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Released Mods / Re: [COMPILATION][RESEARCH] Final Mod Pack (FMP)
« on: January 20, 2016, 08:58:37 pm »
- Increased firepower on Uzi and SMG.
- On Assault Rifle, autofire takes longer.
Thanks for the balancing. If I have read the in-game UFOpaedia correct, a full TU turn of Auto-Fire now gives the same expected value for both the Assault Rifle and Sub Machine Gun (with AA Ammunition), while for standard ammo the SMG is 11% better than the Assault Rifle. I can actually see myself using SMG's early on now (in their role as close quarters weaponry, of course), while before - the huge damage advantage of the Assault Rifle made the SMG obsolete from game's start.
But despite the nerf, the Assault Rifle is clearly better than the Rifle (Full TU Auto-Fire). Now a 71% advantage, against a 157% advantage before the reduction from three to two Auto-Fire rounds per turn.
Now it actually makes sense to use SMG's inside UFO's and buildings, Assault Rifles at medium range outdoors (or corridors) and Rifles for open terrain maps (of course, combined with one or two snipers carrying Sniper Rifles - staying at a distance).
Time to start a new 1.8.1 game, testing my conclusions... 8-)
PS!
Obviously, once we see stronger enemies than the early greys, explosives is still the go-to-weapon-of-choice!
Sincerely
Kjotleik