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Messages - Slow

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16
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2022, 01:18:17 pm »
I'm not sure of the art your speaking about. Can you post screenshots ?


Just launch the game and look at these Ufopedia articles. And most Ufopeadia art is equally tacky, silly or borderline NSFW.

17
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 22, 2022, 06:09:59 am »
Pls change the art for "Senior" and "Infiltrator" comendations. (it's "bad taste")

18
Offtopic / Re: Dark theme of Forum
« on: December 11, 2022, 08:56:59 am »
Profile - Account Settings - Modify profile - Look and layout - Current theme

Your personal direct link should be https://openxcom.org/forum/index.php?action=profile;area=theme;u=91496

Thanks! You're an eye saviour!

19
Offtopic / Dark theme of Forum
« on: December 10, 2022, 05:48:29 pm »
Hi.

How can I change the forum theme to light one? I have heavy astigmatism and myopia, and reading white letters on dark screen is literally painful for eyes.

Thanks.

20
The X-Com Files / Re: The X-Com Files - 2.7: Spectral Entities
« on: November 10, 2022, 02:38:31 pm »
Will save file from 2.6 work in 2.7?

21
The X-Com Files / Re: Another balance thread
« on: October 01, 2022, 07:54:32 pm »
Shotgun shotgun shooting slugs is better as a rifle than Hunting rifle. It's ridicolous.

22
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 30, 2022, 03:17:31 pm »
Another stucking bug, this time with lone Shambler. He spawned in the corner of the map, behind the rocks. There's two paths out, they are only one grid width and Shambler being 2x2 grid creature, can't pass.

This bug made killing him very easy.

23
The X-Com Files / Re: The OpenXcom Files: Tips and Tricks!
« on: September 28, 2022, 07:11:48 pm »
Biolab #2 in your base #2.Research tree for Armored Vest: https://xcf.trigramreactor.net/master/article/STR_ARMORED_VESTYou should destroy 1 cult ASAP to get better armor. After that other cults are piece of cake.

Thanks. Sadly, I don't have enough funds to build second base.

24
The X-Com Files / Re: The OpenXcom Files: Tips and Tricks!
« on: September 28, 2022, 05:16:33 pm »
Several questions:

1. Ok. I got Biolab and Intel Lab, how do I speed up my research more? Which "lab" is next?

2. What should I research to get better armor than leather coat and kevlar vest?

3. Should I research and destroy secret societies ASAP, or they can wait?

25
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 23, 2022, 01:14:55 pm »
Thank you very much.

This is a very rare case, as a very specific mapblock arrangement was needed. This generally should not happen, but on such a small map, there simply wasn't enough stairs (there are some, but not to this specific section - it's blocked off).

If I were playing this, my solution would be to lure the enemy down by taunting it with one visible X-Com unit.

Enemy guy perfectly sees my men, but can't jump down becouse of railings. Anyway, it doesn't matter, after 2.6 patch I started a new game.

26
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 23, 2022, 08:30:42 am »
Quote
Save please, if you still have it.

Here's a save file, where I can't reach the enemy and he can't get down too. It's from 2.5 version of the mod.

27
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: September 04, 2022, 08:30:32 pm »
There was no such thing in the original xcom, you could play forever.

All countries will sign treaties with aliens if you play long enough, it's only a matter of time.

28
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: September 04, 2022, 08:00:47 pm »
In original xcom there was a race with time, if you don't research and storm Mars, ayys would eventually win. Is there a similar thing in this mod?

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 03, 2022, 04:54:51 pm »
I encountered a map bug where I can't reach an enemy and he can't too. A mission where you disguise as construction workers and arm only with melee weapons. Against Exalt. One guy is on fourth level platforms, he can't get down and I can't kill him without firearms.

I can upload save file, if you are interested.

30
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: August 27, 2022, 06:04:13 pm »
>do you mean one of the tavern missions

Yes, it was a "Meeting with informer" mission, which turned out to be a trap. Bunch of Cult of Apokalips cowboys.

I will skip it then, thanks.

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