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Messages - Dioxine

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31
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: April 28, 2024, 09:42:47 pm »
New version is out! Enjoy.

32
XPiratez / Re: rss sprites, the legend continues
« on: April 24, 2024, 12:28:38 pm »
Blackmarch SMG is indeed nothing like MP-5, except the visual style being similar, it's chambered for something more like 10 AUTO rounds.

33
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: April 24, 2024, 11:23:03 am »
With the addition of "hand craft weapons" I think the 14mm rifle would be a good addition to the weapon class.

...And this could be said about a crapton of other weapons. One needs to make some selection.

May i also suggest to import the warthog from the mod "oxc factions" (here)? it would suit well in xpiratez low tech stuff; it's clearly the Fairchild Republic A-10 Thunderbolt II wich i suppose was the plane in the dedicated game A-10 Tank Killer  :P

There is already A-10 tribute craft in the game (Thunderbird).

With recent addition of things like gunwagon and angrybird I also think game is in dire need of those small hangars. A couple of weeks ago I've written how I see criteria of what would use small hangars.
1. Is not hellerium powered.
2. Would take 1 grid space in battlescape.
3. Can carry less than 10 units to combat.

Anyway, it's good to hear Dioxine is considering adding those. Can't wait.

I'm only waiting for OXCE code to allow it. So far, AFAIK, it does not. As for criteria, I'll make my own, will probably be all ground craft (trucks, expedition and convoy for consideration) + small helicopters (probably).

Sorry forgot to mention in the previous post: would also be nice too see more sci fi/pop culture stuff from '20 to '90, for instance:

  • rococop's handgun auto 9 (see fandom page) maybe avaiable as smuggling weapon unlockable after research "contact: smugglers"


Was already added to the game a long while ago.

2) would be nice if would be some chance to seduce cleopatra to get some advantages, like in "centurion: defender if rome" one of the very few games i finished in my past videogame career, if interested guys,see here

Planned. But you forgot it wasn't YOU who was doing the seducing in Centurion. Also the power balance was completely different so it was safe to let yourself be seduced by her :)

Anybody thought of touching-up/re-spriting Fat Man and/or Zombie Fatman to the give the bandits a third low-tier, non-city enemy who is slow, but tougher and carries bigger if still crappy guns, to round up the fast-but-weak (Troublemaker)/balanced (Ruffian)/Tough-but-slow trinity?

That's actually a cool idea, they are a bit boring, especially now, as you fight endless hordes of them. Could have fat guy replace 1 in 4 Ruffians or sth. As for weapon variation this would be far harder to achieve since it would require modyfying a metric shitton of enemy deployments.

2) remove the human commando from the game - catually split it into two new unit:"humanist commando" and "spartan commando" so actually it would be a model for the new ones

Read the description of Human Commando. They are related to Humanists but not part of Humanist faction, since they can have varied allegiances and political views. Spartans? Lol they lack the funds and training capacity to field such guys. As for idea of adding Humanist camo unit - no, I decided this faction will lack camo units to keep its distinct character; everyone-has-everything is poor design. If there is such need or inspiration or lore need, I could add a mission where Humanists are supported by Human Commandos. Spartans will get a different unit, Geront in an old and broken Powered Armor, but when, hard to tell, they're tertiary priority.

It would be easier to make some facilities to give passive bonuses to Craft repair times, and probably make it so that there are diminishing returns or that it only uses the highest bonus, and for that same bonus not apply fully to low-hp crafts to prevent instant repairs, for balance purposes.

Ask OXCE guys for such features. As of now, there is no way whatsoever of influencing craft regen speed, except for innate craft bonus.

Reminder: including correct-game-format gfx assets for your suggested new stuff increases the chance of it being implemented in some way by a factor of 10.

Finally, Slave Soldiers will get a flying Doom armor variant, but this will require arc progress beyond what's in the game so far.

34
XPiratez / Re: My rambling opinions on xpiratez after finishing a run
« on: April 24, 2024, 10:52:25 am »
Radar coverage is meaningless unless you never built OC radars and they were flying out of your radar range (especially if you tend to build bases near the edges of continents). The swarms ALWAYS target the region with your base in it, I believe I said that before.

Possibility: many of your bases lacked radars, and these were the ones targeted.

35
XPiratez / Re: [submod] Marching band (Calabria) gal outfit
« on: April 24, 2024, 10:49:06 am »
No.

36
XPiratez / Re: Names of used music
« on: April 24, 2024, 10:45:37 am »
GMSTORY is from the game Bard's Tale.

37
XPiratez / Re: [Submod] De-Yarr Drunken Gals will find the X!
« on: April 24, 2024, 10:42:41 am »
Demigod mode doesn't do what it think it does. It just forces the game to spawn the correct (NOT MAX) number of enemies even if there is not enough spawnpoints (eg. due to map not having enough, or player not building hangars at base to lower the amount of spawning enemies)

Healing bonuses stack, so you will get compounding effect the more LQ you build.

