Author Topic: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.  (Read 86051 times)

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #75 on: June 15, 2014, 01:13:19 pm »
I really think you should try the Piratez mod. It seems to be exactly what you're looking for. :)

niculinux

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #76 on: June 15, 2014, 01:17:43 pm »
I'm stugglin with it but cannot not even start the game! If you care abut see here. Mod management I think should be very simplified :(

Offline Solarius Scorch

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #77 on: June 15, 2014, 01:19:29 pm »
I'm stugglin with it but cannot not even start the game! If you care abut see here. Mod management I think should be very simplified :(

Can't help you here... :( Worked for me. Check you have the nightly and follow install instructions, that's all I can say.

Offline 2xG

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #78 on: June 20, 2014, 03:17:57 am »
More accurate russian translation.
Cheers Greg956

Magnum
Code: [Select]
  - type: ru
    strings:
      STR_MAGNUM: Магнум
      STR_MAGNUM_DRUM: Барабан Магнум .44
      STR_MAGNUM_UFOPEDIA: Отдача магнума лягается как лошадь, но это ничто, по сравнению с той мощью, которую он отправляет в "тот конец". Он стреляет патронами калибра .44 поставляемыми в прорезиненных картриджах быстрой зарядки на 6 патронов, буквально стоящих на вес золота каждый. Не стоит называть это пистолетом.

SMG
Code: [Select]
  - type: ru
    strings:
      STR_SMG: Пистолет-пулемёт
      STR_SMG_CLIP: Магазин к пистолету-пулемёту
      STR_SMG_UFOPEDIA: Это лёгкое оружие стреляет 2-х граммовыми 5.8мм пулями оптимизированными для ближнего боя в которых участвует XCOM в его их борьбе с инопланетной угрозой. Выполняет роль и пистолета и пулемёта, позволяя прицельно стрелять с одной руки.

Single Shot rocket Launcher
Code: [Select]
  - type: ru
    strings:
      STR_SSRL: Одноразовый РПГ
      STR_SSRL_UFOPEDIA: Специальная X-Com модификация классического одноразового РПГ, способная точно пробивать бронированные цели. Его кумулятивный заряд предназначен скорее для пробития чем для взрыва, что требует прямого попадания для максимального эффекта.

Tazer Pistol
Code: [Select]
  - type: en
    strings:
      STR_TASER: Тазер
      STR_TASER_CLIP: Картридж для тазера
      STR_TASER_UFOPEDIA: Несмертельное оружие на основе последней полицейской модели, способное выводить цель из строя на расстоянии до 5 метров. Вместе с этим его заряд менее мощный, чем у оглушающего оружия прямого воздействия, но его стильная пистолетная рукоятка даёт лёгкость применения, да и просто радиус действия делает его стоящим приобретением.

Light machine gun
Code: [Select]
  - type: ru
    strings:
      STR_LMG: Ручной пулемёт
      STR_LMG_CLIP: Магазин к ручному пулемёту
      STR_LMG_UFOPEDIA: Утяжелённая модификация винтовки X-Com. Веса прибавляет более тяжёлый ствол и встроенная сошка, позоляющая вести обстрел цели на близких и средних дистанциях. Сильная отдача и сложное обращение делают его непригодным для стрельбы на большие расстояния.

niculinux

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #79 on: June 21, 2014, 06:20:57 pm »
Dear Ryskellinii

How about to merge weapons you made and rename this thread "Ryskellinii weapons mod". It' s kinda uncomfortable fighting with 100000 mods to activate in the ingame mod menu:, (

Offline Ryskeliini

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #80 on: June 23, 2014, 04:17:15 pm »
working on it. ↑

ill update the graphics of the inventory weapons for more appealing to todays standards and also adding some functions to weapons such as "melee hit" and new ammunition. Oh and the diff. languages too.

ALSO, ill be merging the grenade launcher and shotgun to this package. (shotgun still needs slight graphical touch) + Adding new weapon(s) and sounds.

It'll hopefully appear in openxcom.com modsite somewhere around this week, ill propably release a testing package to experimental forums first to let ppl check out and add ufopedia lang.strings to it if translators are willing to do so. Lets call it "Ryskeliinis Tier-0 Weapon Pack" or something then :p

Offline Ryskeliini

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #81 on: June 27, 2014, 09:48:40 pm »
Aand done. Check the Openxcom.com for this package.
edit: damn i forgot the hit function and addon languages... well maybe later udtaes then.

