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Messages - Dioxine

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16
OXCE Support / [Solved] Sell All Buttons Are Dangerous
« on: November 10, 2023, 04:07:12 pm »
The functions to 'sell everything' and 'sell everything but 1 of each item' are not only near-useless (I cannot ever imagine a situation when I would want to sell everything or everything but 1 item each from a base, and I have never encountered such need in 30 years of playing XCOM), but actually detrimental to gameplay, since their hotkeys (Z and X) are situated right next to CTRL and ALT buttons, which you use to sort base inventory by size or price. That way it is easy to accidentally sell everything you have on your base by the means of a slight finger slip, meaning the need to replay two missions on average (because that's the usual amount of time before you notice what happened), which is both a major distaste and a lot of real life time wasted.

There should be at least a confirmation popup when these functions are activated from the basescape, ie. when you press one of these hotkeys, 'are you sure you want to mark [everything / everything but 1 item each] for sale on your base?'.

17
yeah, the dogfightstate is beyond help
it's not possible to maintain or extend it anymore without a complete rewrite

anyway, I checked where I could move this function to always trigger, but I haven't found a single suitable place
I will move it outside of this class, but it will be at a cost:

a/ it will be called not only for HKs, but for all UFOs
b/ I will change the evac defaults from 100% to 0% (for OG/OXC compatibility), so mods that don't specify them explicitly (including XPiratez) will break... and will have to add the desired values in the next version explicitly

Just please give me a heads-up for this.

18
XPiratez / Re: Bugs & Crash Reports
« on: November 01, 2023, 06:10:25 pm »
I wish this kind of thing happened to me just once in the 100s of base defenses so I could finish a base defense in 2 turns lol! But no, they are always swarming, which can be quite !fun! if defenders are thin :) Zesty must have been born under some unholy lucky star or has a real talent to Hideout construction that causes such unheard of behaviour :)

19
XPiratez / Re: Bugs & Crash Reports
« on: October 29, 2023, 10:48:41 pm »
file update N5.0.2(or 0.3?) to N5.2.1
crash when day 17th.

I think the issue had finally been nailed. These bugs MIGHT appear in mid-late game for everyone, so here's simple solution-

Remove from Piratez_Planet.rul three lines with this command, looking like this:
    missionRegion: STR_NORTH_AMERICA

20
XPiratez / Re: Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: October 28, 2023, 10:53:27 pm »
OK thanks, I've tried the option of removing MEGASCORPION_ARMOR from Piratez_Events.rul, we shall see if it works. I know this problem definitely didn't exist in 6.0.2 so I wonder what happened, but it's just skipping some research so no matter.

It did not exist because the event causing it did not exist yet, it was added in 6.0.3. It was I think definitely fixed in 6.0.7.

Lil thought: s of 0.99N6.07 i'd swap the bootyopedia pics for "rank: boss" and "rank: big boss" botypedia articles since the former is more of a "macho" type and seems to suggest a more powerful reputation.

I wouldn't. Big Boss moves beyond 'just a bigger gal with more complete clothing' and shifts the rank picture gradation towards flashiness, wealth and technology. Badass captain outfit, for one, and a laser gun. As for any 'machismo' it's only your interpretation. Ofc the anime style is debatable, but there are sevaral ranks above that still.

21
XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: October 14, 2023, 06:10:46 pm »
v.N6.0.5 patch is up, hopefully this time all new bugs are squashed.

22
XPiratez / Re: Bugs & Crash Reports
« on: October 14, 2023, 05:50:01 pm »
Thanks for the fix of the Rod. Green lighter behaviour is intended (he gets baked), the only way to keep him afloat would be to use a weapon that removes stun (NOT medikit).

23
XPiratez / Re: Bugs & Crash Reports
« on: October 14, 2023, 03:03:17 am »
Rod of Bliss can't be used. I tested it on the Star God Operative that Báječná Žíla is standing on, on Tak Mohorovicic that I accidentally brought onto the mission in a crate, and on a random standing gal.

None of them could be targetted by the medical use of Rod of Bliss.

No idea. Even in ANAL it says: viable targets: enemy on the ground, friendly on the ground, neutral on the ground. Please take this to OXCE team, could be a new engine bug...

24
XPiratez / Re: Bugs & Crash Reports
« on: October 08, 2023, 06:04:35 pm »
You got hit by an old bug, base was spawned with a wrong race (it was N4 or early N5 build when this was possible to happen, and the base persisted in wrong state since then). Find in your save a base crewed by STR_FLOATER_ELITE race and change it to STR_FLOATER.

25
XPiratez / Re: very serious problem in Cats 4 Life in version N6.0.1
« on: October 06, 2023, 04:40:41 pm »
I made this whole path in one evening while drunk. Shamefully sloppy job far below my standards. I forgot about these two dependencies, will fix.

26
XPiratez / Re: [MAIN] XPiratez - N6 03-Oct-2023 Zany Cats
« on: October 04, 2023, 04:36:02 pm »
New version is up. I'm sorry for it being a little smaller than usual. On the plus side, it contains countless small bugfixes and lots of polishing. Enjoy!

27
I consider this system far overcomplicated for my actual needs (for which a system mirroring eg. prison types would be more than enough; I actually plan to have only 2 types of craft, 'small' and 'normal', to make craft like V8 more useful by making it take 1/4th space). However I won't judge or try to guess what other people need.

28
XPiratez / Re: some sprite reskins
« on: August 07, 2023, 06:32:59 pm »
Well how about an Omega Rifle that looks like a minigun rifle...
reminds me of the chinese minigun rifle being smuggled in the 90s movie deep rising

I wanted to add this rare meme weapon at some point (that is minigun rifle; I think I only seen this concept in Jason X but it's certainly traceable across more B class movies earlier), but didn't find a good place to put it.

29
XPiratez / Re: [Submod][Race] Space Onis - v1.01
« on: August 07, 2023, 06:30:25 pm »
The current damage system uses 19/20 possible damage types, so chances of adding a new one without coming in conflict with the existing system are slim. Especially since this would require editing 500+ armors currently in the game :)

30
XPiratez / Re: Bugs & Crash Reports
« on: August 07, 2023, 06:02:06 pm »
I've found the likely cause of this: data overflow from original game files. I didn't add commands to delete original regions which might have been the cause of unintended behaviour.

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