Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309587 times)

Offline Zharkov

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1020 on: October 19, 2015, 01:48:42 pm »
Just attacked a government craft in frustration.

Arr, that's the spirit, matey!

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1021 on: October 20, 2015, 05:01:01 am »
Star Gods won't even start to spawn before Year 2, the game is supposed to last around 3 years (you'd be less pivved if you didn't cheat, naturally - by the end of Year 1, you're normally very busy just getting on your feet and the Star Gods are the last thing you want to see). Humanists are irrelevant, on the other hand - with so many various factions, it's nothing extraordinary that you've missed them, but meeting them is not required to finish the game.

Yes, now every time there is a battle with these Spectres around, the game for sure crashes. I 'm forced to do a save hack and give them stun to keep playing.

I got another CTD case to report:
Spoiler:
It happens I decided to build a few Hovertanks, specially the one with Railguns. Well, in the attached game, if you move around any of the tanks and get it killed by the obscene amount of Star Gods' reaction fire :) then game crashes immediately. It is be the first time I lose a HT so it's the first time I get a CTD. Would it be a bug?
Whoops, it was wrong floor sprite definition with these Hovertanks. Fixed that. Proper code below (piratez_factions.rul). About the Spectres, no idea.

Code: [Select]
  - type: HOVERTANK_CORPSE_1
    weight: 86
    floorSprite: 100305
  - type: HOVERTANK_CORPSE_2
    weight: 86
    floorSprite: 100306
  - type: HOVERTANK_CORPSE_3
    weight: 86
    floorSprite: 100307
  - type: HOVERTANK_CORPSE_4
    weight: 86
    floorSprite: 100308
« Last Edit: October 20, 2015, 05:13:00 am by Dioxine »

Offline Alex_D

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1022 on: October 20, 2015, 05:59:46 am »
Whoops, it was wrong floor sprite definition with these Hovertanks. Fixed that. Proper code below (piratez_factions.rul). About the Spectres, no idea.

Code: [Select]
  - type: HOVERTANK_CORPSE_1
    weight: 86
    floorSprite: 100305
  - type: HOVERTANK_CORPSE_2
    weight: 86
    floorSprite: 100306
  - type: HOVERTANK_CORPSE_3
    weight: 86
    floorSprite: 100307
  - type: HOVERTANK_CORPSE_4
    weight: 86
    floorSprite: 100308

Thanks. The ruleset sprite fix worked. I'm attaching it for the convenience of other people.

Offline jmf

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1023 on: October 20, 2015, 07:06:47 am »
Thanks Dioxine, also back to what i'm doing, since i have to play the MOD to know what every armor does, i'm back to fan alt designs for now, today : Alt Tac Vest, i assume that the gals take the green vest and paint it to a more fit color , and maybe add some tattos too.

Offline Roxis231

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1024 on: October 21, 2015, 03:13:10 am »
Thanks Dioxine, also back to what i'm doing, since i have to play the MOD to know what every armor does, i'm back to fan alt designs for now, today : Alt Tac Vest, i assume that the gals take the green vest and paint it to a more fit color , and maybe add some tattos too.

Looks good, might borrow this also.

Ps - Finished the first version of the gym suit (attached below) and 3 versions of the superhero armour, might post the lot later.

Offline DracoGriffin

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1025 on: October 21, 2015, 03:38:38 am »
So much to catch up on!

Offline jmf

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1026 on: October 21, 2015, 05:26:25 am »
Looks good, might borrow this also.

Ps - Finished the first version of the gym suit (attached below) and 3 versions of the superhero armour, might post the lot later.
not red but good, i love it!!, thank you

take your time, so it can have the battlescape sprites
Huia Thanks you
« Last Edit: October 21, 2015, 06:45:53 am by jmf »

Offline DracoGriffin

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1027 on: October 21, 2015, 06:32:25 am »
https://www.ufopaedia.org/index.php?title=User:DracoGriffin/Sandbox/Piratez

Test mock-up for wiki on Ufopaedia. Wanted to do it for a long time, but missed out on all the fun/discussions as I have been in process of moving and didn't have internet (ISP woes) for several weeks.

Spoiler:
Mod Information -> expanded explanation of Piratez; differences (Geoscape/Battlescape/mechanics/etc) (see here for example)
Change Log -> obvious?

Bases -> explain about headquarters (Lab mainly) and things to keep in mind for bases (Research requires certain facilities, certain manufacture items require different facilities [Still, Industrial Printer, Mint, etc])

Facilities -> Full listing, include all information from in-game Bootypedia (basically lotta copy paste templates from either X-Com or XCOM then info from rulesets)

Manufacturing -> What can be manufactured (and how), different manufacture facilities, explain Research/Manufacture (have to research most things before being able to manufacture), include profitability table/spreadsheet (I need to update mine to 0.95A, still using 0.94), mention disassembling, alcohol production vis-a-vis Laser Cannon production

Research -> Explain length of research, differences (expect projects to be MUCH slower than vanilla X-Com), basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks), early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc), ideally a tech tree at some point (looking at you Meridian! ;) )

Hands -> basic info on soldiers (min/max stats), VooDoo, focus on Melee information

Vessels -> List of vessels, similar table extracted from here, research requirements, manufacture info as well

Vessel Armaments -> List of craft weapons, similar table extracted from here, research requirements, manufacture info as well

