aliens

Author Topic: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.  (Read 86054 times)

Offline Ryskeliini

  • Captain
  • ***
  • Posts: 84
    • View Profile
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #90 on: July 12, 2014, 02:08:56 am »
did the 1.0 version work on linux? Linux is somewhat grey area for me (i really suck at coding things)...
i only can assume its it has something to do with image formats i guess?

Can you tell me what mods works for you in linux so i can chek out those mods what they have that i dont.

niculinux

  • Guest
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #91 on: July 12, 2014, 08:26:13 am »
did the 1.0 version work on linux? Linux is somewhat grey area for me (i really suck at coding things)...
i only can assume its it has something to do with image formats i guess?

Can you tell me what mods works for you in linux so i can chek out those mods what they have that i dont.

Don't know, will try ASAP. As for mods check this dedicated thread :D

niculinux

  • Guest
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #92 on: July 12, 2014, 10:43:27 pm »
O, tryed and both 1.0 and 1.1 are working:


(v.10)



(v1.1)

 :'( :'(

Offline Ryskeliini

  • Captain
  • ***
  • Posts: 84
    • View Profile
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #93 on: July 13, 2014, 11:16:50 pm »
You could try one dumb trick... in ruleset its named as ShotgunAmmo2.gif ...now go into  X:\OpenXcom\data\Resources\GunsNGadgets_1\Shotgun folder and you see there image named as Shotgunammo2.gif (the letter "a" in ammo word is small font). Change that Shotgunammo2.gif to ShotgunAmmo2.gif with big A letter and report me what happens :P ... that might be something wich messes up things.

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #94 on: February 16, 2015, 02:56:16 am »
I never used the Buckshot ammo for the Grenade Launcher until now. As soon as I fired it, the game froze and I was having a good time too lol. That always happens, though. I really like the sprite model of the GL, unless I'm wrong and Warboy's is the same. I'll play again and see if the game freezes with an HE round.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #95 on: February 16, 2015, 02:59:17 am »
The buckshot ammo requires the calculation of many arcing trajectories from the shooting point all the way to the target simultaneously and the display of many hit animations simultaneously as well. It is a very nasty ammo to computers ;)

HE and Smoke Ammo should work fine.

Offline Mr. Quiet

  • Commander
  • *****
  • Posts: 523
  • Likes: Quiet things. Dislikes: Loud things.
    • View Profile
    • =Open_X_Com= Mods
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #96 on: February 16, 2015, 03:06:03 am »
Thank you for the quick reply Arthanor. I did try the other two ammo types and they were fine. So I guess my PC is getting old :( or is this a limitation within OXC?

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #97 on: February 16, 2015, 05:11:25 am »
I think it's a limitation of the way OpenXCom does things, but that's just my own feeling.

I'm sure you can run some FPS game that has multiple (graphically represented) projectile trajectories at the same time on your computer (even if just something like the first Unreal Tournament), so it seems unlikely that it has anything to do with your hardware, more with the way the game does things.

If you try to shoot the buckshot at short range, I am pretty sure it works since the trajectories are shorter so less intensive for OpenXCom to handle. This is also the best range to use the buckshot since you are more likely to score multiple hits on an alien that way. Over long ranges, explosive ammo is the way to go.

Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #98 on: March 02, 2015, 11:45:10 pm »
Thanks for those awesome Taser Pistol Sprites Ryskeliini :)

That was excactly what my mod needed ;)

Offline g5-freemen

  • Captain
  • ***
  • Posts: 75
    • View Profile
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #99 on: April 15, 2016, 10:49:52 am »
russian translation for taser pistol

Offline nathandetr0it

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #100 on: January 12, 2017, 05:44:52 am »
O, tryed and both 1.0 and 1.1 are working:


(v.10)



(v1.1)

 :'( :'(

It works on Linux if you systematically rename all of the files it reports as missing or bad with the correct case (either lower or upper).  In one case (no pun intended) you must copy and rename an entire subfolder with the different case.

I think you have to do this to about 8 files/folders. Took me about 10 minutes.

After that... it works!
« Last Edit: January 12, 2017, 05:46:23 am by nathandetr0it »