Daytime missions are usually a bad idea, so 'always daytime' actually increases difficulty.

Manacles do not have any capacity for stun, it's not XCF.

People can't hit you back in melee if they're dead. Your change 'no reaction to backstab' just makes heavy melee weapons less useful and instead makes knives the king. Besides, meleeing bloodhounds or ninjas is a bad idea if you don't have proper armor. Most enemies are usually helpless against melee anyway.

I think most of the issues you mention come from your lack of skill and even more so lack of caution, which is in turn caused by overreliance on savescumming and the resulting bravado (you basically start seeing this yourself). Rember that the goal of a pirate is to survive, because what's good of getting rich if you're dead? Besides, the lowest difficulty exists for a reason. If you think it's still too hard, I can make it easier.
Anyway this is just an advice and explanation of some things you might have missed, don't treat this as criticism.

38
XPiratez / Re: rss sprites, the legend continues
« on: April 24, 2024, 10:26:22 am »
Your explosions are awesome, but can't you post them as sheets? Piecing them together is a lot of work, especially positioning each correctly.

39
XPiratez / Re: Bugs & Crash Reports
« on: April 24, 2024, 10:18:13 am »
SHADE says INVIS 10, but it's only invisible during the day. if this is intended, then description should be corrected.

SHADE is always in daytime conditions, though. Thanks for the other reports.

XPZ 7.0.4.5 (with no other mods)
In the first mission with default aircraft and weapons
Enemy Girl atacked my afk soldier in melee through the aircraft wall on the 3rd or 4th move, my soldier melee-counterattacked through the aircraft wall too and killed her

Are you sure there was no window involved? You can melee through windows.

In my current playthrough I chose "?Dr. X? Prank her" and "?Gudrun the Knight?" path, which appears to be the most developed path currently.
This path allows you to fight humanists on the moon. Once I beat "Black Sun Outpost" I researched acquired "Black Sun Orders". Text said:"Very strange text" - I thought at the first time, but now I am confident, that this is a bug. More appropriate text should be:but this text i already used elsewhere.
And it looks like currently there is no such mission after the victory in "Blacksun High Temple"...  :-[

I'm not sure what is the basis for your claims. You get the database, then you have to research the mission (which gives you the second text which you imply should replace the 1st). And there definitely is such a mission.

Hi everyone,
I followed the glorious parh of the peasant revolution but could not recruit the basic revolutionary peasant: it did not show up in the recruitment options, despite the "advanced" revolutionary girl guide showing up
I tweaked the settings for revolutionary_girl recruitment in piratez.rul and removed the glamour requirement and I could recruit them fine
Also, I had glamour in stock, so it should have worked

This is for bug reports, not for posting cheats.

40
XPiratez / Re: My rambling opinions on xpiratez after finishing a run
« on: January 18, 2024, 10:16:46 pm »
I find the issue of lack of Shadwolamp hard to believe. Chances of it not appearing in the game until the end of 2602 are 1:100, nevermind how much time is needed to research tractor beams. Either you were blowing up the demons with high powered weapons, didn't have any radar coverage to speak of, or neglected interceptions.

41
XPiratez / Re: Bugs & Crash Reports
« on: January 04, 2024, 01:01:03 am »
You need to possess the actual item to research it.

42
1. if someone cares to design them or paint in useable format (Church of Sirius always had one).

2. No idea about this feature,  didn't hear about it.

3. Things take work to make, can't be conjured from thin air. And making stuff means you cannot make some other stuff which can be more important.

4. Yes, you are wrong.

43
XPiratez / Re: Bugs & Crash Reports
« on: January 04, 2024, 12:55:48 am »
0.99N7.0.3.4,  an handful of issues:

1) gun almanac is not supposed to give sports rifle, but it canbe gotten also by researching human mage. Now i have recovered the former, but searching in the topics pool it won't show, maybe a mispelled/dupliated item entry?

I don't understand the issue. GA is definitely supposed to give you Sports Rifle.

44
https://www.moddb.com/mods/x-piratez/downloads/x-piratez-vn7-flying-tiger-hidden-tentacle-16-dec-2023

New update is on.

v.N7.0.2
- Fix: crafts: auxiliaries capacity bug caused by being not up to date with OXCE changes
- Fix: Kraken, Swordfish and Crab can now carry auxiliaries as intended
- Fix: Sivalinga Resurrection event
- Fix: bandit car crashes
- Small update of Freighter maps
- Merged reskin of Warbird by Dakkon
- Minor fixes/updates (thx to Flyte, Osobist)
- Languages update

45
Isn't it too early to get a ground raid by Spartans armed with plasma on May 22, 2601?

If you make a takedown of a military vessel, you always risk retaliation of this nature. This is not a scripted event.

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