Author Topic: Kronos 913 mod 2.0  (Read 34152 times)

Offline Kronos913

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Re: Kronos 913 mod 2.0
« Reply #105 on: August 05, 2024, 01:55:54 am »
-Added the ability for experienced soldiers to see the characteristics of the alien (transformation of the soldier after research is required)
-Added a new enemy - an alien collaborator, a conditionally new mission (collaborators terrorize cities) and a new weapon that they use

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Re: Kronos 913 mod 2.0
« Reply #106 on: August 10, 2024, 02:07:26 am »
-Added alien language and the need to capture the commander of the alien accomplices.
-Reduced the accuracy of the super rifle to normal levels

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Re: Kronos 913 mod 2.0
« Reply #107 on: August 11, 2024, 11:55:26 pm »
-Gauss weapons have their own type of damage (80% damage for Mutons versus 60% for a weapon)
-Added ion weapons
-Added tank of alien accomplices
-Reduced the time it takes to use the brain probe

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Re: Kronos 913 mod 2.0
« Reply #108 on: August 16, 2024, 12:55:12 am »
-Added alien microchips
-Added new drone
-Changed research and materials required to create drones
-Ellerium rockets were removed due to inappropriateness with the main ideas of the mod

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Re: Kronos 913 mod 2.0
« Reply #109 on: August 16, 2024, 08:02:23 pm »
-Added two new drones
-The drone with missiles has been redesigned - now it needs regular missiles
-The stun hovertank has been transferred - the weapon is combined on one slot and now it has two scanners
-Slightly increased the accuracy of hovertanks
-Laser hovertank scanner moved to special weapon
-Optimized program code for tanks
-Added a new air cannon (Ufopedia has an Easter egg for fans of the best movie of all time)
-Added block of stun grenades

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Re: Kronos 913 mod 2.0
« Reply #110 on: August 18, 2024, 05:23:36 pm »
In the final mission, the useless terrorist arsonist is replaced by the Muton king. Even stronger and more durable than an ordinary muton. Also, information about the Muton King can be found out when interrogating a medic.

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Re: Kronos 913 mod 2.0
« Reply #111 on: August 22, 2024, 12:48:00 am »
-Fixed several bugs with purchases
-Added a new aircraft (Firestorm clone)
-Added a number of studies that are necessary for the Avenger, as well as several components necessary for production

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Re: Kronos 913 mod 2.0
« Reply #112 on: August 24, 2024, 01:15:00 am »
-Fixed collaborator armor disassembly bug
-Added images to inventory menu of main aliens
-All production that requires an improved laboratory now consumes a little ellerium

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Re: Kronos 913 mod 2.0
« Reply #113 on: August 27, 2024, 02:38:26 am »
-Added Alien Sensor Device. Needed for drones and black armor
-Added new section to UFOpedia
-Fixed display of alien "armor"
-Added new armor made of muton skin
-Reworked UFOpedia article for super rifle

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Re: Kronos 913 mod 2.0
« Reply #114 on: August 28, 2024, 11:25:02 pm »
-Fixed two English translation errors
-If you capture a collaborator alive, you can use his armor
-Fixed a bug with the final armor item

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Re: Kronos 913 mod 2.0
« Reply #115 on: September 15, 2024, 11:55:27 pm »
-Added Celatid farm (needed for producing acid ammo)
-Added wall-piercing shells (have high damage to walls)
-Somewhat reworked sword and chainsaw

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Re: Kronos 913 mod 2.0
« Reply #116 on: September 17, 2024, 02:51:27 am »
- The air defense system has been reworked. Now all air defense systems require ammo (the laser works on Elleria-115).
- The power of the air defense has been adjusted. It is still stronger than in the original game, but has more reasonable indicators
- An improved hangar has been added, which is also an air defense system (1/4 of the power of the plasma air defense)
- A small error in the ufopedia has been fixed

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Re: Kronos 913 mod 2.0
« Reply #117 on: September 18, 2024, 12:56:57 am »
-Added new weapon (like super rifle, only for autocannon shells)
-Added several new ammo for autocannon
-Changed MG-42 damage

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Re: Kronos 913 mod 2.0
« Reply #118 on: September 18, 2024, 10:20:54 pm »
- Fixed two bugs
- Added a new housing module that speeds up the healing process for soldiers

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Re: Kronos 913 mod 2.0
« Reply #119 on: September 21, 2024, 02:48:56 am »
- Fixed two errors
- Added a bonus for destroying tanks of accomplices. Considering that at the initial stage of the game this task is very problematic