Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.29.0  (Read 287883 times)

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #540 on: July 31, 2022, 09:29:42 am »
Thanks for feedback

I cannot understand why you do not get the Alien Sensors.
You should get them with every UFO, everything seems in place:
Code: [Select]
items:
  - type: STR_ALIEN_NAVIGATION
    size: 0.2
    costSell: 80000
    specialType: 3
    recoveryPoints: 5
research:
  - name: STR_ALIEN_NAVIGATION
    cost: 700
    points: 15
    needItem: true
    destroyItem: true
All the MCDs have the Target_Type:59 properly set to "3" (matching specialType).
So it should really work.
I guess I need help on this....


Similar situation for the PSYMORPH: it is missing The Martian Solution for the next research.
Martian Solution should unlock when you research a Skeletoid Leader, which you did so it should be there, but it is not for some reason.
But all this is going to be changed so I'm not going to worry about this.

Hmm... By the way, I decided to check the study "Alien Sensors" through "DEBUG MODE" But they don't even show up like that. Perhaps this will help in some way? :)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #541 on: July 31, 2022, 10:11:53 am »
Two different items used the same setting.
Code: [Select]
  - type: STR_ALIEN_PROPULSION_SYSTEM
    size: 0.5
    costSell: 100000
    specialType: 37  # this is the correct value for this item
    recoveryPoints: 5
With this change you should get the Aliens Sensors whenever you recover a UFO.

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #542 on: July 31, 2022, 02:29:37 pm »
Two different items used the same setting.
Code: [Select]
  - type: STR_ALIEN_PROPULSION_SYSTEM
    size: 0.5
    costSell: 100000
    specialType: 37  # this is the correct value for this item
    recoveryPoints: 5
With this change you should get the Aliens Sensors whenever you recover a UFO.

Yes, the sensors are working now. :)
But! Final mission, crit error :(

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #543 on: July 31, 2022, 06:37:06 pm »
Forgot to add. What after the investigation of the UFO Abductor. Research is not given for the "New Hybrid Transporter" :)
I had to mine it with "DEBUG MODE" :)

And without this research, you won't get the "Ultimate Hybrid Ship"

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #544 on: August 02, 2022, 03:08:42 pm »
You can use the attached file for the final mission, it should work.
Overwrite the one you have in the OpenXcom\mods\From the Apocalypse\Ruleset folder

I'm not finding anything wrong for the UFO ABDUCTOR, I don't know.

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #545 on: August 02, 2022, 09:25:58 pm »
You can use the attached file for the final mission, it should work.
Overwrite the one you have in the OpenXcom\mods\From the Apocalypse\Ruleset folder

I'm not finding anything wrong for the UFO ABDUCTOR, I don't know.

Thank you! Everything seems to be working, and I can reach this cool mod :)
I made a full translation for your mod, a little later I will throw off the finished version. :)

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #546 on: August 03, 2022, 05:56:46 pm »
I don't see the end :(

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #547 on: August 03, 2022, 11:28:23 pm »
The problem is that the final mission simply does not exist at this moment.
Initially I had hijacked the vanilla mission as placeholder, but the mod changed too much since then so it does not work anymore.
I don't know if I can fix this easily.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #548 on: August 06, 2022, 09:23:07 pm »
@wolwerin
try with this file.
but you have to restart the mission (load a save before landing).

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« Reply #549 on: August 06, 2022, 10:49:47 pm »
@wolwerin
try with this file.
but you have to restart the mission (load a save before landing).
Good! Thanks, I'll try it soon :)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #550 on: August 15, 2022, 10:16:27 pm »
new version up, 0.21.1.

@wolwerin: backup first if you update, because it is not retro-compatible and it might break your game.

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #551 on: August 15, 2022, 10:41:09 pm »
new version up, 0.21.1.
Thanks for this update !  :)

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #552 on: August 21, 2022, 06:49:04 pm »
new version up, 0.21.1.

@wolwerin: backup first if you update, because it is not retro-compatible and it might break your game.
Oh thanks! I'll know :)

Offline htmlsam

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #553 on: October 22, 2022, 04:36:34 am »
since im an xcom veteran as many, even with mods you know its hard to have the original feeling kick in ...
but this mod is an work of art, im with love with it.
you should work on the open apocalipse if not already.
Thank you for this, it brings a new feeling to old memorys,
on how xcom stole years of my life!

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #554 on: October 25, 2022, 09:56:54 pm »
since im an xcom veteran as many, even with mods you know its hard to have the original feeling kick in ...
but this mod is an work of art, im with love with it.
you should work on the open apocalipse if not already.
Thank you for this, it brings a new feeling to old memorys,
on how xcom stole years of my life!
thanks a lot for the praise!