The HANDOB.PCK portion of your extraSprites ruleset is a mess - this is probably what is causing the issue as turning a unit picks a different frame from the handSprite. First off, you should only have one "- type: HANDOB.PCK" in your file, having two can cause loading issues. I recommend combining them into one entry. Second is that each hand sprite has 8 images and therefore takes up 8 sprite indexes; by having one image defined as index 740 and the next defined as 741, you're replacing seven of the frames from the first set with those of the second set. Each new file should be 8 indexes apart (740, 748, 756, etc.).