Author Topic: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.  (Read 86420 times)

Offline Warboy1982

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Re: Sir, the arms dealer has arrived.
« Reply #45 on: October 28, 2013, 05:48:30 pm »
the SSRL should work as intended now if you change the clipsize to 1.

Offline SupSuper

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Re: Sir, the arms dealer has arrived.
« Reply #46 on: October 28, 2013, 07:09:17 pm »
Couldnt stop thinking this last night, so i made a small scetch of this one, little offtopic... :
 mini-MINI-mod for skirmish Battle mode, OXC-EPIC. Everything made in 1x1 sized grids :)

 Just think of it, 2x2 sized battleship flying around on a battlefield destroying cities, while armies of muton footsoldiers invading. XCOM Tanks rolling towards to encounter aliens and jets flying around the map ,hunting alien space ships... Huge "gojira" like Chryssalid stomping around, xcom jets ready to fire Avalance missiles at it and BOOM huge-minimalistic nuclear explosion on the map :D .... well i can always dream :> ... back to drones..
Those tanks look straight out of Dune 2. ;)

Offline Ryskeliini

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Re: Sir, the arms dealer has arrived.
« Reply #47 on: October 28, 2013, 07:37:31 pm »
Yaay, nice one devs :) ... updated the frontpage ssrl.

..and yeah, those tanks have something very common with dune 2 harkonn..*cough*

might as well bring something about the drones... Currently all sprites finished (Ufopedia,battlescape,wreck,death ani.,smoke pellet.. etc etc.) now im converting them from bmp format to gif format, wich takes bit time.. and then ill start compile everything togeher and try to figure how i bring that into ocx at the coding side. :p

edit: oh and @shadow, medical droid will be 4-wheeled. just to have some variety. 
« Last Edit: October 28, 2013, 07:39:32 pm by Ryskeliini »

Offline mercy

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Re: Sir, the arms dealer has arrived.
« Reply #48 on: October 28, 2013, 08:01:53 pm »
Wow! Really nice.  SSRL works fine now!

Offline mk-fg

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #49 on: November 30, 2013, 01:41:35 pm »
SSRLs are awesome, but seem to multiply after missions where they were equipped but not used - only bought 6, now seem to have 6 on SR + 21 back at base.

Offline Greg956

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #50 on: December 19, 2013, 06:01:37 pm »
I translated all of weapons to Russian language. I hope you will like it!

Offline Greg956

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #51 on: December 19, 2013, 06:05:25 pm »
Pictures of my little job)

Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #52 on: December 19, 2013, 09:11:20 pm »
Pictures of my little job)

Looks nice, but some users probably don't understand Russian like me :P

Offline Greg956

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #53 on: December 20, 2013, 05:15:21 pm »
Looks nice, but some users probably don't understand Russian like me :P
Yeah, but I hope, there are any other players in XCOM, from Russia. But I don't know this ;D

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #54 on: January 20, 2014, 01:45:32 pm »
Ryskeliini, would you mind if I use one sound from your collection? I would like to use it for my minigun mod if possible, please.

Offline Ryskeliini

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #55 on: January 20, 2014, 03:27:31 pm »
sure, go ahead... they aint my sounds :p

You could always seek this place for example https://www.pond5.com/sound-effects/1/minigun.html (theres plenty of places to find SFX sounds) ...and edit them for your liking on this site.. https://twistedwave.com/online/

 i made little sound attachment for minigun sound. you can use it also if you like to.

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #56 on: January 22, 2014, 12:01:07 pm »
It's perfect, thanks :)
« Last Edit: January 24, 2014, 05:51:38 am by Solarius Scorch »

Offline Talonos

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #57 on: January 24, 2014, 07:38:47 am »
Any word on the exploding taser graphics problem? I'm trying to make a non-explosive stun round for my mod as well, and if anybody has figured out how to solve this issue, I'd be really grateful to hear how!

Offline Warboy1982

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #58 on: January 27, 2014, 07:39:12 am »
taser problem is sorted, here's an updated version of the mod. i had to fill in some frames for the hit animation, Ryskeliini can probably do a better job tho.
« Last Edit: January 27, 2014, 07:40:45 am by Warboy1982 »

Offline Ryskeliini

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #59 on: January 27, 2014, 11:12:59 am »
Nice! .. tested and working well with latest build. No need for new hit animation layout since it looks good allready. gj wb82 :> ... updated the frontpage also with new DL link too.