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Messages - Dioxine

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16
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: June 26, 2024, 01:59:20 pm »
Wrong place to ask, the guy who posts the mod on io has nothing to do with me and I have no idea what he did.

17
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: June 23, 2024, 02:17:54 pm »
They are not infinite, I don't do that kind of thing :)

Also, as i understand it, the game generates a finite amount of missions, so every new crap mission type you research detracts from the amount of actually good missions you'll get. So not only did you waste research to unlock a crap mission, you'll also detract from good ones.

Not true. You've either been taken for a ride by someone or you're trolling. Your whole post is full of red flags.

Also I'm not adding missions I don't enjoy playing. You can call them trash or not, I don't care.

18
XPiratez / Re: Bugs & Crash Reports
« on: June 23, 2024, 02:04:19 pm »
Thank you, fixed the self-destruct errors and the CtD on Black Sun HQ map.

19
OXCE Bugs / Re: Kills awarded for no kills - Bug or feature?
« on: May 27, 2024, 07:03:22 pm »
Sadly I don't have a save, and my saves would be incompatible with any published XPZ version anyway as I play on my current WIP build. But I see it happening a lot, and it would be easy to replicate. I specifically mean 'X kills per turn' commendations, which previously definitely did not grant the title if the enemies didn't die during your turn. It is fine and expected that other commendations count the kill during the enemy turn as well (eg. condemnations for reaction kills etc)

20
OXCE Bugs / Kills awarded for no kills - Bug or feature?
« on: May 27, 2024, 05:12:16 am »
I get commendations for killing enemies (eg. kill X per turn) even if I don't kill enemies immediately but also if they bleed out later. Was this intended? If so, how can I have the previous behaviour?

21
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: May 09, 2024, 09:38:50 pm »
I actually got several complaints that 'defend the fort' is too banal, so I'll increased the difficulty by making the map a bit less 'one door trick'.

If it spawned later than it does, it would be pointless - by that time what use could you have of cannonballs and rotogun rounds?

Bandits make this attack precisely because they think you're easy pickings, so it's meant for rank 2 at most.

22
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 06, 2024, 12:48:02 pm »
I analyzed the Claw problem and found discrepancy, Jasana Cannon has way too high ammo capacity for its tech level and the ammo is free. I have solved both issues, but I also added a chance to obtain one more Claw later in the campaign (for 3 max on Cat Path).

As for the Slave Soldiers' MASH idea, it's quite interesting one.

23
XPiratez / Re: Bugs & Crash Reports
« on: April 30, 2024, 04:54:53 pm »
You should get the choices next month after updating. There can be some irregularities, but the overall system should work.

24
XPZ Strategy/Tactics / Re: This is fire!
« on: April 30, 2024, 04:53:00 pm »
The gal on fire won't burn indefinitely. It depends on her outfit's fire resistance, and random factor. Usual burning time is 1-4 turns, but it's easy to forget that some of the best early outfits take 120-150% damage from fire.

25
XPZ Strategy/Tactics / Re: Wild howl?
« on: April 30, 2024, 04:50:22 pm »
I seen one streamer using massed wild howl very successfully (3 werewolf squad) to *stun* enemies. Of course this requires patience, or attacking weak enemies.

26
XPZ Strategy/Tactics / Re: how to get the more fun?
« on: April 30, 2024, 04:40:08 pm »
There is no intended research path.

27
XPZ Strategy/Tactics / Re: Daze damage. Harpoon stun bolts
« on: April 30, 2024, 04:11:43 pm »
Enemies are very much affected by Freshness, just they do not lose it with time; they lose it due to being injured instead. But they do suffer penalties for having reduced Freshness.

28
XPiratez / Re: Bugs & Crash Reports
« on: April 30, 2024, 04:08:24 pm »
Here in 0.99N8, shadowbat bootypedia page says it uses 2x missile slots and 2x shatow tech, while it actually has n. 1 lt/dv, n. 1 heawy weapon, n. 1 misisle and n. 1 shadowtech. Maybe a quickfix patch might deal with it?

Your screenshots show Snake, not Shadowbat. Snake indeed is armed like you describe.

As for upgrades, since the M-versions of the game it has been entroduced the ?captain who? in order to allow a more custom game experience, but it happens in the very early game, so if you're upgtading from an old save you will miss it,  but actually during the game if you do something - i don't know if it a random event or not - you will get a "nihilist captain" event window and soon after the one regarding the captain who test. So the related window l pop up anyway in geoscape or there is something specific player has to to to triger it in case it never happened? The time is jan 2602, every such month it will happen?

This event always appears randomly if you don't have idea: faith

Edit: attached an updated saved game, (source L2 development branch here) so i researched airtruck but cannot buy it, but im able to manufacture it, since it apears in the production screen (no screen sorry)

Working as intended, it's a manufacturable craft.

29
XPiratez / Re: rss sprites, the legend continues
« on: April 29, 2024, 11:12:42 pm »
I don't bother myself with such details, I only monitor if performance is consistent with vague 'tech level' vs. weapon size/weight. As for mechanical details, you can imagine whatever you want; it's more or less within the bounds of currently existing technology, not future/alien, so it's uninteresting.

30
XPiratez / Re: rss sprites, the legend continues
« on: April 29, 2024, 08:53:03 pm »
Mechanical explanation: MP-5 production lines have stopped over 600 years earlier and have never been reactivated. All what remains of them is radom particles of rust in the ground.

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