which soldiers will only be trained in training rooms. So that we could then take the place of the fallen. What do we have now? Eliminate cars with machine guns in Mad Max style for 50 hours before any base appears? Complete shitty missions that are constantly repeated. For more than 35 hours exactly? Both in the first hour and at 35? With the difference that now you can also intercept others? Where is the war? She was there half a year ago. Now she has completely disappeared. Or do I need to wait another 35 hours? So that every unit I have would be in power armor? And at the same time there were 5 bases with 10 interceptors each? What is this? Dumb routine. The world is not mine to begin with. Ninjas developed quickly, the academy, then mercenaries and later aliens. Now... Nothing. At all. At least for the first 35 hours. But what is the point of such 35 hours? There was pleasure while I thought that I was at war, and not shooting homeless people in a chill. Bring back the war. Bring back the bases, bring back the rivalry and feelings of war for peace. For planet redistribution. Shove your shitty missions regarding food piracy at hour 35 and the Nazis deeper into yourself. This is really unnecessary shit.
« Last Edit: January 07, 2024, 09:41:24 pm by zhorov »

Offline Mathel

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8870 on: January 07, 2024, 10:04:57 pm »
Dude, that's three complaint posts in a row.

The game does have a slow start, but it is still difficult. Just today, I had to fight off 3 SG cruisers attacking the same base on the same in-game day.
The Ninja War is still there, it just has to be unlocked by defeating their ground missions, so that the Ninjas don't go and stomp you flat in the first month, for example by building a base on top of yours.

Offline ontherun

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8871 on: January 07, 2024, 10:13:39 pm »
another thing on hideout defences, currently there is some chances that some gals would battle naked, but i'd limit that event not to  feet assaults if possible, in fact a ship/vehicle might be detected on time giving gals time to prepare themselves...

edit: cattle prod, laspistol, ladgun, assault laser, autolaser and heavy laser cannot be bought but big factions use these, will  it mentioned somewhere in the bootyoedia or will be some other changes that will become unlockable or what?
« Last Edit: January 07, 2024, 10:24:34 pm by ontherun »

Offline Vakrug

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8872 on: January 08, 2024, 10:07:55 am »
The situation with faction bases bothers me too. It looks like there is 50% chance that at some point in time 3 faction bases will spawn and 50% chance that no faction bases will spawn at all in the current campaign. That is really strange and in many ways inconvenient.

Offline zhorov

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8873 on: January 08, 2024, 03:46:18 pm »
The situation with faction bases bothers me too. It looks like there is 50% chance that at some point in time 3 faction bases will spawn and 50% chance that no faction bases will spawn at all in the current campaign. That is really strange and in many ways inconvenient.
I don't have any bases at all. It probably worked for me. Why so bad? Why is it done this way? What should I fix so that everything is fine?

Offline minimen

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8874 on: January 08, 2024, 04:35:12 pm »
You probably have just one magazine for it, which  you always see as loaded in the gun.

If you use part of a magazine but not all of it, piratez randomly determines if the magazine is lost at the end of the mission, with the odds depending on how much ammo is left. So if you're lucky one load can last a long time.
Thank you for explaining this. I didn't expect for actual game mechanic to be so odd

Offline Ultimoos

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8875 on: January 08, 2024, 05:02:39 pm »
Thank you for explaining this. I didn't expect for actual game mechanic to be so odd

This is the best solution. Game does not track magazine content outside of battlescape. You either have a full mag, or nothing. It would be very punishing if game was discarding entire magazines when you fire a single bullet. Hence we have a chance based system. It might be odd, but it works.

Offline Iazo

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8876 on: January 08, 2024, 06:51:38 pm »
Something is rrally odd.

You say you play on Jack Sparrow and you have no ninja war?

Really fucking big doubt. Could I see your save file?

Offline Psyentific

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8877 on: January 08, 2024, 10:29:24 pm »
the earlygame is in a really good spot right now. the new bandit cars/trucks/etc added in N7 really add a lot of population and 'life' to the gameworld especially in the first half of year 1. The new earlygame crafts like Angry Bird/Huey are the other half of it to pull it all together; plenty of shitty enemies to shoot down and plenty of shitty crafts to do it. Despite being added literally in this version it already feels like Iconic Piratez Gameplay to fit a Huey with literal cannons and roll up on a bandit wartrukk guns ablaze.

Offline Ultimoos

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8878 on: January 09, 2024, 01:34:38 pm »
When I was reading about brutal AI I stumbled upon interesting thing. Last year they had implemented a mechanic allowing to create hangars dedicated to different kinds of crafts. The feature was eventually rejected, which baffles me a lot. I think it would work perfectly with XPiratez, especially with all recent additions. If there was a smaller version of hangar that can only house low tech 1x1 grid crafts like Gunwagon and small electric crafts.
1. Anything that would be 1x1 grid on battlescape.
2. Is not Hellerium powered.
3. Has less than 10-11 transport capacity.

A starting base would have for example 3 small hangars and 1 normal one.
This would allow player to have that 1 more Gunwagon, or something else before you research Minecraft. Benefits early game and has no impact on late game, because all high tech crafts need normal hangar anyway.
However developers of OXCE would have to be convinced to implement this feature.

Offline zhorov

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Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
« Reply #8879 on: January 09, 2024, 01:44:26 pm »
When I was reading about brutal AI I stumbled upon interesting thing. Last year they had implemented a mechanic allowing to create hangars dedicated to different kinds of crafts. The feature was eventually rejected, which baffles me a lot. I think it would work perfectly with XPiratez, especially with all recent additions. If there was a smaller version of hangar that can only house low tech 1x1 grid crafts like Gunwagon and small electric crafts.
1. Anything that would be 1x1 grid on battlescape.
2. Is not Hellerium powered.
3. Has less than 10-11 transport capacity.

A starting base would have for example 3 small hangars and 1 normal one.
This would allow player to have that 1 more Gunwagon, or something else before you research Minecraft. Benefits early game and has no impact on late game, because all high tech crafts need normal hangar anyway.
However developers of OXCE would have to be convinced to implement this feature.
The bases are too small to build anything new. The number of buildings is increasing but the size of the base is not. We have to build additional bases. If there are a lot of them it is not convenient.