Author Topic: Kronos 913 mod 2.0  (Read 49180 times)

Offline Meridian

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Re: Kronos 913 mod 2.0
« Reply #135 on: May 07, 2025, 04:58:35 pm »
I had some glitches with OXCE-8, but OXCE-7 works fine. I myself do not understand what the problem is yet. But I will now review what I have with this element, maybe I will find something there.

Turn "Lazy Loading" off (in Advanced Options) to see the error.

Just tried both versions, same error results. See attached log files.

Turn "Lazy Loading" on to ignore the error during startup.
(it will crash later though once the game tries to use it)

Offline CrazedHarpooner

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Re: Kronos 913 mod 2.0
« Reply #136 on: May 07, 2025, 06:14:36 pm »
I see what the issue is. You've essentially modified the vanilla tank shell to be HE instead of AP without changing any other values. The vanilla definition of this shell uses hitAnimation: 26 and since it's damage type is 1 it'll use the vanilla HIT.PCK sprites indexed there. When you change the damage type to 3 it no longer looks for the animation in that image, but rather in X1.PCK and there's no animation indexed at position 26 in vanilla nor do you add any yourself via extraSprites, you only have the single "skull cloud" explosion at index 0.

Simplest solution, change hitAnimation's value to 0.

Fancier solution, add a custom explosion via extraSprites at an available index and reference that index instead.

PS: you probably want to change the hitSound value to 0 too. No crashes here, but it'll (probably) be weird to hear the metallic "dong" sound when the shell explodes on hit.
« Last Edit: May 07, 2025, 06:21:50 pm by CrazedHarpooner »

Offline zedrm

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Re: Kronos 913 mod 2.0
« Reply #137 on: May 07, 2025, 06:15:37 pm »
Turn "Lazy Loading" on to ignore the error during startup.
(it will crash later though once the game tries to use it)
Just tried and it worked.  Did this with OXCE 7.15. Thank You!
I know what item it is(I don't use tanks the way that I play) so I'll do my best to avoid it until Kronos can figure it out and apply a fix.

@Kronos
I hope the log files are helpful. If there's anything else I can do or try for you let me know and I'll do my best.

EDIT: Lovin' the chainsaw! Very "Doom 95" vibe going on! I like it!
« Last Edit: May 08, 2025, 06:53:40 pm by zedrm »

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #138 on: May 10, 2025, 12:14:35 am »
Ah yes! That's likely the problem, I'm using 8.1. May have missed that 7 was required.. What exact version have you been testing with and I'll use that in a separate game folder?

EDIT:
Just grabbed 7.15 from the OXCE download page. Also saw 8.2 and will give that a try. Maybe there's a fix?

EDIT2:
Just tried both versions, same error results. See attached log files.
Strange... I don't have any problems. I even tried updating to version 8. Now everything works in 8 too.

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #139 on: May 10, 2025, 12:22:20 am »
Just tried and it worked.  Did this with OXCE 7.15. Thank You!
I know what item it is(I don't use tanks the way that I play) so I'll do my best to avoid it until Kronos can figure it out and apply a fix.

@Kronos
I hope the log files are helpful. If there's anything else I can do or try for you let me know and I'll do my best.

EDIT: Lovin' the chainsaw! Very "Doom 95" vibe going on! I like it!
Finally figured it out. Fixed the error. Will be in the new update package.

p.s. The chainsaw is indeed taken from Doom. As are several other types of weapons.

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #140 on: May 10, 2025, 01:09:15 am »
-Fixed one bug
-Added "Pistol Master" skill with minimal bonuses

Offline zedrm

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Re: Kronos 913 mod 2.0
« Reply #141 on: May 10, 2025, 02:49:21 am »
-Fixed one bug
-Added "Pistol Master" skill with minimal bonuses
Just tested. It works perfectly with lazyloading off in both 7.15 and 8.2. Save game has no issues either. Very cool!

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #142 on: May 10, 2025, 09:53:38 pm »
-Alien surgery added to the list of requirements for the Advanced Workshop
-The Advanced Lab requires an interrogation room
-Added "Plasma Engine" for the F-16 and Interceptor
-Added "Plasma Interceptor"
-Added Stun Bolt for the Crossbow

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #143 on: May 11, 2025, 04:58:05 pm »
-Added plasma armor (armor against plasma weapons)
-Added improved storages, with which you can forget about overflowing the base

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #144 on: May 11, 2025, 09:49:24 pm »
Added "dark lightning" - the ability of the Ethereal Commander to attack with an electric charge. The player's soldier can also learn this, but it is quite difficult - you need to either kill 10 Ethereal Commanders, or take psi-control of the Ethereal Commander and destroy enemies with his super-weapon.