aliens

Author Topic: [WIP][MOD][OXCE] From the Apocalypse 0.25.6  (Read 235272 times)

Offline htmlsam

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #555 on: October 26, 2022, 07:18:26 am »
i just got to check a utube video mentioning the cut features of xcom apocalipse.
4 levels of planetscape,geoscape, cityscape, and so on, multiple alien dimensions, and growing
building like a neuron growing brain ... man now i know the xcom creators took lsd for sure.
pitty the xcom apoc is probably a 50% release of the original ideia.
Im playing your mod on easy and even soo, the alien are quite mean buggers ...
but i love it!!!

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #556 on: November 09, 2022, 05:13:35 pm »
Hi all! Dear friends! :)
I went through this mod with great pleasure, and was delighted with it. :)
Therefore, I decided to translate it in order to enjoy it fully. And now everyone who also likes this mod can play it with the Russian language. ;D
PS: If there are errors in the text, then please write in private messages,
to be able to fix them quickly.  ;D

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« Reply #557 on: November 09, 2022, 11:01:01 pm »
Hi wolwerin, I added your translation to the mod, but I'm not yet ready to release the new version containing it.
« Last Edit: November 11, 2022, 10:10:04 pm by robin »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.22.2
« Reply #558 on: January 15, 2023, 09:53:20 pm »
new version 0.22.2

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.22.2
« Reply #559 on: January 16, 2023, 12:56:17 pm »
new version 0.22.2
Thank you very much !  :)   :)   :)

Offline yergnoor

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.22.2
« Reply #560 on: March 14, 2023, 11:00:36 am »
Today I downloaded the latest version of this mod (0.22.2) and when trying to run it found that the Russian-language text in the game is not displayed, instead it shows the internal codes of strings.

When checking the file mod found the cause - the wrong name of the file with the Russian localization. When I changed the file name from "ru-RU.yml" to "ru.yml", then the text output in the game came back to normal.

Perhaps the reason is that I play on Android and the computer version of the game designation of the language "ru-RU" is acceptable.

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.22.2
« Reply #561 on: March 14, 2023, 09:43:11 pm »
Thanks for the feedback!
The issue is also on the PC version, I was convinced I added the language in the correct way but evidently I did not.
Will fix in the next version using the fix that you suggest, however I need some time before I'm ready to release it.
(By the way the Russian translation is not fully up to date with the latest version of the mod).

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #562 on: March 26, 2023, 11:53:52 pm »
new version, 0.24.1

Offline BlackStaff

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #563 on: March 27, 2023, 02:46:53 pm »
new version, 0.24.1
Thank you very much !  :)   :)   :)

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #564 on: May 01, 2023, 08:00:04 pm »
new version, 0.24.1
Hello Robin! Now I am translating for version 0.24.2. And in general, it is already ready, but I noticed a strange line in the text that breaks the translation and does not display as it should. :)

  STR_CULT_PROSELYTISM: Cult Proselytism
  STR_CULT_PROSELYTISM_: Cult Proselytism


These lines, and obviously in the second, something should be written after the "_" sign :)

It seems that I found the lost word, and everything began to work :)
STR_CULT_PROSELYTISM_INITIAL: Cult Proselytism
« Last Edit: May 04, 2023, 08:41:52 pm by wolwerin »

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #565 on: May 06, 2023, 10:48:00 am »
Thanks for the feedback and the translation!
I think that the strings with the "_" at the end are necessary: they are computed during execution, so there isn't a corresponding entry in the ruleset, but you still have to provide the text.
(I think they are used in the popup that appears when you L-click on an existing alien site/base. I don't remember the details, perhaps I misunderstood).

Offline Solarius Scorch

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #566 on: May 06, 2023, 01:02:14 pm »
If this is an alien base site, then it should probably look like this:

Code: [Select]
  STR_CULT_GREATEST_MANOR_EXALT_ASSAULT: "EXALT Manor"
  STR_CULT_GREATEST_MANOR_EXALT_ASSAULT_: "EXALT Manor-{0}"
(example from XCF)

The line with an underscore is for numbering alien bases (base number 1, 2, 3 etc.).

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #567 on: May 06, 2023, 08:58:05 pm »
Thanks for the explanation. That one in particular is a mission site but none of my base sites has the "-{0}", I need to fix that.

Offline wolwerin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« Reply #568 on: May 19, 2023, 07:40:52 pm »
Thanks for the feedback and the translation!
I think that the strings with the "_" at the end are necessary: they are computed during execution, so there isn't a corresponding entry in the ruleset, but you still have to provide the text.
(I think they are used in the popup that appears when you L-click on an existing alien site/base. I don't remember the details, perhaps I misunderstood).
Here is the translation for the latest version. I hope I haven't missed anything in it. Plus corrected the old errors that I found. :)

Offline robin

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Re: [WIP][MOD][OXCE] From the Apocalypse 0.25.0
« Reply #569 on: October 15, 2023, 10:32:30 pm »
new version up, 0.25.0.

haven't had enough time for testing, sorry about that, expect bugs.
the final mission is also bugged: you should be able to complete it by destroying the critical MCD, but it doesn't seem to work, don't know why.