aliens

Author Topic: [TFTD]Terrain Expansion  (Read 15378 times)

Offline Hobbes

  • Commander
  • *****
  • Posts: 2101
  • Infiltration subroutine in progress
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #15 on: June 07, 2016, 07:53:22 pm »
Still, having two versions around means twice as much work fixing any bugs.

But you might need them :)

For the Defense scenarios I had to create alternate terrain versions where the spawning of XCom/alien units is different, since there XCom usually starts inside a base and the aliens outside.

Offline GrossorMD

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #16 on: June 07, 2016, 10:54:12 pm »
A Gill Man actually.

I even have a save. Probably won't work without the three mods I usually run with, though (which are pretty small on the other hand. A soldier stats mod which nerfs MC, a craft mod that mods alien weapon range, and a mod that adds incendiary grenades..). I can make a zip file with all that stuff if you want...

here are the screenshots

https://i63.tinypic.com/2yw7gxy.png

https://i64.tinypic.com/28he99d.png
« Last Edit: June 08, 2016, 02:13:45 am by GrossorMD »

Offline Blank

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #17 on: June 08, 2016, 10:10:15 am »
Thanks you, I found it! The map tile is called COMRCURBAN16 and luckily the fix was as simple a copying the corresponding file from X-Piratez. I think I used an old version. I'll upload the individual file for you as a hotfix, although I'm pretty sure it won't fix any existing saves

Offline Hobbes

  • Commander
  • *****
  • Posts: 2101
  • Infiltration subroutine in progress
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #18 on: June 09, 2016, 04:50:14 am »
I really like your new Cold Isle lighthouse maps :)


Offline Blank

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #19 on: June 11, 2016, 11:26:59 pm »
Yes! Looks like Hobbes has taken care of porting polar island terrain to UFO now.

I don't think I'm going to work any more on the beach urban map, I'm not exactly happy with it as a terror site but I'll keep it in. If i'm going to spend more time on the concept I'd rather just make a whole new map, I'm not exactly lost for ideas there. Preview of what I'm working on next:


Offline davide

  • Commander
  • *****
  • Posts: 565
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #20 on: June 13, 2016, 02:04:53 pm »
What is it ?

PS:
I like urban beach terrain, canal maps too.

Civillian converted urban terrain before, but without these environmental adaptations.

Offline Blank

  • Captain
  • ***
  • Posts: 62
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #21 on: June 14, 2016, 12:06:43 pm »
I know, I used Civilian's conversion as the base, it's in the credits. I just wanted to give it a nautical theme.

This is a work in progress on an oil rig, a 6x6 map with sea on all four edges. It'll be highly scripted but enough variations for the number of times it'll be seen in game, I hope.


Offline Hobbes

  • Commander
  • *****
  • Posts: 2101
  • Infiltration subroutine in progress
    • View Profile
Re: [TFTD]Terrain Expansion
« Reply #22 on: June 14, 2016, 02:03:29 pm »
This is a work in progress on an oil rig, a 6x6 map with sea on all four edges. It'll be highly scripted but enough variations for the number of times it'll be seen in game, I hope.


Nice. I've thought of designing an oil rig before. Good luck!