aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - COAXMETAL

Pages: [1] 2
1
Playthroughs / Streaming OpenXcom on Twitch.
« on: May 12, 2018, 09:50:55 pm »
Hey.

It has been years and years since I played Xcom. I recently backed a game called Phoenix Point. I bet many of you were super excited to hear about Phoenix Point too. It should be great. I am thinking it will be a mix of apocalypse and TFTD. To get myself hyped I will be doing a playthrough of several of the Xcom games.

I plan to run:
1. Ufo Denfense (With fmp, vanilla, and piratez at some point).
2. Terror from the Deep.
3. Apocalypse. 
4. Enemy Unknown

Those are the ones that I have planned at the moment. I recently discovered that several more really awesome mods exist. So I would like to maybe try and include those. I am streaming for about 3 hours a day right now. Phoenix Point releases at the end of this year hopefully. We will see how far I get.

https://www.twitch.tv/c0axmetal

Anyway, if you have suggestions or would like to watch me fail feel free. I'm also up for suggestions, tips, tricks, etc. If you'd like me to try your mod I will try to do that too.


2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 12, 2018, 09:05:31 pm »
Some things can be researched multiple times, e.g. prisoners, data slates, etc.

Alien Food cannot be researched multiple times.

Please provide a save, where you can do this...

I swear I had a lot of stuff that I could redo over and over. Especially stuff like autopsies, alien food, and something else 2-3 times each. It has been pretty strange. The whole tech tree, in general, has been weird.

I think it is my save though that is messed up. I started the game in vanilla before I knew about the mod. So about 3 hours into the game I transferred the save. Now I think that something is glitching up. That or the tree is sort of convoluted. I really can't tell. Something is up.

https://www.dropbox.com/s/g60ur4s82msnl9l/Queen.sav?dl=0

Overall the game has been good. I've enjoyed it so far. I just honestly feel like I'm researching a lot of stuff and not really moving very far. Many things seem redundant or duplicates. It is just confusing and I can't tell if it is just bugging or not. Sorry for harping about this stuff. I am just trying to make sure I am doing things right.

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 12, 2018, 03:14:28 pm »
It has been pretty good. I also don't understand why I can research the same stuff multiple times. I know this is an older mod, but I swear to you I can. At least 3-4 different things have been researched multiple times.

Overall the mod is really good. I guess the idea of having so many weapons is that you can try different ones on each playthrough. When you first get going it is kind of overwhelming though. If you're a veteran to the game I bet it very much appreciated.

Hopefully, I can manage to finish this playthrough even though the tree keeps making me research the same stuff. I finally got lasers and seem to be at least somewhat close to the endgame now. maybe....

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 12, 2018, 03:56:44 am »
So.....

I've been playing the heck out of this mod and I'd like to say two things about it. (about 30+ hours of gameplay and still no end in site)

1. Why am I able to re-research the same thing over and over again? I swear I have researched alien food 3 times now. Sigh.
2. Why are there so many superfluous weapons? I feel like I am just stumbling over myself trying to figure out what gun to manufacture ammo for at this point. There have to be 50 guns and 20 of them do similar things.  I understand that there is some need to lessen the desire for plasma or lasers, but this might be slightly overkilling. Just barely.

Overall the game has been fun and the pacing seems good. I think whoever put this together took a great amount of care in doing it. I'm just not sure why I keep researching the same stuff. I also don't understand why there is so many things to research when few of them seem to be relevant. I just don't understand if there is an endgame need for 3 types of skyrangers.

Dunno. Just my opinion so far with this mod.

5
Suggestions / Re: Mod Leaderboard? Suggestions
« on: May 09, 2018, 11:38:49 pm »
Wow!!!!

Okay. See you guys in a few years. Time to go play. :)

6
Suggestions / Mod Leaderboard? Suggestions
« on: May 09, 2018, 10:38:47 pm »
I am really amazed by how much game I have to play now. I know that most of the big mods are done by just a handful of people, but I bet there are still a few really good mods that I've neglected. Is there a good list of the most popular mods available? If not, could you give me some suggestions? What are your favorite mods? I noticed that a 40k one exists apparently. I've found the board sort of difficult to navigate. I'm also pretty new. So maybe this has all been asked a hundred times.

Major & Popular Mods (Not a small mod, something that really changes the game overall):

My list:
1. Area 51
2. FMP
3. Xcom Files
4. Piratez


7
Suggestions / Re: Deaf Player sound effects.
« on: May 09, 2018, 10:30:27 pm »
That actually explains a lot. Thanks.

8
Suggestions / Re: Deaf Player sound effects.
« on: May 09, 2018, 09:51:02 pm »
A mod? This definitely doesn't sound like something a mod can do, sorry.

Oh? So modifying the game sound effect to come up as captions is not possible or I simply don't understand the word "mod" and should be using something else instead?

9
Suggestions / Re: Fatal Wounds
« on: May 09, 2018, 08:37:12 pm »
So does OXCE+ replace all older versions of OpenXcom?

10
Suggestions / Re: Fatal Wounds
« on: May 09, 2018, 06:54:14 pm »
OXCE+ has an indicator that shows up on the right side of the screen like the numbered icons for spotted aliens, but they're blue to represent wounded soldiers.  Also, the health bar flashes a bit when the selected unit has fatal wounds.

I think I might have noticed the blinking. I just didn't realize that indicated wounded and not just health damage. I am confused about openXcom Extended+. I am just using openXcom right now because I'm running the final mod pack. I did download the extended version and the exended + version. From what I could tell, the OXCE+ replaces OXCE altogether? Also, that OXCE+ is basically used only to run piratez and xcom files, possibly a few other mods that I haven't noticed.

Can you use the final mod pack with OXCE+?


11
Suggestions / Deaf Player sound effects.
« on: May 09, 2018, 06:31:51 pm »
Does anyone know if a mod exists that replaces the sound effects during the aliens turn with captions? Something like this would be extremely helpful for someone who has hearing disabilities or simply can't hear the game for whatever reason.

12
Suggestions / Fatal Wounds
« on: May 09, 2018, 06:29:52 pm »
Hey.

I've been having trouble telling when someone has a fatal wound. Do any mods exist to remedy this problem? I am thinking something that possible either changed how the character looked, added a symbol above them, or shows it from the soldier stats without having to go into the actual window.

I try to keep tabs but I seem to always miss it somehow.

13
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 04, 2018, 08:11:41 pm »
I see it now. It is below the changelog. Sorry.
Thanks!

14
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 04, 2018, 07:34:06 pm »
Since I've already come in here asking dumb questions, I'm going to keep it up.

1. Is there a list of the 80 something mods that are included in the final mod pack? I'd like to have an idea of what all is being changed in comparison. I didn't see anything like that in the mod folder or throughout the first part of this thread.

2. Does anyone have a copy of the vanilla tech tree? I found the one for the final mod pack and I'd like to compare them.

15
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: May 03, 2018, 08:55:49 pm »
Thank you!!!

That is all I was making sure about. I'd see some xcom: ufo defense playthroughs and noticed that they got to laser weapons super fast. I felt like I was still in the dark ages and couldn't figure out why. I see it is just me now. Thanks. Sorry for questions and confusion.

I really appreciate the help a lot. You guys rock. Thanks for all the work you do.

Pages: [1] 2