As per tip #105:
- CHARM should not trigger self-destructs. IgnoreSelfDestruct: true is missing on the following items:
Cupid Gun
- ranged CONCUSSIVE should trigger self-destructs. IgnoreSelfDestruct: false is missing on the following items:
LC-HE Ammo, HE Grenade, Proxy Grenade, T.030 Rockets-DP
I'm unsure about Throwing Hammer and Cannonball. The hammer doesn't trigger self-destruct, but Cannonball does, yet they're both non-explosive ranged arcing CONCUSSIVE attacks.
- melee and thrown LASER should not trigger enemy self-destructs. IgnoreSelfDestruct: true is missing on the following items:
Photonic Spear
- DAZE should not trigger self destructs.
Here I'm unsure about Firecrackers. They trigger self-destructs, yet a much more deadly Riot Grenade does not, which seems inconsistent.
- non-thrown ranged CUTTING should trigger self-destructs. IgnoreSelfDestruct: false is missing on the following items:
CD Pistol Clip, CD Rifle Clip, CD Cannon Clip
- CHOKING should not trigger self-destructs. IgnoreSelfDestruct: true is missing on the following items:
T.030 Rockets-Gas, Biotank's Chemogun, VAM Gas Rounds, Synthmuscle tail, 40mm Grenade/Gas, Grenade Pack/Gas, Mortar Shell/Gas, Gas Rocket, Death Spores, Poison Gas Grenade, Poison Gas Mine, Mumbleball, P.Spell: Ashes of Babylon
- EMP should not trigger self-destructs. IgnoreSelfDestruct: true is missing on the following items:
Scourge Clip/EMP
- MIND should not trigger self-destructs. IgnoreSelfDestruct: true is missing on the following items:
Dreamchaser, Dreamcrusher, Dreamingun, Dreamshooter, Dreamzooka
COLD... I dunno why it's included in the tip; there's no weapons with cold damage.