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Messages - Dioxine

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1
XPiratez / Re: [MAIN] XPiratez - N9.7.7 21-Aug-2024 Second Coming
« on: September 13, 2024, 12:00:27 am »
I uploaded a small but important release aimed at making early game much less annoying. Have fun!

2
OXCE Bugs / Re: Kills awarded for no kills - Bug or feature?
« on: August 27, 2024, 01:09:59 pm »
Thank you, this proves I was wrong. I have no idea what was happening back then and why this behaviour occured (or why I was convinced it did).

3
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2024, 05:00:37 pm »
This still hasn't been fixed.

AVENGER (S) and AVENGER (S-SRL) description says it has 66 shields. But the actual value is only 2.

Thanks, I missed these EMPs. But you're wrong about Avenger. The armor itself has 2 shields, only to create the glow effect. The actual 66 is on the physical shield item.

4
XPiratez / Re: Bugs & Crash Reports
« on: August 04, 2024, 03:02:52 pm »
So far I cannot find or replicate the bug. Do you remember on what kind of texture the Ninja Raid mission spawned?

5
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: July 03, 2024, 03:16:40 am »
You also misunderstand. It's not a bug, it's a feature that's deliberately coded into the game.

Piratez is also affected:
Spoiler" Make both Organ Grinder/Highway Patrol triggers available at the start, 100%":
Code: [Select]
  - type: highwaymenHighwayPatrolsEarly
    firstMonth: 0
    executionOdds: 100 #60
    missionWeights:
      0:
        STR_MISSION_HIGHWAY_PATROL: 100
#    researchTriggers:
#      STR_CRAFT_CONTACT_GAINED: false
#      STR_CAPTAINS_RANK_05: false
    useTable: false
    targetBaseOdds: 100
    startDelay: 1000
    randomDelay: 1000 #12000
   
  - type: highwaymenHighwayPatrols
    firstMonth: 0 #1
    executionOdds: 100 #40
    missionWeights:
      0:
        STR_MISSION_HIGHWAY_PATROL: 100
#    researchTriggers:
#      STR_CAPTAINS_RANK_05: false
    useTable: false
    targetBaseOdds: 100 #50
    startDelay: 1000
    randomDelay: 1000 #12000

...

  - type: organGrinder
    missionWeights:
      0:
        STR_LOC_GHOUL_REFINERY: 100
    regionWeights:
      0:
        REGION_GHOUL_REFINERY: 100
#    researchTriggers:
#      STR_MISSION_GHOUL_REFINERY: true
    useTable: false
    executionOdds: 100 #22
    startDelay: 1000
    randomDelay: 1000 #40000

  - type: organGrinder1
    missionWeights:
      0:
        STR_LOC_GHOUL_REFINERY: 100
    regionWeights:
      0:
        REGION_GHOUL_REFINERY: 100
#    researchTriggers:
#      STR_MISSION_GHOUL_REFINERY: true
#      STR_GHOUL_EXPERIMENTS: false
    useTable: false
    executionOdds: 100 #22
    startDelay: 1000
    randomDelay: 1000 #40000
Spoiler" Result":
Code: [Select]
alienMissions:
  - type: STR_MISSION_GDX_SEARCH
    region: STR_NORTH_AFRICA
    race: STR_SECTOID_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 100
    liveUfos: 0
    uniqueID: 1
    missionSiteZone: -1
  - type: STR_MISSION_NECROPIRATE_HUNT
    region: STR_NORTH_AMERICA
    race: STR_CANNYS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 55652
    liveUfos: 0
    uniqueID: 2
    missionSiteZone: -1
  - type: STR_MISSION_RAID
    region: STR_SOUTH_AMERICA
    race: STR_RAIDER
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 7500
    liveUfos: 0
    uniqueID: 3
    missionSiteZone: -1
  - type: STR_MISSION_HIGHWAY_PATROL
    region: STR_NORTH_AFRICA                           <-------------- Base in North Africa, only one.
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 1395
    liveUfos: 0
    uniqueID: 4
    missionSiteZone: -1
  - type: STR_MISSION_BANDIT_CARS_ONLY
    region: STR_NORTH_AFRICA
    race: STR_BANDIT_ROBBERS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 13082
    liveUfos: 0
    uniqueID: 5
    missionSiteZone: -1
  - type: STR_MISSION_SANDCRAWLER
    region: STR_NORTH_AFRICA
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 13492
    liveUfos: 0
    uniqueID: 6
    missionSiteZone: -1
  - type: STR_MISSION_CIVILIAN_TRAFFIC_5
    region: REGION_HELLO_WORLD
    race: STR_CIVILIANZ_1
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 2000
    liveUfos: 0
    uniqueID: 7
    missionSiteZone: -1
  - type: STR_MISSION_ROGUE_COURIER
    region: STR_NORTH_AFRICA
    race: STR_BANDIT_ROBBERS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 17201
    liveUfos: 0
    uniqueID: 8
    missionSiteZone: -1
  - type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY
    region: REGION_CITIES
    race: STR_NAZIS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 15731
    liveUfos: 0
    uniqueID: 9
    missionSiteZone: 45
  - type: STR_LOC_RATLING_VILLAGE
    region: REGION_LOC_RATLING_VILLAGE
    race: STR_RATMEN
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 27365
    liveUfos: 0
    uniqueID: 10
    missionSiteZone: 26
  - type: STR_DISTRESS_CALL
    region: REGION_DISTRESS_CALL_JUNGLE
    race: STR_SECTOID_INDUSTRIAL
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 33007
    liveUfos: 0
    uniqueID: 11
    missionSiteZone: 18
  - type: STR_LOC_HT_HOUSE
    region: REGION_HT_HOUSE
    race: STR_SNAKEMAN
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 35389
    liveUfos: 0
    uniqueID: 12
    missionSiteZone: 7
  - type: STR_LOC_BANDIT_CAMP_SMALL
    region: REGION_BANDIT_CAMP_SMALL
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 15880
    liveUfos: 0
    uniqueID: 13
    missionSiteZone: 41
  - type: STR_LOC_GHOUL_REFINERY            <-------------- Only one.
    region: REGION_GHOUL_REFINERY
    race: STR_GHOUL_RACE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 1390
    liveUfos: 0
    uniqueID: 14
    missionSiteZone: 21
  - type: STR_LOC_CHURCH_OUTPOST
    region: REGION_CHURCH_OUTPOST_TEMPERATE
    race: STR_CHURCH_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 27116
    liveUfos: 0
    uniqueID: 15
    missionSiteZone: 1
  - type: STR_LOC_CHURCH_OUTPOST
    region: REGION_CHURCH_OUTPOST_COLD
    race: STR_ZOMBIE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 31098
    liveUfos: 0
    uniqueID: 16
    missionSiteZone: 3
  - type: STR_LOC_MONSTER_HUNT_SHAMBLER
    region: REGION_MONSTER_HUNT_SHAMBLER
    race: STR_MONSTER_RACE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 39561
    liveUfos: 0
    uniqueID: 17
    missionSiteZone: 0
  - type: STR_GROUND_VEHICLE_RACE_FINISH
    region: REGION_GROUND_VEHICLE_RACE
    race: STR_SECTOID_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 35174
    liveUfos: 0
    uniqueID: 18
    missionSiteZone: 10
geoscapeEvents:
   ...
You won't get more than one of the first without expanding 'regionWeights', and no more than one of the second without making a new deployment or some other way to bypass it.
|

