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Messages - cort

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Open Feedback / Re: TFTDs Music - Different Versions?
« on: September 10, 2015, 08:57:28 pm »
Indeed, they all sound almost the same to me too. I personally like this version.
It's sort of an enhancement of the PSX music, like UFO PSX music compared to original.
The only problem is you need to rename them accordingly.

Work In Progress / Re: [Request] Extra facilities for human base
« on: June 25, 2014, 07:51:53 pm »
How about making layout variations for the facilities built more often (living quarters, laboratory, workshop) and randomly choose the layout of the room in the base defense mission, is that possible?

Translations / Re: Translating the Windows Installer
« on: June 24, 2014, 07:53:41 pm »
Code: [Select]
LangString NAME_SecPortable ${LANG_ROMANIAN} "Instalare Portabilă"
LangString DESC_SecPortable ${LANG_ROMANIAN} "Pune toate fișierele ${GAME_NAME} în același dosar, realizând o instalare portabilă."
LangString NAME_SecSteam ${LANG_ROMANIAN} "Lansare din Steam"
LangString DESC_SecSteam ${LANG_ROMANIAN} "Înlocuiește instalarea X-COM 1 din Steam cu ${GAME_NAME}. Dezinstalarea o va restaura."

Troubleshooting / Re: Data Patching
« on: June 05, 2014, 10:59:36 pm »
Here's how I do it (Win7 Pro 64bit):

Create folder OpenXcom, create two folders inside: data and user (I like to keep the settings/saves inside the game folder).

Inside the Steam installation folder there is a folder called XCOM. From this location you copy the following folders: GEODATA, GEOGRAPH, MAPS, ROUTES, SOUND, TERRAIN, UFOGRAPH, UFOINTRO, UNITS. These are all the folders/files you need.

So the file structure right now is something like this:

OpenXcom /
            => / data /
                      => / GEODATA /
                      => / GEOGRAPH /
                      => / MAPS /
                      => / ROUTES /
                      => / SOUND /
                      => / TERRAIN /
                      => / UFOGRAPH /
                      => / UFOINTRO /
                      => / UNITS /
           => / user /

After this download the universal patch and extract its contents inside the data folder, overwriting the existing files.

As a side note (this is just how I do it, so it's optional) I delete all the files inside the folder SOUND and go to this site and download the preffered Music and Sound files. As an example, I personally use Playstation (PSX) music set in OGG format and Original UFO: Enemy Unknown 1.0/1.2 DOS Sound Effect Set, others might have different preferences.

At this point I would archive the whole OpenXcom folder, give it a name like OpenXcom-data and keep it somewhere safe, such that I have a "clean" data set and to not have to repeat this whole process again.

Next step is downloading the prefered nightly, put it in the same place as the OpenXcom folder an extracting it in place. There should be no problems (at least I haven't had any).

Good luck

Troubleshooting / Re: Weird audio glitch
« on: May 21, 2014, 03:22:09 pm »
What format do you use for music? Midi, mp3 or ogg?
I recommend you pay a visit here and download one of the OGG ones. You can find here more on how to use custom music.
You then either delete the midi files or in the new options screen for Audio you choose the source as OGG.
See if this will fix your troubles.

Translations / Re: Translating the Windows Installer
« on: April 19, 2014, 10:20:10 am »
Here's the Romanian translation

Code: [Select]

LangString PAGE_UfoFolder ${LANG_ENGLISH} "${GAME_NAME} necesită o copie a UFO: Enemy Unknown / X-COM: UFO Defense. Dacă se face o actualizare a unei instalări existente se poate trece peste acest pas.$\n$\nInstalarea va copia fișierele necesare din următorul dosar. Pentru a copia din alt dosar, apăsați pe Alege și selectați altă locație. Apăsați pe Înainte pentru a continua."
LangString PAGE_UfoFolder_TITLE ${LANG_ENGLISH} "Locația X-COM 1"
LangString PAGE_UfoFolder_SUBTITLE ${LANG_ENGLISH} "Alegeți dosarul unde este instalat X-COM 1."
LangString DEST_UfoFolder ${LANG_ENGLISH} "Dosarul X-COM 1"

;Installer Sections

LangString NAME_SecMain ${LANG_ENGLISH} "Fișierele Jocului"
LangString DESC_SecMain ${LANG_ENGLISH} "Fișierele necesare pentru a rula ${GAME_NAME}."
LangString NAME_SecPatch ${LANG_ENGLISH} "Actualizare Date"
LangString DESC_SecPatch ${LANG_ENGLISH} "Repară unele erori din datele X-COM 1. Recomandat pentru primele instalări. (necesită o conexiune la internet)"
LangString NAME_SecMusic ${LANG_ENGLISH} "Muzica DOS"
LangString DESC_SecMusic ${LANG_ENGLISH} "Înregistrări muzică în Adlib/SoundBlaster. Repară problemele de rulare în Windows. (necesită o conexiune la internet)"
LangString NAME_SecDesktop ${LANG_ENGLISH} "Scurtătură Desktop"
LangString DESC_SecDesktop ${LANG_ENGLISH} "Crează o scurtătură pe ecran pentru a juca ${GAME_NAME}."