Offline Jo5hua

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #82 on: June 27, 2014, 10:34:43 pm »
Aand done. Check the Openxcom.com for this package.
edit: damn i forgot the hit function and addon languages... well maybe later udtaes then.

I especially like this part in the mod information section: "Now im off to get hammered, woo friday!" :D

Offline Warboy1982

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #83 on: June 28, 2014, 05:04:08 pm »
oh man, i totally forgot flechette was possible now, it can finally work exactly as intended!

Offline SenniTrebor

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #84 on: June 28, 2014, 07:11:26 pm »
Dear Ryskeliini, First thanks for this amazing mod bundle. I found one tiny minor gliche with it. see below.
It's just that on downloading Ryskeliini_GunsNGadgets_1st_pack this happens. Thus it is caused by this mod. A minor detail I admit, but such minor details should not be overlooked. I also think it deleted my grenade launcher and ammo and I had to re order that. But I'm not sure. The load screen did flash yellow after I enabled it. But that is outside my competence.
I added your mod about mid january in a campaign. Maybe this little glitch wouldn't happen if starting a campaign with it ready installed.

Offline SenniTrebor

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #85 on: June 30, 2014, 01:00:24 am »
Dear Ryskeliini,
I have found another problem. The game CTDs when one attempts to tranfer the medical drone from stores onto the Skyranger.

Offline Ryskeliini

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #86 on: June 30, 2014, 08:58:28 pm »
oh man, i totally forgot flechette was possible now, it can finally work exactly as intended!
Yup it works quite fine for me, orginally i added 24 pellets flying out of it, but it crashed. then 20 -> crash, then 18 -> worked fine... soon after i added new shooting sound (shotgun like), well it crashed again ;P ... now its into 15 pellets and without new sound, so i guess openxcom handles atleast that amount of pellets :)

Dear Ryskeliini, First thanks for this amazing mod bundle. I found one tiny minor gliche with it. see below.I added your mod about mid january in a campaign. Maybe this little glitch wouldn't happen if starting a campaign with it ready installed.

Thank you. :)  You propably have Grenade Launcher mod activated. This Pack has the same grenade launcher with the same code, some slight changes only ,so that might cause crashing/mixup. This pack also uses partly the same code as the Shotgun mod has so THAT also can cause trouble also. Other than that, this should work flawlessly *cough*

Fix should be simple, just deactivate Grenadelauncher mod and shotgun mod for a while when you use this mod.

Dear Ryskeliini,
I have found another problem. The game CTDs when one attempts to tranfer the medical drone from stores onto the Skyranger.


i thought i added line "droid/DONTBUY" for that medical droid... simply, just dont use it yet before i fix it for 1.1 version.
« Last Edit: June 30, 2014, 09:00:45 pm by Ryskeliini »

Offline SenniTrebor

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #87 on: June 30, 2014, 10:15:05 pm »
Thank you. :)  You propably have Grenade Launcher mod activated. This Pack has the same grenade launcher with the same code, some slight changes only ,so that might cause crashing/mixup. This pack also uses partly the same code as the Shotgun mod has so THAT also can cause trouble also. Other than that, this should work flawlessly *cough*

Fix should be simple, just deactivate Grenadelauncher mod and shotgun mod for a while when you use this mod.
You were correct. Will deactivate.
Quote
i thought i added line "droid/DONTBUY" for that medical droid... simply, just dont use it yet before i fix it for 1.1 version.

OK, will do.

Offline Arcalane

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #88 on: July 06, 2014, 11:47:49 pm »
Your second set of strings needs to be "en-GB" not just "en", or else they won't display properly for those who have their language set to English (UK). Just a heads up.

Otherwise, there's some really good stuff in here. The SSRLs are especially useful.

niculinux

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Re: [WEAPON] [WEAPON] Sir, the arms dealer has arrived.
« Reply #89 on: July 11, 2014, 09:56:37 pm »
Dear Ryskeliinis

how about to change thread name in "Ryskeliinis guns n gadgets 1st pack"?

As for report, the 1.1 version does not work under linux: