Hardmode Expansion 0.99.9.6 - Selfcloning Celatids, Selfpopping Zombies, Bugfixes, more QOLDownload Link: Hardmode Expansion 0.99.9.6 - Selfcloning Celatids, Selfpopping Zombies, Bugfixes, more QOLThe almighty granted me some new wisedom and from hereone forth their shall be cloning Celaitds, Zombies which turn into Chryssalids on themselves, some more
UFOpaedia stuff and Terrormission come now with landed UFO's. Also doing the DUSTOFF on Terrorsites will make you suffer now, because i can.
There was a Tiny update for the integrated Commendations Mod, a bunch off new graphics for Plasma Weapons hits.
I also added some Initial Scripting mainly for QOL and some nice features.
There was a major rebalance of the Final Mission, we also a few more Terrains.
AND most important balanced Economy for lower difficulties. So the mod will be playable also on other difficulties then Superhuman.
I hope the mod will find a bigger playerbase or at least some more people who enjoy playing it. Kind reagrds hellrazor
Further development of the mod will follow, since I am planning to add some stuff. See:
Future Development PlanModfile also attached towards this post:
Hardmode Expansion v0.99.9.6If you wanna help translate, the mod is on
TransifexPlease use newest OXCE Version, or at least OXCE Version: OXCE 8.20+Documentation:
Future Development PlanCredit ListChangelogChangelog:
Version 0.99.9.6
- Fix Mod not loading on OXCE 8.0.0. (rapidyml)
- Fix Wrong Inventorysprites for Alloy Tanks
- Fix Alien Data Slate Occurance
- Fix wrong values on Snakeman / Waspite Armors
- Fix Hovertank Inventoryimage position
- Fix some Colors on some Inventory and Ufopaedia Pictures
- Fix DOWNTOWNURBAN Mapscript for size 60x60
- Update Language files for more translations
- Unify Alien Base cancellation behaviour (exception Alien Base at Gamestart)
- Adjust Alien Missions and Scoring slightly
- Adjust Armors for Gazers, Sectoid Elite, Muton Elite, Ethereals, Muton Elite Guard
- Adjust Aliendeployment spawns to also enable lower Difficulties with proper scaling
- Adjust Terrorsite mapScripts for UFO spawn and proper block variety
- Adjust Alien Alloy recovery from Missionsites to give proper yield
- Adjust Tank fire accuracies slightly
- Adjust Zombification Weapons now need to penetrate Armor (no more guaranteed Instant Kill Zombies for Chryssalids)
- Adjust Heavy Plasma Autoshot (now 4 instead of 3, YES it does a load of damage!)
- Add Terrorships Spawn on Terrorsites
- Add Terrorship reappears after Terrorsite despawn or failed/aborted XCom Mission
- Add DOWNTOWNURBAN Railstation to URBAN and INDUSTRIAL Terrosites
- Add Ufopaedia Articles for Armors / Combat Analysis
- Add Running will NOT trigger Mutual surprise
- Add Info for Melee Weapons that user strength increases damage
- Add another Graphic for a DayNightIndicator
- Add Psi Animation by pWWWa
- Add Psi Miss Animation
- Add Missing HandOb for Alloy Knife
- Add Script: RED HIT FLASH for all Battlescape units
- Add Ufopaedia Celatid (Ability to Selfclone once on Earth and unlimited on Cydonia/Psivision 13 tiles)
- Add Custom Background for UFOpaedia Armor articles
- Add 7 missing Commendation discriptions and proper criteria
- Add Self Popping Chryssalids Zombies and Chryssalid Spitter Zombies (3-7 turns random delay)
- Add Charging behaviour to: Silacoids, Reapers, Chryssalids, Muton Berserkers, Cybermites and Zombies
- Add new Melee hitAnimation graphics for AlloyKnife, AlloySword, PlasmaBlade, PlasmaSword (thx pWWWa)
- Add new hitAnimation graphics for all alien Plasma Weapons (thx pWWWa)
- Add Economy Balance Script for Beginner/Experienced and Veteran/Genius Difficulty