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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4307761 times)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6120 on: October 09, 2018, 12:31:09 am »
Btw. there was a lot of real progress done lately, but it is both hard to spot in the changelogs (as it hides under cryptic and general descriptions, like "this arc moved forward"), also hard to spot in the game unless you're quite advanced in the campaign...

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6121 on: October 09, 2018, 12:33:17 am »
Ok, well i might give the current version a try then. Couple of questions tho:

1) How many endings are there currently?

2) Is there any particularly awesome stuff (missions, systems, etc.) that has yet to be implemented?

3) Is there any non-ufopedia tutorial in the game? Maybe some tutorial mission that explains all the new or revamped systems that are not inherently obvious (like the stealth system)?

4) Is there a complete packaged download for this mod and its dependencies, so that you're certain you got everything for the intended experience?

Offline legionof1

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6122 on: October 09, 2018, 02:30:51 am »
1) only the generic blow up the brain ending, but more then one type of craft can get there now.

2) Probably some specifics set pieces and arcs are largely missing, but there has been a ton of new stuff in the last 8 months.

3) There are a ton of guide pedia pages and most are pretty detailed, downside is that the engine level requirements for a pedia entry, requires it to be a tech all its own. So there are now somewhere upwards of a 100 of the things. And they are mostly linked to research of captives. Its nicely organic from a fluff standpoint, you learn things as the gals do, but its pretty annoying from a player technical standpoint. But that said if you want to read everything in one swoop quick battle has all techs unlocked so you can goo look at all of them if you really want.

4)The link on the first page is the complete package, aside from the original UFO files required to run any opencom mod. There are a few submods floating around but those are are mostly just QoL alterations. Or in the case of greattuna's piloted tanks and ACs in the process of being integrated into the main mod.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6123 on: October 09, 2018, 04:27:03 am »
2) Is there any particularly awesome stuff (missions, systems, etc.) that has yet to be implemented?

Not sure what qualifies as "particularly awesome" tbh. I try for all stuff to be more or less awesome.

Offline Martin

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6124 on: October 09, 2018, 09:50:03 am »
I think the priority should be finishing the Wiz Biz rewards.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6125 on: October 10, 2018, 03:01:56 am »
I'm sure we can start summoning dem demons once the rest of Rin Toh--er, the Red Mage's quests are implemented.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6126 on: October 10, 2018, 03:56:58 pm »
I guess i could also rephrase it as:

What would be the next big milestone?

How many milestones until dioxine feels the mod is done (just a very rough estimate, months, years)?

Is there any roadmap for these milestones?

Offline AgentFransis

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6127 on: October 10, 2018, 04:35:52 pm »
Jesus, you sound like my project manager.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6128 on: October 10, 2018, 06:20:27 pm »
You're forgetting I'm not getting paid for this, Foxhound. It will be done when it will be done.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6129 on: October 10, 2018, 07:36:37 pm »
@foxhound

If I hazard a guess based on past development, and based on a general idea of how much stuff is yet to come (nothing official, just things heard discussed in Discord, etc).  ....


I'd say at least 2 more years of development it likely, maybe more. 

So I'd recommend settling in and enjoying the ride.

Offline silencer_pl

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6130 on: October 10, 2018, 07:44:55 pm »
Is there a good way to clear those mines in Bank heist?

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6131 on: October 10, 2018, 08:11:25 pm »
Is there a good way to clear those mines in Bank heist?

Not really.  Use a gas resistant armor.  Or best tactic I've heard yet is use a Novice with Heartgrip and take out the punks without even getting into the safe.

Offline JustTheDude/CABSHEP

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Re: Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6132 on: October 10, 2018, 09:31:33 pm »
Is there a good way to clear those mines in Bank heist?

Auto-Ax is enough to roll trough those Safe walls. Get two-three and you can break there very fast from the outside.

Offline hardcode

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6133 on: October 10, 2018, 10:04:57 pm »
Is it possible to obtain Plasma Caster in .99j7? I don't see any mentions in Piratez_Factions.rul

Offline cc

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Re: [MAIN] XPiratez - 0.99J7 - 25 Sep - It Can't Go Wrong
« Reply #6134 on: October 11, 2018, 12:27:01 am »
Is it possible to obtain Plasma Caster in .99j7? I don't see any mentions in Piratez_Factions.rul
I think the followingweapons are currently unavailable, but I could be mistaken:

Sonic Cannon
Marsec Mega-Cannon
Marsec Multilaser
Marsec Mega-Flamer
Homing RPG
Plasma Caster
Plasma Eliminator