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Work In Progress / Re: [WIP]X-Mars
« on: October 01, 2024, 09:22:15 pm »
Looks great.
Nord you are unstoppable!
Nord you are unstoppable!
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- type: STR_ALIEN_RETALIATION
points: 0
objective: 4
spawnUfo: STR_UFO_ASSAULT_SHIP # Spawned for the final retaliation run
operationType: 6 # take off and land in the same alien base that spawned the mission
raceWeights: *raceWeightsAlienDrop
# In the case of a shootdown, race comes from the UFO that triggered the mission.
skipScoutingPhase: true
#multiUfoRetaliation: true # test unknown effect
#multiUfoRetaliationExtra: true # test unknown effect
targetBaseOdds: 100
waves:
#- ufo: STR_UFO_BOMBER
# count: 2
# trajectory: A1_EXIT_ZONE2
# timer: 10
# hunterKillerPercentage: 100
- ufo: STR_UFO_INCURSOR
count: 2
trajectory: A1_EXIT_ZONE2
timer: 1
hunterKillerPercentage: 100
escort: true
- ufo: STR_UFO_ASSAULT_SHIP
count: 1
trajectory: A1_EXIT_ZONE2
timer: 10
hunterKillerPercentage: 100
escort: true
- ufo: STR_UFO_ASSAULT_SHIP
count: 1
trajectory: A1_EXIT_ZONE2
timer: 10
hunterKillerPercentage: 100
escort: true
- type: U_DIMENSION # U_BUILDING + U_PLANET using verticalLevels
commands:
- type: addCraft
size: [1, 1, 9]
verticalLevels:
- type: ground
size: [1, 1, 5] # either 0 or the z-level where your craft is supposed to be
groups: 0
- type: decoration
size: [1, 1, 0] # either 0 or the z-level where your craft is supposed to be
terrain: U_PLANET
groups: 1
- type: craft
size: [1, 1, 4] # either 4 or the height of the craft's map
- type: addBlock
#groups: 2
#executions: 1
size: [1, 1, 9]
verticalLevels:
- type: ground
size: [1, 1, 5]
groups: 2
- type: ceiling
size: [1, 1, 4]
terrain: U_PLANET
groups: 2
- type: addBlock
size: [2, 2, 9]
verticalLevels:
- type: ground
size: [2, 2, 5]
groups: 3
- type: ceiling
size: [2, 2, 4]
terrain: U_PLANET
groups: 3
- type: addBlock
size: [2, 2, 9]
executions: 3
verticalLevels:
- type: ground
size: [2, 2, 5]
groups: 3
blocks: [1, 2, 5, 6, 7, 8, 9, 10, 15]
maxUses: [1, 1, 1, 1, 1, 1, 1, 1, 1]
- type: ceiling
size: [2, 2, 4]
terrain: U_PLANET
groups: 3
maxUses: 1
- type: fillArea
size: [1, 1, 9]
verticalLevels:
- type: ground
size: [1, 1, 5]
groups: [0, 1]
freqs: [3, 1]
- type: ceiling
size: [1, 1, 4]
terrain: U_PLANET
groups: 0
- type: digTunnel
direction: both
tunnelData:
level: 1
MCDReplacements:
- type: corner
set: 11
entry: 2
- type: westWall
set: 11
entry: 1
- type: northWall
set: 11
entry: 0
- type: floor
set: 11
entry: 50
- type: digTunnel
direction: both
tunnelData:
level: 3
MCDReplacements:
- type: corner
set: 11
entry: 2
- type: westWall
set: 11
entry: 1
- type: northWall
set: 11
entry: 0
- type: floor
set: 11
entry: 50
- Multi-UFO retaliation base attacks (attribute `multiUfoRetaliation`)I don't understand what multiUfoRetaliation and multiUfoRetaliationExtra do, could someone explain?
Love to see you active, Robin. Your apocalypse stuff spread well across.Thanks
Everything is getting teared apart immediately after release. Sign of appreciation of you among most talented pixel artists and modders here
zombiImmune: false
, but still immune.This looks amazingthanks!
aimRange: 999
snapRange: 999
autoRange: 999