I have managed to get to the Cidonia Mission without save scuming. That was a serious test of my sanity! And then... I knew that the final mission was reworked, but nothing prepared me for what was coming!
Let's start with turn 1 enemy reinforcement in your starting zone. That is definitely a new word in level design...
Then a floor tiles that kills instantly. And surprise! There are many different color floors that do exactly that and you don't know which floor will kill you. Some of these floors are masquerading as an exit tiles!
Oh! And what about doors, that takes 200 TU to open? Well, they can be destroyed with Vibro-Ax, but not with something less then that...
Inaccessible enemies sealed in walls are not a big deal actually. You are not supposed to kill every enemy after all...
Seriously, even after I Ctrl+D my way to the credits and saw all the maps and now I know where to go, I still don't think I will ever be able to beat the final mission. Have anyone get to that? There is surprisingly low comments here after the new version was released.
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BTW, what do you think about Bank Robbery mission? This is another example of a very strange mission where a player is basically doomed to loose everyone unless he knows exactly what to do.