Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dioxine

Pages: 1 2 3 [4] 5 6 ... 362
46
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.1.2
« on: August 01, 2023, 02:00:45 pm »
I did not clarify what I meant by 'clear sight'. It means the cultist was within LoS; he advanced up to 6 tiles distance to both agents before opening fire.

To be honest, playing XPiratez for a couple of days (20-25 missions) before that I already had an impression that player units sometimes don't react when they should, but the situation was always too complex/chaotic to be sure and therefore I attributed it to Brutal AI saving lots of TU before advancing or me misjuding LoS.

Also your answer does not explain how both agents were able to react in exact same situation when I switched to normal OXCE (this time at range of 9 not 6, too).

Save attached.

47
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.1.0
« on: July 27, 2023, 10:39:16 pm »
Something is borked at a very basic level in reaction fire.

In one picture, you have agents lined one behind another. As soon as cultist came out of the door, they both reacted.

On the other one, the situation is the same, except you have them standing abreast. Only the agent next to the wall reacted, despite cultist burning all his TUs on shooting, and the other agent having high REA, half TUs and clear sight.

That's some really serious bug; and I have no explanation why it happened except using Brutal AI.

EDIT: after loading the save in OXCE 7.9.8, no Brutal AI, in the same situation both agents reacted as they should when standing abreast.

48
Brutal AI / Re: [SOURCEMOD] Brutal-OXCE 7.1.0
« on: July 27, 2023, 04:14:16 am »
I tried playing the current version. After first taste, I like it so far. Enemies no longer wait like lambs to be slaughtered and move in a bit more coordinated fashion. I'm a bit apprehensive about missions dragging out if they hide too much, but that can be solved by the use of explosives.

49
XPiratez / Re: Bugs & Crash Reports
« on: July 22, 2023, 02:01:53 am »
Completing mission "Scum & Villainy" by retreating by exit tiles (assuming that's intended rather than stay to fight reinforcements) deletes everything your craft was carrying
Also briefing says no retreat but mission has exit tiles  ;D

Busted building - the reskinned tileset has fewer tiles than the original, which results in random replacement, including green tiles.

50
Agreed, this behaviour is highly annoying. Soldiers stealing from each other cannot be avoided, but stealing from soldiers to fill up weapons on the ground is not cool.

51
OXCE Bugs FIXED / [FIXED] Glamour bug in XPZ got much worse in 7.9.8
« on: July 12, 2023, 03:03:42 pm »
The old issue was Glamour stockpiling in soldier inventory. Now, after the fix, the situation is much worse: it stockpiles somehow on craft  inventory (seems like every time you use Bikini), gets saved and multiplied with every use of Bikini. Then it gets destroyed on missions as per standard Glamour behaviour, and then it gets sucked up from base storage to restock. The wake-up call was when I suddenly got message 'not enough Glamour to restock craft inventory'. I attach a mission save after ending which this happens. Just end the mission and see for yourself.

52
I tried to add a zombifying weapon again, but in player's hands, it just kills enemies, does not zombify them. Possibly I don't understand the required sytax for this.

53
Well, what says on the tin. As of now, if random Hidden Movement picture option is used, the picture sticks for the whole mission (or until you load game). Would it be possible for them to be choosen at random at each turn?

54
XPiratez / Re: some sprite reskins
« on: June 18, 2023, 07:43:14 pm »
The intent was precisely for it to look like early 1900s rifle. But I cannot deny the quality of your reskins :)

55
XPiratez / Re: Bugs & Crash Reports
« on: June 13, 2023, 02:30:36 pm »
I see no mention of any ship in this briefing, but I did add something about reinforcements.

56
XPiratez / Re: Bugs & Crash Reports
« on: June 12, 2023, 04:45:05 am »
As for conqueror getting locked up, no Mars option on lander - I don't know, would need a save.

As for the final level design, well, I don't know what to do with it. The author put 3 years of his work to improve my near-vanilla Cydonia and... there are serious difficulty issues. I still made it easier compared to original. But I don't want to just ditch it or change it in significant ways. Apparently though the author's plan for player to journey slowly through these levels does not agree with their design.

There are people who completed it, but the overwhelming opinion is 'too hard'. My long term plan of solving it is to stick to plan for alternative endings, but, yes, it will take a lot of time.

No enemy in game should be able to break through highest VDEF available to player (I mean mind control, panic or damage is fine), on that I agree. But if you straight say you don't want no-LoS psionics at all, I won't ever be able to satisfy your wishes.

57
XPiratez / Re: What is the border between plagiarism and inspiration?
« on: June 09, 2023, 04:00:41 am »
@Kato: yes, I knew, I said I don't mind, and I wrote as much here. From what I remember, you said the project was commercial; if I misremember, sorry (but you told me privately you don't care about my apologies anyway.)

Just please dont call it 'fan fiction' because fanfiction doesn't aim to completely rewrite the lore.

Since you credit me and add that the lore is completely changed, I'm 100% okay with it, privately. But not everyone would be, which I intended to point out; many people would indeed call it plagiarism or theft.

And the whole point of it was to answer the OP that what he is doing, is super benign compared to what you did, and I'm still OK with what you did.

58
XPiratez / Re: Bug or entry removed for N5 version?
« on: June 09, 2023, 03:48:52 am »
It was never in the game in the first place. If it was in russian patch - I don't know, I don't look what's in there.

59
XPiratez / Re: [MAIN] XPiratez - N5 07-Jun-2023 Shadow Descent
« on: June 08, 2023, 03:30:50 am »
And ye I told 'sell them' but you can name them, too. The named ones stay.

60
XPiratez / Re: [MAIN] XPiratez - N5 07-Jun-2023 Shadow Descent
« on: June 07, 2023, 04:19:50 pm »
New version is up. Enjoy!

Pages: 1 2 3 [4] 5 6 ... 362