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XPiratez / Re: [MAIN] XPiratez - N9.7.7 21-Aug-2024 Second Coming
« on: September 13, 2024, 12:00:27 am »
I uploaded a small but important release aimed at making early game much less annoying. Have fun!
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This still hasn't been fixed.
AVENGER (S) and AVENGER (S-SRL) description says it has 66 shields. But the actual value is only 2.
You also misunderstand. It's not a bug, it's a feature that's deliberately coded into the game.|
Piratez is also affected:Spoiler" Make both Organ Grinder/Highway Patrol triggers available at the start, 100%":You won't get more than one of the first without expanding 'regionWeights', and no more than one of the second without making a new deployment or some other way to bypass it.Spoiler" Result":
It would be nice to show the resistences of your units somewhere after all their equipment, it gets tedious to calculate.
The needed item is listed as nothing. Seems like a bug.
Edit: You can still get it from interrogations. Drifters are easy to get so this is a very small issue.
What and where needs to be edit for more alien/mercenary/academy bases spawn?
N9, a simple oversight(?) AP heavy shotgun shells are 8 instead of 7
edit 2: batlteaxe has presumibly a wrong handob, it's the one of an ordinary axe?
All you say are words, while I have shown evidence
AFAIK, it mostly can. With one exception: if you use multiple triggers for the same deployment with 'objective: 3', you can only have one such mission per month per region specified (or the default list of eligible regions, if nothing is specified). And most missions nowadays seem to be the 'fake' terror missions with 'objective: 3'.
Not too bad if you have plenty of regions in the list. Kinda bad if the list has two regions and there are 8+ triggers. Means pure script-and-probability-based mission counting will be off, too.
Also, base defences called from scripts with 'targetBaseOdds' can also only target a base no more than once per month.