Major Factions -> page that lists basic info on Academy, Traders Guild, Church of Sirius, Mercenaries, Star Gods, & Governments (Governments page will list all the Countries and discuss about the protection payments and points system as well?); each will link to another expanded article of aforementioned faction with unit lists

Minor Factions -> page that lists basic info on Bandits, Raiders, Spartans, Humanists, Smugglers, Deep Ones, Dark Ones, Reticulans (mainly to not have all factions listed on one table and may be a bit "spoilery"); each will link to another expanded article of aforementioned faction with unit lists

Enemy Ships -> list of all enemy ships with Interception pictures, info, similar table extracted from here, individualized ships looking similar to these

Weapons -> basic info on ranged/melee, and the "basic" tiers (Flints, Ballistic, Laser, Plasma), types of damage (Cutting, Plasma, Acid, etc), info on weapon classes (Pistol, SMG, etc), the types of grenades (throwables; mines and such included)

Ranged Weapons -> Not sure if the Long War approach (seen here) or if X-Com approach (seen here) would be better. X-Com approach may be better as there are a TON of weapons or a hybrid of both (Set up pages for each weapon class [SMG, pistol, shotgun, etc] and list all respective weapons in a stat table).

Melee Weapons -> Lots here as well... hybrid approach as above but instead of weapon class, based on weapon damage type (Stun, Smoke, Plasma, Cutting, etc)

Armor -> separated into classes: Outfits, Basic Armor, Powered Armor; have table to signify Psi, Flying, NV increase or decrease as well as the basic information (stats, bootypedia, research required)

Equipment -> basically all the medkits, explosives, etc (documents, chips, porn, misc items that don't do anything in battlescape can be left out despite Hands being able to "equip" them)

Mission Types -> copy paste of the types of missions factions (some unique) will do; major mention regarding Pogroms (perhaps add a subheader for it in the main table?)

Protection Racket -> temporary name; basically links to Governments overview and explains how the player shouldn't target Gov't ships aggressively or risk losing major points and the backstory of countries paying protection and the Mutant Alliance, etc

Kidnapping -> temporary name; links to Hostages page and how capturing is a much more lucrative and required game mechanic to advance the campaign (for interrogations, breaking faction leaders/commanders, etc)

Strategy Guide -> basic guide to winning; could be extrapolated

Combat Tactics -> advanced info regarding the differences in Piratez than vanilla (Combat Stress for one), focus on melee/capturing, grenades, night vision mechanics, etc

P.S. to Hobbes - if there's a better place to work on this without using Sandbox and that doesn't interfere with all the other major links, please let me know! :)

Offline Roxis231

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1028 on: October 21, 2015, 06:39:06 am »
not red but good, i love it!!, thank you
Huia likes it
take your time, so it can have the battlescape sprites

Sprites are low priority at the moment - I would have to learn how from the ground up.

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1029 on: October 21, 2015, 09:06:12 am »
https://www.ufopaedia.org/index.php?title=User:DracoGriffin/Sandbox/Piratez

Test mock-up for wiki on Ufopaedia. Wanted to do it for a long time, but missed out on all the fun/discussions as I have been in process of moving and didn't have internet (ISP woes) for several weeks.

Nice - but this makes two projects (there's already Bootypedia wikia in the making). Maybe you guys should join forces?

As for the paperdoll graphics - wow, nice, I like it a lot. I don't know if I'll be able to handle so much stuff myself, but I can always help with sprites, corpses and stuff like that.

Offline Roxis231

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1030 on: October 21, 2015, 10:30:32 am »
Just posted my thread for my alternate images Here.

You can download the mod from Here

If you want to leave a sugestion / comment / tip / anything on the thread - please do!

Armour(s) I'm currently working on Swimsuit (5 out of 32 done) and Runt (just started)

Offline Cristao

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1031 on: October 21, 2015, 10:52:24 am »
And now +13 months later, after destroying 3 Academy bases and countless Raiders gear, the mercenaries show up for a facility raid - well their fighter is looking for their base which I really want them to attack.

PS the Dark Ones cause crashes every time I encounter them. i had to edit the save game to stun them so that I could continue. One of the CTDs showed an explosion then vector calculation errors appeared and the game CTD.

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1032 on: October 21, 2015, 11:42:48 am »
@Roxis
Indeed it's better if you do this as your own mod to Piratez, that way you can have full creative freedom, without my meddling. But I might want to pull some of your work into the main mod at some point anyway :)
A suggestion: the socks on the gym suit, I think it'd be better if they ended under the knees & were white.

@Cristao
The Dark Ones have been cursed from the start, something always breaks. I'll attempt a fix for the next version...

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1033 on: October 21, 2015, 02:00:15 pm »
I'm not sure what can be done about multiple variations of the same suit, like the gym clothes. Sure, you can make mods with alternatives, but it's a bit of a waste to force a limit on the player to just have one of them when all are fine.

How about just giving different outfits to different girls? Would that be too confusing?

Offline Dioxine

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Re: [TOTAL CONVERSION] Piratez Extended - 0.95A - 3 Oct - Star Gods' Revenge
« Reply #1034 on: October 21, 2015, 02:05:25 pm »
Yeah, too confusing. I think this can be done 3 ways - one is to have a mod with an alt look you can turn on or off; second is pulling this into the mod, making it 2 outfits that share the same item and tech (and possibly, but not neccesarily, stats), but can be selected - one or the other - for each girl separately. The third one is to make this a completely new outfit, by making the current gym suit into something else altogether.