Nice changes! I really gotta get around to using your version (but I've had enough issues compiling nightlies, I'm not ready yet for something else...).
Do you think it would be possible to code things such that the alien psi-weapon can be given in the itemlevels?
That would allow mods where the psi-powers vary with time, even within a given race. I want to make a mod where aliens get a few psi-weapons:
- one that requires LoS, so it not a major factor for beginning players fighting sectoids
- one that doesn't, but has a large TU cost for mid game. You can be attacked anywhere/anytime BUT it won't be 10 times a turn.
- one that doesn't require LoS and has a really low TU cost, making psi-powers a real threat (or at least mitigating the waste of TUs it is for aliens when they try to use psi-powers against hand-picked, psi-hardened XCom operatives)