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1
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: January 15, 2023, 03:48:20 pm »
If that something is about STR_SECTOPOD_ARMOR2, go into the resound mod's armors_XCOMFILES.rul and delete this block:
Code: [Select]
  - type: STR_SECTOPOD_ARMOR2
    moveSound: 5010
    deathMale: [5012, 5013]
    deathFemale: [5012, 5013]
Doesn't look like there's anything else, unless your error was different.

It worked, thanks.

2
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: January 15, 2023, 02:19:31 pm »
This mod doesn't work form me (XCF 2.7, Linux), during loading it says something about conflict and armor, then crashes to desktop.

3
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: January 11, 2023, 06:20:30 pm »
Please, limit the number of manors that can spawn. Two or three per faction would be enough.

4
From the Ashes / Re: From the Ashes - initial release!
« on: December 26, 2022, 08:15:37 pm »
will there be a linux version?

5
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: December 26, 2022, 06:49:42 am »
Before the battle, one must choose a weapon, and different maps require a different weapons. So, it would help, if before the battle and weapon selection, player knew the type of map. Like, "Map: Urban" or "Map: Desert".


6
The X-Com Files / Re: [submod]X-com Files Alternative Art
« on: December 24, 2022, 09:42:36 am »

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2022, 06:23:27 am »
Honestly, I have no idea what's so bad taste about these two pics. Senior is a little cheeky (no pun intended), but I feel within the parameters. As for the other one, I'm a little lost - how is it different from the other ones?

Everyone has different tastes, of course, I just feel these are okay.

Last category.

The thing is, they are not serious, but silly and childish, like made by 12 year old who's going through anime and porn obsession phase. This art would look normal in XPirates, but in Xcom-files which is much serious mod, they create a dissonance.

8
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 23, 2022, 06:19:20 am »

Now, this is not an entirely new complaint and the other Helmet_Hair had a little submod to alleviate some of the issues. I've been using some of those images for a long while now, to the point that they're the 'default' for me and vanilla versions look strange.

Thanks, this art looks much better, sadly both download links are dead.  :-\

9
The X-Com Files / Re: [submod]X-com Files Alternative Art
« on: December 23, 2022, 06:11:10 am »
Both rapidshare and tynyupload don't work for me, can you please reupload it to better host?

10
Tools / Re: OPENXCOM TRAINER
« on: December 22, 2022, 06:48:24 pm »
will this work for Linux?

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2022, 01:18:17 pm »
I'm not sure of the art your speaking about. Can you post screenshots ?


Just launch the game and look at these Ufopedia articles. And most Ufopeadia art is equally tacky, silly or borderline NSFW.

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2022, 06:09:59 am »
Pls change the art for "Senior" and "Infiltrator" comendations. (it's "bad taste")

13
Offtopic / Re: Dark theme of Forum
« on: December 11, 2022, 08:56:59 am »
Profile - Account Settings - Modify profile - Look and layout - Current theme

Your personal direct link should be https://openxcom.org/forum/index.php?action=profile;area=theme;u=91496

Thanks! You're an eye saviour!

14
Offtopic / Dark theme of Forum
« on: December 10, 2022, 05:48:29 pm »
Hi.

How can I change the forum theme to light one? I have heavy astigmatism and myopia, and reading white letters on dark screen is literally painful for eyes.

Thanks.

15
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: November 10, 2022, 02:38:31 pm »
Will save file from 2.6 work in 2.7?

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