aliens

Author Topic: Kronos 913 mod 2.0  (Read 18286 times)

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #75 on: July 26, 2023, 06:35:47 pm »
Added Rocket Launcher from DooM

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #76 on: July 31, 2023, 12:37:59 am »
-Edited the capacity of cargo planes: now 1x1 drones are counted as soldiers. This means that drones do not reduce the number of tanks, you can take a lot of drones, drones can be loaded with lightning (if someone uses it). In ufopedia, the last line of the description of the characteristics of the aircraft was cut off so that it was not misleading.

-Updated Siege Tank sprites. This is still a recolor of the sprites of the standard tank, but not so rough, and the color scheme was chosen to be more similar to the original from the Dune-2 game.

-Sidewinder only available for F-16. Made for a balance between the F-16 and the Interceptor: The F-16 has a cool rocket for the early game, but the Interceptor can mount new weapons late in the game.

-Added new psi hovertank with a gauss cannon.

-Both psi hovertanks got their turrets. Their guns (like other tanks) match the color of the weapon (red and yellow), but the turret is purple.

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #77 on: August 03, 2023, 01:57:24 am »
-Fixed the number of weapon slots for the upgraded Interceptor
-Added another jet engine for F-16 and Interceptor.
-Improved Interceptor has armor. F-16 and standard Interceptor can get a similar bonus using final jet engine assembly
-Added a new marker for fighters (F-16, both interceptors, Firestorm and Avenger). In fact, the same yellow cross, but with a "filled" accent

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #78 on: August 19, 2023, 12:59:13 am »
The test version of the new one is coming. You need to check if it will work well for everyone.

Check if two icons are displayed when wearing black psi armor? All OK?

Online yergnoor

  • Colonel
  • ****
  • Posts: 127
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #79 on: August 19, 2023, 06:18:07 am »
In the Android version of OXCE, the icons are displayed. Scanning works, but Super Skills apparently has not been activated yet.

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #80 on: August 19, 2023, 04:41:33 pm »
Try to choose soldiers who have a psi skill. Skills of soldiers - so far only psi. I'm testing how it works in order to add 2-3 more skills further

Online yergnoor

  • Colonel
  • ****
  • Posts: 127
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #81 on: August 19, 2023, 06:08:57 pm »
Yes it is clear. Now everything works.

But I wonder if it is possible to make some other skills based on the power of psi, but different from those that were in the original game? For example, pyrokinesis. So that the target of the attack is engulfed in flames, causing damage depending on the psi-strength of the fighter and with a chance to set fire to the enemy. In addition, the attack is not blocked by armor, since it is psychic.

Just a little fantasy.

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #82 on: August 20, 2023, 02:20:08 am »
-Added skill "Master MP 38/40", which appears after 10 kills with the weapon and allows you to spend significantly less time shooting
-Increased the price of MP 38/40 and ammo, because at the initial stage of the game the weapon is strong

p.s.
-In the test version, the ability to use the psi-amp without hands through special skills was added. Also, some types of armor have a built-in version of the psi-amp, which does not take up space in the inventory.

« Last Edit: August 20, 2023, 02:48:37 am by Kronos913 »

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #83 on: August 25, 2023, 01:42:00 am »
-Reduced soldier bonuses
-Added a bonus for the heavy laser (applies to the weapons of the psi-hovertank)
-Added a skill that gives a double shot to a heavy laser (opens after 20 kills with a heavy laser)

Online yergnoor

  • Colonel
  • ****
  • Posts: 127
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #84 on: August 25, 2023, 07:00:10 am »
Checked the Russian-language text of the mod. The results are in the file.

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #85 on: August 27, 2023, 11:01:38 pm »
-Added bonuses for super rifle
-Added a flying suit with a psi amplifier
-Slightly reduced time bonus for manned tanks
-Armor repair moved to a separate production category
-Manned tanks moved to a separate production category

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #86 on: September 03, 2023, 11:47:48 pm »
-Added super rifle version with gauss pistol
-Gauss weapons have small damage bonuses with increasing soldier's accuracy skill
-Added bonuses for destroying enemies with psi-tank weapons

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #87 on: September 08, 2023, 04:27:45 pm »
-Changed the mechanics of melee attack accuracy for all weapons (except for built-in alien weapons)
-Heavy plasma shoots 2 times in auto mode
-Heavy Laser and Heavy Gauss have a bonus to accuracy from strength
-Added tank armor (ground, but with the ability to attack with tracks)
-Reduced Sectopod damage to 90, like all heavy lasers

-Added "MP 38/40 experience", which gives bonuses to the weapon
-As an experiment, added "wound bonuses" to Mp 38/40
-Due to many new bonuses to Mp 38/40, the special skill has been removed
-The bonus growth scale for MP 38/40 has been edited - for maximum weapon effectiveness, a soldier will need to kill 20 enemies
-Increased the price of weapons Mp 38/40 by 2 times

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #88 on: September 08, 2023, 10:49:07 pm »
Fixed a bug in the research name

Offline Kronos913

  • Captain
  • ***
  • Posts: 88
    • View Profile
Re: Kronos 913 mod 2.0
« Reply #89 on: September 09, 2023, 02:03:04 am »
Fixed a bug with the new tank armor