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Help / globe textue negative id?
« on: December 11, 2022, 01:13:55 pm »
I don't understand the logic of the negative id texture.
Positive id is straightforward:
- each id corresponds to a texture, in sequence as they appear in the graphic file.
- each texture is linked to one or more terrains (which make sense).
But in case of negative id:
- each id corresponds to what? Is it arbitrary?
- each "texture" is linked to one or more alienDeployment instead of a terrain. However the deployment can define the terrain itself so: can I skip defining negative id textures altogether?
Likely I'm losing myself in a glass of water.
Thanks.
Positive id is straightforward:
- each id corresponds to a texture, in sequence as they appear in the graphic file.
- each texture is linked to one or more terrains (which make sense).
But in case of negative id:
- each id corresponds to what? Is it arbitrary?
- each "texture" is linked to one or more alienDeployment instead of a terrain. However the deployment can define the terrain itself so: can I skip defining negative id textures altogether?
Likely I'm losing myself in a glass of water.
Thanks.