Author Topic: Kronos 913 mod 2.0  (Read 33287 times)

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Kronos 913 mod 2.0
« on: October 31, 2022, 02:39:15 am »
Current version: https://mod.io/g/openxcom/m/kronos-mof-218

New version of my mod. Many new changes have been added. Plans to add little things

-The main idea of ​​this mod is to make it possible to play with one base, without auxiliary ones. All modules have better characteristics, however, their cost is much higher.
-You cannot produce alien weapons or UFO components. However, you can use trophies and assemble your own ships from them.
-Laser weapons require alien surgery
-Basic interceptors can catch small UFOs
-Flying suits require flyer corpses
-You can kill a randomly captured floater (soldier, navigator, engineer)
-Plasma hovertank equipped with a motion scanner
-Blaster hovertank is equipped with a laser cannon (tank has 2 weapons)
-You can make a hovertank from the wreckage of the Cyberdisk
-Can repair expensive armor and hovertanks
-Significantly more salvaged parts are required to produce hovertanks
-Regular and laser rifles have a built-in shocker
« Last Edit: September 27, 2024, 11:04:34 pm by Kronos913 »

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #1 on: October 31, 2022, 09:43:25 am »
Fixed the archive - removed the garbage from the warehouse that remained after the tests

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #2 on: October 31, 2022, 03:10:41 pm »
Added:
-Improved versions of the rifle and pistol
-Added laser hovertank
-Can extract the laser from the sectopods
-Both laser tanks have a motion scanner
« Last Edit: October 31, 2022, 04:39:09 pm by Kronos913 »

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #3 on: November 01, 2022, 09:58:07 pm »
Added:
-Blaster hovertank also has a motion scanner
-Added motion scanner to flying armor


Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #4 on: November 03, 2022, 12:53:12 am »
Added:
-New Alien Alloy Interceptor (Stronger than regular Interceptor, but weaker than Firestorm)
-New alien alloy cannon for aircraft
-Earth aircraft rockets have one common launcher
-FUSION launcher uses regular blaster missiles
-Removed gravity shield as it is built into laser and plasma AA

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #5 on: November 03, 2022, 09:50:56 pm »
Added:
- Elerium missiles for aircraft and for manual installation
-New flying tank for Elerium missiles
They are very powerful, but they cannot turn like blasters.
-New stun tank that shoots three types of grenades and has two scanners on board: a motion scanner and a brain scanner. Looks like an interesting war machine
-Sorted items in ufopedia
« Last Edit: November 03, 2022, 10:56:33 pm by Kronos913 »

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #6 on: November 04, 2022, 02:41:56 am »
Added Alien Alloy Super Rifle that combines Laser Pistol and Heavy Earth Cannon

Offline yergnoor

  • Colonel
  • ****
  • Posts: 147
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #7 on: November 05, 2022, 02:03:01 pm »
I was interested in this mod and hope that it will only get more interesting in the future. At least for now, this rebalancing allows you to go through the original game, but in a slightly different style, rather than an over-expansion with the addition of a lot of new content.
But looking through the Russian-language text I noticed several typos. I think it is better to correct them right now.
Here they are:
Code: [Select]
  STR_EASY_PSIONIC_UFOPEDIA: "При помощи развлечений пришельцев мы можем начинать проводить пси-тренировки для солдат. Однако, для того чтобы более детально изучить эту технологию, нам нужно захватить живого пришелься с пси-способностями""живого пришельца"
Code: [Select]
  STR_HOVERTANK_ROCKET_UFOPEDIA: "Хотя мы и не можем воссоздать управляемые ракеты пришельцев, тем не менее, наши учёные смогли разработать ракетную боеголовку, которая превосходит все земные, исползуя эллериум-115. Теперь, ракетная установка стала отличным дополнением к обычному лазерному ховертанку"
Code: [Select]
  STR_EL_HAND_ROCKET_UFOPEDIA: "Хотя мы и не можем воссоздать управляемые ракеты пришельцев, тем не менее, наши учёные смогли разработать ракетную боеголовку, которая превосходит все земные, исползуя эллериум-115."In both cases "используя эллериум-115"
Code: [Select]
  STR_HOVERTANK_STUN_UFOPEDIA: "На этот танк установлена метательная установка пришельцев. Тяжелая броня и встроенный мозговой сканер позволят пробираться в гущу противников, чтобы взять живьём нужного врага. А для самообороны, в арсенале есть гранаты поражающего действия. Для полного снаряжение, ему нужно по 8 оглушающих и тяжелых гранат, а так же 30 лёгких гранат.""Для полного снаряжения. But I think the right thing to do would be "Для полной зарядки"
Code: [Select]
  STR_SUPER_RIFLE_UFOPEDIA: "Дальнейшая обработка сплавов пришельцев позволила создать винтовку, которая может стрелять снарядами от тяжелой пушки. Помимо этого, в конструкцию винтовки добавлено крепление для лазерного пистолета, превратив ее в универсальное оружие. Внимание: для того, чтобы в бою иметь втроенный лазерный пистолет, необходимо добавить лазерный пистолет в снаряжение!""чтобы в бою иметь встроенный"
P.S. To normally see my own corrections I had to turn off auto-translation in my browser (I read in Russian), otherwise Google translates them from Russian to Russian and twists everything.

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #8 on: November 07, 2022, 02:16:04 pm »
Small addition:
More for the fan, chainsaw added from DooM. Used original bigsprite and the sound of the attack

yergnoor
Thanks, I'll fix the typos

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #9 on: November 08, 2022, 12:38:17 am »
-Added shotgun
-Fixed some typos in ufopedia
-Fixed a bug with chainsaw sprites
-Changed the color of the improved interceptor

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #10 on: November 09, 2022, 03:30:17 am »
Added Siege Tank. A very strong and very expensive ground tank.
« Last Edit: November 09, 2022, 03:47:24 am by Kronos913 »

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #11 on: November 09, 2022, 06:18:10 pm »
-Siege tank turret sprite replaced with original siege tank sprite from Dune 2
-To create a firestorm, you need to interrogate an alien engineer

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #12 on: November 10, 2022, 02:42:20 am »
-Now, after unlocking psi technology, you can recruit soldiers who are guaranteed to have a psi level of 80+. However, the cost of buying a soldier increases by 10 times
-Added light machine gun from DooM with original sprites

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #13 on: November 11, 2022, 03:42:05 am »
Added BFG9000 - a powerful weapon capable of defeating any opponent with one shot. However, its ammo is made from alien weapon ammo, which the player cannot produce.

Also, added a sword as a melee weapon. It does not penetrate armor well, but it perfectly destroys weakly protected units.

Offline Kronos913

  • Colonel
  • ****
  • Posts: 122
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #14 on: November 11, 2022, 02:23:24 pm »
Fixed a bug with the conversion of plasma cartridges. And recalculated the required number of plasma rounds to create BFG batteries