aliens

Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.30.3  (Read 290503 times)

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #570 on: October 15, 2023, 10:44:10 pm »
If this is an alien base site, then it should probably look like this:

Code: [Select]
  STR_CULT_GREATEST_MANOR_EXALT_ASSAULT: "EXALT Manor"
  STR_CULT_GREATEST_MANOR_EXALT_ASSAULT_: "EXALT Manor-{0}"
(example from XCF)

The line with an underscore is for numbering alien bases (base number 1, 2, 3 etc.).
is this needed only for base missions or also for site missions?

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11738
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #571 on: October 16, 2023, 01:21:24 am »
is this needed only for base missions or also for site missions?

Only for permanent bases. Mission sites do not require this extra string.

Congrats on the release!

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.5
« Reply #572 on: January 14, 2024, 10:29:59 pm »
new version up, 0.25.5

Offline wolwerin

  • Captain
  • ***
  • Posts: 76
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.5
« Reply #573 on: January 26, 2024, 06:38:59 pm »
So! Here is the latest update of RU file 0.25.5. ;D
Corrected some translations and errors (that I could see).  ;D

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.5
« Reply #574 on: January 26, 2024, 10:41:35 pm »
Thanks! Will include it in next version

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.6
« Reply #575 on: February 05, 2024, 12:33:55 am »
new version up, 0.25.6

Offline varajo411

  • Captain
  • ***
  • Posts: 56
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.6
« Reply #576 on: March 27, 2024, 09:28:48 am »
it feels good to see this mod is still worked on after all these years, may I ask how much is left to do so thsi mod reach 1.0

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.6
« Reply #577 on: March 29, 2024, 08:42:11 pm »
it feels good to see this mod is still worked on after all these years, may I ask how much is left to do so thsi mod reach 1.0
Thanks ;D
Content-wise I'm almost done, I dare to say. I'm currently doing a playthrough to test the gameplay and fix the countless bugs.

Online Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11738
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.6
« Reply #578 on: April 03, 2024, 01:42:03 pm »
Thanks ;D
Content-wise I'm almost done, I dare to say. I'm currently doing a playthrough to test the gameplay and fix the countless bugs.

Great news!
It's a really cool and unique project which deserves more visibility.

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.6
« Reply #579 on: April 09, 2024, 10:24:25 pm »
Great news!
It's a really cool and unique project which deserves more visibility.
thanks!

----

new version up, 0.28.1

0.28.1
* don't remember but more tweaks.
0.28.0
* restored fake UFOextender accuracy, needed for cursor.
* overhauled economy and manufacturing.
* fixed all research costs.
0.27.1
* removed UFOextender accuracy stats, they weren't needed anyway
* UFOextender accuracy not enforced anymore.
0.27.0
* tweaked and rearranged, constants and difficulty settings.
* deprecated startingTime_apoc.rul, settings copied to vars_apoc.rul.
0.26.1
* new HE explosion animation, take 2.
* fix: Cult units now recoverable as supposed to.
* added melee miss animation.
* added Stun Knuckles melee weapon.
* significantly reduced num of UFOs in alienMissions.
0.26.0
* tweaked OFFICE POLICE terrain.
* melee hit animation.
* stun net changed to normal explosion.
* slash hit animation.
* fix: some WASTELAND MCDs.
* fix: added INTERWIN_CRAFT_PEGASUS missing interwin.
0.25.7
* acid explosion animation.
* shock explosion animation.

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.28.2
« Reply #580 on: April 11, 2024, 12:09:52 am »
new version up, 0.28.2
* refurbished and streamlined TEMPLE terrains and maps.

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.28.3
« Reply #581 on: April 11, 2024, 11:27:32 pm »
new version up, 0.28.3
« Last Edit: April 12, 2024, 12:01:31 am by robin »

Offline thammarong

  • Squaddie
  • *
  • Posts: 1
    • View Profile
    • เตาเผาเซรามิก มหาโชค
Re: [WIP][MOD][OXCE] From the Apocalypse 0.28.3
« Reply #582 on: April 18, 2024, 01:21:28 pm »
This looks amazing

Offline robin

  • Commander
  • *****
  • Posts: 1225
  • ULTIMATE ROOKIE
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.28.3
« Reply #583 on: April 19, 2024, 09:43:15 pm »

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: [WIP][MOD][OXCE] From the Apocalypse 0.28.3
« Reply #584 on: May 03, 2024, 11:24:43 pm »
Love to see you active, Robin. Your apocalypse stuff spread well across.
Everything is getting teared apart immediately after release. Sign of appreciation of you among most talented pixel artists and modders here