As an introduction, I explained in earlier post that I have absolutely no "craft design capabilities"
but as I am able to modify the Skyranger to make variants, I propose my help for people who wish to make some modifications too, and I enjoy any advice
Out of curiosity, is the size of the wings dictated by engine limitations (like how big a map area you'd need to land it), or is it a stylistic thing?
I'm just thinking regarding your 'long skinny' comment....most aircraft tend to stick to a particular ratio in terms of length/width due to increased mass requiring increased lift surfaces. For a big transport with a delta-type wing you'd probably expect the whole thing to be as wide as it is long, like an equilateral triangle.
You're right, I have not the possibility to make wings larger than the big one, as the Skyranger map size is limited (max width = 10 ; max length 20)
I think I will make the rear wings just a little smaller (1 tile).
The problem is that I want to make perhaps 5 or 6 different sizes of Skyranger (30/26/22/18/14/10/6), and make them as different as possible...
The original skyranger has that kind of profile (plus forward canards). As far as forward wings go, they're usually small and used for increased maneuvrability....in real life I dont think both sets of wings being the same size would work too well (pretty sure it'd mess up the airflow) but if you can only make wings so big it's probably a good fictional way of increasing lift surface size to make the plane look more balanced.
Right, I had no other possibility than make it larger
Shame the engine doesnt let you do wingtip stabilisers....again, from a design perspective they just look very cool.
Not that these rangers dont look cool, I just have a habit of overthinking unecessarily. :p
Keep up the good work dude.
It's not totally right...
In fact the engine does, I not...
I can use only one part of the spoiler, but it's far to high I guess (cf. PLANE.gif)
EDIT: perhaps better than nothingThen, the way to make it possible is to modify a PCK. There are tools on this site to do so, but for the moment, I did not take time to have a look at it.
If you are interested to deal with, you're welcome
you will find the PCK in the zip archive under Resources\Terrain