Now that's different. It is about what one would consider a better method of RNG for mission gen but it has nothing to do with some missions supposedly 'pushing out' others. It's about how a single unique mission interacts with a region instead. (in the first example I assume the mission could run multiple times if you have bases in more than 1 region)

6
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: July 02, 2024, 06:52:58 pm »
It would be nice to show the resistences of your units somewhere after all their equipment, it gets tedious to calculate.

Stop calculating then, it won't make the resistance any better :)

7
XPiratez / Re: A thread for little questions
« on: July 02, 2024, 06:48:13 pm »
The needed item is listed as nothing. Seems like a bug.
Edit: You can still get it from interrogations. Drifters are easy to get so this is a very small issue.

You get it automatically from doing autopsy on any of their corpses. That's why it doesn't have any 'item' by itself. Do not theorycraft from the viewer, run an experiment if you suspect there is an issue.

8
XPiratez / Re: [MAIN] XPiratez - N9 1-Jul-2024 Second Coming
« on: July 02, 2024, 06:42:30 pm »
What and where needs to be edit for more alien/mercenary/academy bases spawn?

No simple answer because these are spawned from the standard mission carousel. Here's the link to the holy bible:
https://www.ufopaedia.org/index.php?title=Ruleset_Reference_Nightly_(OpenXcom)

9
XPiratez / Re: Bugs & Crash Reports
« on: July 02, 2024, 03:35:32 pm »
N9, a simple oversight(?) AP heavy shotgun shells are 8 instead of 7

edit 2: batlteaxe has presumibly a wrong handob, it's the one of an ordinary axe?

Thanks, fixed the ammo count. As for the battleaxe, there does not exist a special handob for it.

10
XPiratez / Re: [MAIN] XPiratez - N9 1-Jul-2024 Second Coming
« on: July 01, 2024, 07:49:34 pm »
New release!
The long promised new endings are finally here. Well, just one for now, but it's something! :) Anyway, enjoy.

11
XPiratez / Re: Bugs & Crash Reports
« on: June 30, 2024, 01:58:46 pm »
I think I fixed it, thank you.

12
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: June 30, 2024, 01:46:57 pm »
All you say are words, while I have shown evidence

You misunderstand. I don't care about winning a debate with you. I checked if the problem you mentioned is real in practice (with a kind of script that reuses the same regions the most) - turns out it isn't, at least as far as XPZ is concerned - end of story for me.

13
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: June 27, 2024, 07:45:14 pm »
I just asked the game to launch 6 different missions on the same region, all using the new (spawnzone 3) method. All spawned. Stop digging a deeper hole for yourself.

14
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: June 27, 2024, 06:10:22 pm »
AFAIK, it mostly can. With one exception: if you use multiple triggers for the same deployment with 'objective: 3', you can only have one such mission per month per region specified (or the default list of eligible regions, if nothing is specified). And most missions nowadays seem to be the 'fake' terror missions with 'objective: 3'.

Not too bad if you have plenty of regions in the list. Kinda bad if the list has two regions and there are 8+ triggers. Means pure script-and-probability-based mission counting will be off, too.


Also, base defences called from scripts with 'targetBaseOdds' can also only target a base no more than once per month.

As it's often the case, you're full of c**p. None of these statements is actually true.

15
XPiratez / Re: Bugs & Crash Reports
« on: June 27, 2024, 03:55:09 pm »
Assault SMG is basically the definition of a "light firearm", duh.

As for the other thing, it's unrelated to temples, it's just a normal feature of this city terrain. Also why it's even autism inducing? Perfectly normal placement.

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