16
Released Mods / Re: End Game Flares for UFO and TFTD
« on: October 07, 2017, 08:32:19 pm »
Thanks!
Much appreciated.
I'll play around with these the upcoming weekend. The UFO:EU version of the flare, that is.
--- posts merged ---
Hello, Starving Poet.
Your elerium_flares.rul was missing this little tid-bit of code in the ufopaedia-section:
Imagine my surprise when I started a test-game and found that I had info about Elerium-flares in my UFOPaedia. Now fixed in my files, but maybe you should fix it in the download as well?
And I hope you don't mind too much that I tweaked your numbers a bit. I found it rather silly that the salesprice for an Elerium-flare was way lower than the open market sales/purchase-price of regulare Electro-flares. And I reduced the Alloy-requirement from two to one. It is costly enough to spend a regular flare (300) a bit of Elerium-115 (5 000) and an Alloy (6 500) for a total of $11 800 for one flare. A salesprice of $500 doesn't make it profitable, but is more reasonable when comparing it to the regular flare's purchase/sales prices of $300/$150.
And I removed your melee-tweaks rul-file.
Now I'm off to YouTube. Need to check up on if you've managed to kill me off in your X-Com Files wednesday nighttime (in Europe) stream. Can I complain if it is a silly death?
Much appreciated.
I'll play around with these the upcoming weekend. The UFO:EU version of the flare, that is.
--- posts merged ---
Hello, Starving Poet.
Your elerium_flares.rul was missing this little tid-bit of code in the ufopaedia-section:
Code: [Select]
requires:
- STR_ELERIUM_FLARE
Imagine my surprise when I started a test-game and found that I had info about Elerium-flares in my UFOPaedia. Now fixed in my files, but maybe you should fix it in the download as well?
And I hope you don't mind too much that I tweaked your numbers a bit. I found it rather silly that the salesprice for an Elerium-flare was way lower than the open market sales/purchase-price of regulare Electro-flares. And I reduced the Alloy-requirement from two to one. It is costly enough to spend a regular flare (300) a bit of Elerium-115 (5 000) and an Alloy (6 500) for a total of $11 800 for one flare. A salesprice of $500 doesn't make it profitable, but is more reasonable when comparing it to the regular flare's purchase/sales prices of $300/$150.
And I removed your melee-tweaks rul-file.
Now I'm off to YouTube. Need to check up on if you've managed to kill me off in your X-Com Files wednesday nighttime (in Europe) stream. Can I complain if it is a silly death?