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Messages - cort

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Translations / Re: Translation tools
« on: October 15, 2013, 07:17:50 pm »
So, here is the list of strings and the screens in which they are used.

Now a question for SupSuper:
What resolution would be good for the screenshots? Are there any restrictions on GetLocalization?

Translations / Re: Translations migrated to GetLocalization
« on: October 13, 2013, 08:55:56 am »
How about something like this: strings.html

Edit: Updated the string list in this thread:,1561.msg15054.html#msg15054

Translations / Re: Translations migrated to GetLocalization
« on: October 12, 2013, 08:45:55 pm »
Yeah, been through that and looked at the git hub history. This will probably be a "one time only" thing - due to the transition from sentence composed of multiple strings to single string containing whole sentence.

Translations / Re: Translations migrated to GetLocalization
« on: October 11, 2013, 07:37:05 pm »
Thanks, i'll think at how to present all this info. Probably in html.

Troubleshooting / Re: Questions regarding strings
« on: October 11, 2013, 06:31:09 pm »
When base defenses are initiated, STR_UNDER_ATTACK is used as a title, as in attached screenshot.
This string does not exist. It should be STR_BASE_UNDER_ATTACK

Translations / Re: Translations migrated to GetLocalization
« on: October 11, 2013, 01:33:40 pm »
I'm actually working on that, finished with ~half of the strings.
First, I started taking screenshots of the various screens and noting the strings used in each, but that is too time consuming, so I took the english language file in excel and put notes beside each string on where it is used.
I'll post it when it's done.

Translations / Re: Translations migrated to GetLocalization
« on: October 09, 2013, 02:37:05 pm »
It seems that in the UFOpedia description there are two white spaces after each dot. At least in the Live/Alien Autopsy & XCom Craft Weapons descriptions.

Troubleshooting / Questions regarding strings
« on: October 05, 2013, 09:45:47 am »
So I started checking where the strings are used, and I have some questions.

1. There are some strings that I could not find where are they used:
Code: [Select]

STR_UNITS_TO and STR_PRODUCE appear to be meant to be used in the manufacture item screen, but there is a string already being used here, i.e. STR_TOTAL_TO_PRODUCE.

2. Everywhere into the game xcom is written as XCom, but the string STR_XCOM, displayed at the start of the turn, is written as Xcom.

3. There are some inconsistencies regarding color of some screens:

Research Screen

blue borders, purple buttons

yellow border, blue buttons

As a side note, I think this is the screen in which STR_START_PROJECT would be used instead of the OK button.

Manufacture Screen

purple borders for base, red for popup, blue buttons

blue borders for popup, blue buttons

red borders for popup, blue buttons

This is the screen where STR_TOTAL_TO_PRODUCE is used, and probably replaced STR_UNITS_TO and STR_PRODUCE.

In the second research screen STR_INCREASE and STR_DECREASE are used, while in the manufacture screen STR_INCREASE_UC and STR_DECREASE_UC - which look kind of strange. To me it looks like the screens consistent, with these strings being different.
I know that the project wants to be like the original, so it's no biggie, just some observations. I will continue checking the strings and where are they used, and I will post the table when it's finished, to make te job easy for translators.

Translations / Re: Translations migrated to GetLocalization
« on: October 04, 2013, 07:08:05 pm »
A filter to show strings that have two or more translations whould be great. That way it should be easy to spot translations that are debated, and people could vote for the best. For example, right now there are two translations that, although are better, they ranked as 2nd.
I admit, this happend due to inertia on my part, when voting for strings (I voted first for the original translation, then proposed a new translation and voted it) - maybe a botton for canceling my vote would be good too.
As a side note, what are the attributes after which the list is sorted? Right now it seems to be completely random. That makes it somehow difficult to determine where exactly the string is used. It was easier before, when consecutive strings where somewhat related.

I will try find some time to identify where are the strings used, and maybe make a page on the wiki.

Translations / Re: Translations migrated to GetLocalization
« on: October 01, 2013, 08:45:43 pm »
I have a question regarding the strings that start/end with a space.
It seems that spaces are ignored when the original translation (english) is copied to the editor. The ones allready translated have the spaces at the begining/end.
That can confuse those starting a translation from scratch.

Translations / Re: Migrating to GetLocalization, need feedback please!
« on: September 28, 2013, 09:04:13 am »
I tried it out and it's looking pretty good. Although there is a problem regarding the strings: STR_ST, STR_ND, STR_RD, STR_TH - these are not needed for my language (romanian), but empty strings are not allowed.

P.S. it seems to work if I just put one space, so it's ok

Work In Progress / Re: Achievements mod
« on: July 11, 2013, 06:54:44 pm »
Regarding the descriptions, maybe you can find some inspiration from the "Advanced options".

I tried to replicate your situation, and it appears you are correct. I think it's because \\User\My Documents\OpenXcom location takes precedence over any other, even the one specified in the shortcut.

When you specify the location d:\Games\OpenXcomMod\user\ - this location is used for storing the save games/screenshots/log - but strangely, if it finds a cfg file in this location, it ignores it, and creates another one, this time in the root (d:\Games\OpenXcomMod\).
If this cfg is replaced by the one in the user folder, this time it is read.

Just for curiosity, look if you have the cfg in d:\Games\OpenXcomMod\. If you do, overwrite it with the cfg from the /user/ folder.

If not, my suggestion is this: have two identical installations (whole OpenXcom folder), and modify each user folder respectively. Plus, delete/move the whole \\User\My Documents\OpenXcom folder. After this you can run each installation individually, no shortcuts needed.

Hope this helps.

You could create a folder named "user" in each of the installations, ie. d:\Games\OpenXcom\user and d:\Games\OpenXcomMod\user.
That way you bypass \\User\My Documents\OpenXcom completely (you can even delete it, that's what I did)

Programming / Re: release schedule.
« on: April 12, 2013, 07:20:08 pm »
For everyone that wants to Review the GitHub Commit History with style

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