;Uninstaller Descriptions

LangString NAME_UnData ${LANG_ENGLISH} "Ștergere Date X-COM"
LangString DESC_UnData ${LANG_ENGLISH} "Șterge toate datele ${GAME_NAME}, inclusiv modificările și resursele X-COM. Recomandat pentru o reinstalare curată."
LangString NAME_UnUser ${LANG_ENGLISH} "Ștergere Date Utilizator"
LangString DESC_UnUser ${LANG_ENGLISH} "Șterge toate datele de utilizator pentru ${GAME_NAME}, inclusiv salvările, capturile de ecran și opțiunile. Recomandat pentru o ștergere completă."


LangString LINK_DataFolder ${LANG_ENGLISH} "Dosar Date"
LangString LINK_Readme ${LANG_ENGLISH} "Citește"
LangString LINK_UserFolder ${LANG_ENGLISH} "Dosar Utilizator"
LangString LINK_Uninstall ${LANG_ENGLISH} "Dezinstalare"


LangString WARN_UFOMissing ${LANG_ENGLISH} "X-COM 1 nu s-a găsit în acest dosar. ${GAME_NAME} necesită o instalare X-COM validă pentru a rula. Continuați?"
LangString WARN_XCUDetected ${LANG_ENGLISH} "XcomUtil detectat. ${GAME_NAME} este incompatibil cu XcomUtil și poate duce la un comportament ciudat. Continuați?"

Troubleshooting / Re: Grafic filter --> grey screen
« on: December 23, 2013, 10:05:16 am »
The config file should be in "My Documents\openxcom\user". My suggestion is to delete the openxcom folder from my documents and create an empty folder called "user" in your openxcom game folder. That way the config file will be located in this directory and not in "my documents".

If you had specific settings and want to keep those, you have to edit the "options.cfg" file located in the "user" folder. Open it with a text editor (Notepad, Notepad++, etc) and look for the lines and modify them as:
useOpenGLShader: Shaders/Openxcom.OpenGL.shader
useOpenGL: false

Open Feedback / Re: Change music quality
« on: December 22, 2013, 10:48:35 pm »
Yup, no police siren. It's in the beginning with the searchlights.

Pretty subtle, but y'know :P

Oh, my bad, I thought this was about the XCom siren/screams/other sounds which are absent from the gold edition. After more thorough listening the police siren and the thud just before the XCom siren are the obvious differences.

Open Feedback / Re: Change music quality
« on: December 22, 2013, 07:09:03 pm »
You leave me no choice :P

Here is how the intro video looks on my machine - ignore the crappy framerate (first time I tried recording). I use the intro music files from Cydonia's Fall, and the intro sound effect file (SAMPLE3.CAT) from the Original UFO: Enemy Unknown 1.0/1.2 DOS Sound Effect Set from fenyo's website.

Open Feedback / Re: Change music quality
« on: December 21, 2013, 11:33:29 am »
The siren sounds/screams/weapon fire sounds are not on the soundrack, they are in the sound effects files. If you look at my post above you can get it there. I use it with the playstation soundrack.

Open Feedback / Re: Change music quality
« on: December 18, 2013, 06:45:20 pm »
You cand go to Fenyő’s Music & Sound Effects Collection site for OpenXcom, and at the bottom of the page there is the line: Original UFO: Enemy Unknown 1.0/1.2 DOS Sound Effect Set: UFO-EU_DOS_SOUNDS.ZIP - download that file, and extract it to the SOUND folder, overwriting the existing ones.
This is what i use. It has all the sounds you are looking for.

Released Mods / Re: Amiga/PSX Fonts
« on: November 09, 2013, 09:22:16 am »
This is really nice. I like the sharper text, it's especially usefull when playing in higher resolutions.
Found a bug though, and marked where i think the error lies. In the screenshot, it is used "Reïncărcare" instead of "Reîncărcare".

Work In Progress / Re: Manage Alien Containment UI
« on: November 02, 2013, 02:16:04 pm »
My vote goes to the third picture (it suggests the idea of containment) with the text sugested by warboy.

Translations / Re: Translation tools
« on: October 16, 2013, 07:24:06 pm »
Trying another take. Any critiques, suggestions are welcome.

Open Feedback / Re: Is it missing the Chryssalid scream?
« on: October 15, 2013, 07:27:48 pm »
They were actualy screaming too often and were reduced in nightly build

Warboy, Fri Oct 4 22:26:54 2013
make chryssalids not scream so much

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