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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 20, 2024, 09:49:41 am »
In Russian localization 'Wrecked Alenhed' in called 'Разибтый ксенодроид', it should be 'разбитый'.

2
OXCE Support / [Solved] Make this area as Ocean.
« on: November 10, 2024, 03:53:11 pm »
The area on the globe is ice, floating on water. But player and aliens can build a bases there, which is totally unrealistic.


Pls make the highlighted area of Arctic Ocean count as water, as ocean.

There's also similar area around Antarctica, with floating ice. It should be too made ocean.

3
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: September 12, 2024, 08:11:44 am »
Thanks for Appimage version, it's very convinient.  :D

4
OXCE Support / Re: Trouble installing OXCE v7.13
« on: July 28, 2024, 03:08:00 pm »
I downloaded from this forum, from thread "[2] OXCE v.7.13 download and installation guide", linux version called "Extended-7.13-ac5d2e76b-2024-07-26-bionic-x86_64.7z".

I have Xubuntu 20.04, extracted through xubuntu's own extractor (Engrampa).

Then I opened terminal and './OpenXcomEx'. And again "bash access denied".

5
OXCE Support / Re: Trouble installing OXCE v7.13
« on: July 28, 2024, 11:34:53 am »
Thanks, this helped. Though, all past oxce versions worked instantly, without any chmod.

6
OXCE Support / Re: Trouble installing OXCE v7.13
« on: July 28, 2024, 11:20:45 am »
Linux version won't start, it says "bash: ./OpenXcomEx: Отказано в доступе" which means 'access denied'.

7
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: May 04, 2024, 05:32:26 pm »
Can you add a .sh file extension to OpenXcomEx file? I wanna launch it through Steam, but it can't see it without .sh.

8
A bond between soldiers, like in Firaxis's Xcom 2. Two soldiers become friends, and get their stats boosted (probably in form of comendation). Possibly even several types of bonds - simple friendship, friends with benefits, lovers, married. If one of the agents die, the other gets a malus to stats (probably just temporal).

Other type of bonds - 'Dislike' and 'Hatred'. If these guys on the same base they get malus to stats.

Whaddaya think?

9
OXCE Support / Re: Arctic Ocean ice sheet should be counted as Water.
« on: April 12, 2023, 07:39:56 pm »
Yes, I meant only bases. Building Xcom bases on vicinity of the North Pole. Or finding alien base there.

Coz there are no solid land there, only two meters thick ice and even it is constantly moving, crushing, thawing, etc. And And since global warming, it can completely dissapear in 2060s.

10
As title says, it's impossible to build permanent structures on floating ice. I'm not saying forbid all, there's a islands in the Arctic that could host bases.

Players and Aliens should not be able to build bases on ice. It's immersion breaking.

11
OXCE Support / Re: Best mods for OXCE 2023?
« on: April 05, 2023, 03:24:47 pm »
Than you for sharing this.  I am looking for a good mod to play-through and to have even better experience than with XCF.

Could you please suggest which mods have all of the following?
  • Highly devious, smart, and sneaky, extremely evil AI.
  • Advanced intermediate crafts like Thunderstorm fro XCF.
  • Advanced armors like Shock Armor and Juggernaut Armor from XCF.
  • Ideally both land and oceanic bases.
  • Sophisticated, well developed story in which both cyborg and psi lines are included.
  • Tactically, have shields available that work on top of armor (like e.g. Ethereal's Grand Master in XCF).
  • Large tactical maps.


Dude, you asking like there's a choice from tens maybe hundreds of big mods for OXCE.  ;D

The truth is, there's only like 5 or 6 mods that suit your requirements: XCF, FMP, Xpiratez, Warhammer stuff, World of terrifying silence, Reaver's mod and UNEXCOM. And some them are unfinished or abandoned.

12
OXCE Support / Re: Best mods for OXCE 2023?
« on: March 14, 2023, 01:37:23 pm »
Do not listen to him, the best mod is (without any doubt) "XCOM-Files".

It's like the original and second game combined and with added new enemies and events. Without sillines and tits of XPirates.

It's the ultimate Xcom experience. The pinnacle of Xcom legacy.

13
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: January 15, 2023, 03:48:20 pm »
If that something is about STR_SECTOPOD_ARMOR2, go into the resound mod's armors_XCOMFILES.rul and delete this block:
Code: [Select]
  - type: STR_SECTOPOD_ARMOR2
    moveSound: 5010
    deathMale: [5012, 5013]
    deathFemale: [5012, 5013]
Doesn't look like there's anything else, unless your error was different.

It worked, thanks.

14
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: January 15, 2023, 02:19:31 pm »
This mod doesn't work form me (XCF 2.7, Linux), during loading it says something about conflict and armor, then crashes to desktop.

15
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: January 11, 2023, 06:20:30 pm »
Please, limit the number of manors that can spawn. Two or three per faction would be enough.

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