but things being completely immune to all your AP weaponry simply did not exist in the vanilla game until long after you were expected to have ditched it all.
Looking at the starting weapons in FMP I find the following able to penetrate the armours of the MiB Terrorist Tank:
[% are for breaching
Rear/
Side/
Front armours, respectively]
A. Magnum (yes, a pistol!),
21% -
1% -
0%B. Sniper Rifle,
14% -
0% -
0%C. Shotgun (AP, 40 dmg),
25% -
6% -
0%D. LMG,
9% -
0% -
0%E. HMG,
45% -
32% -
18%F. Minigun,
14% -
0% -
0%This is BEFORE you get Alloy Ammunition. A HMG with Alloy rounds will have a [
57% -
46% -
36%] chance to breach. So get your soldiers' strength up ASAP!
You have plenty of opportunities with AP alone. If you know where to hit the Tank where it hurts the most.
Of course, it's high health (150) makes it very likely it will shoot back during the several turns it takes to kill it. But it is possible with AP alone.
By the way, a High Explosive will have a 77% chance of breaching its under armour when thrown onto it. It won't kill it, but take down its health. And reduce its under armour so that it is eventually possible to kill it off with regular grenades. Eventually.
But, you are right. It is a VERY tough enemy to be up against early game. It will probably survive multiple turns before you can take it out. Unless you're in position with plenty of Incendiary/High Explosives/Large Rockets.
PS!
Edited due to me forgetting the HE damage modifier for the Tank. 77% after modifier.