There are a few things I would love to see in this Mod as toys.
1. An Elerium Powered exoskeleton
A powered exoskeleton that increases strength, stamina and firing accuracy because elerium cells are a wet dream for making this a reality.
This Idea is based off of Steady Cam Harnesses, the Fortis Exoskeleton, and Landwarrior/ Nett warrior ideas.
A powered exoskeleton that is not armored (or lightly armored) or anything that can be used to let a soldier hulk around gear and move freely integrated with fire control systems that rock.
stats would be high and are arbitrary, but just an idea to give some thoughts on.
Str:+25
Stm:+20
FA:+10
Wt:12
2. "Detention Kit"
A combination of a few things actually. I think the art would make it... if you could pull it off. Artwork showing a Truncheon, HandCuffs, Stun gun, Zip ties, Syringe, Ductape, and a Blindfold all jumbled in a 2x3 that weighs 5 or so.
how it would work is you have 2 modes of operation.
A "Stun" melee attack like we see defined by weapon melee mod and a "stun syringe" which is a medkit stim with a negative stun and energy recovery value from the Tranquillizer device mod.
this would simulate a guy either jumping on an alien or human and either shocking them, beating them with a truncheon, or injecting them with chemical subdual agents before handcuffing, Zip tieing and blindfolding them. So an agent could HIT an alien for stun damage like a weapon, or stand over them and use the "Stim" to keep them down. But the values would have to be fairly moderate to prevent abuse of course....
Anyways, a few things I thought I of.
-HH