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Messages - AbuDhabi

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XPiratez / Re: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
« on: February 05, 2016, 12:56:35 am »
Is the Conqueror SUPPOSED to take two years to craft? Why can't I assign more than 10 runs to build it? There's workshop space there!

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XPiratez / Re: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
« on: February 04, 2016, 08:13:08 am »
That's awesome! Thank you!

Turns out I'm missing a Broken Academy Engineer.

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XPiratez / Re: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
« on: February 04, 2016, 12:47:38 am »
What do I need to get Nuclear Laser Ammo, again?

I got the MPG and the related tech from Humanist Files, but I seem to be missing something more.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 08:08:46 pm »
Heh. I've never really made the connection between IRC and social media. IRC is ancient as all hell.

There is an #openxcom channel on irc.freenode.org. The least inconvenient way to get on for a complete newcomer is to go to https://webchat.freenode.net/ and fill in your nickname, write in "#openxcom" into the channels box, pass the captcha and connect. (After you connect and the window changes, wait a few seconds for the proper channel to open. There will be a list of names on the right, and a box to enter messages at the bottom.)

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XPiratez / Re: Bugs & Crash Reports
« on: January 16, 2016, 07:53:46 pm »
(Potential) bugs:
1. For successfully fending off this smuggler crackdown, I get negative score - which is strange, because I get positive score for smacking smugglers around elsewhere. Simply press end turn or shoot the dog and then do so.
2. Public Enemy MC'd a dog before being shot in reaction fire. Turn advances to mine, but doesn't end combat, because dog is now hostile for a turn. This (all remaining enemies are MC'd friendlies) should possibly auto-end. Not sure if this is Piratez or OpenXcom related.
3. Dioxine - you can see my tech advances here, and that I can't advance any further, which we spoke about in the release thread. I still haven't caught that Stormtrooper, though.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 07:31:44 pm »
^ is a common notation for "to the power of". Firing^2 means Firing*Firing.

0.015 has nothing to do with division, it is multiplication by a constant floating point number. Since the outcome is supposed to be an integer, then it'll get rounded (depending on various factors, like programming language, compile settings, libraries used and stuff). Unless I'm misunderstanding what you mean.

Dioxine: Do you idle on IRC somewhere? Is there an IRC channel for Piratez, like there is for OpenXcom?

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 03:16:33 pm »

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 02:24:05 pm »
Good job, Hobbes. It's details like these that make you understand how much the future sucks.

Dioxine: Definitely don't have the MPG or Magneto-Plasma Gun. Are there more Nazi types than I listed? Or should I just religiously land-mission them, until they spawn with an MPG for me to research?

EDIT: Decrypted disks ceased to be researchable. I don't nearly have the numbered fluff/mechanics description techs, though.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 01:44:18 pm »
Oh, and - who designed this toilet?

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 01:13:15 pm »
Well, I was lucky for once.

I have now a Humanist Soldier, Humanist Instructor, and Humanist Leader in jail - but I cannot interrogate/research them. Factions techs indicate that I have researched Humanists, Humanist Soldier, Humanist Instructor, Humanist Leader and Humanist Activist. No MPG, though. (No available techs to research, either.)

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 12:47:22 pm »
Yes, I have both BFG and the ability to repair UAC and BFG batteries.

Can I bait Nazis somehow to make them appear?

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 16, 2016, 12:00:22 pm »
- Hydra Laser: CHECK
- Laser Tommy: CHECK
- Hunting laser: CHECK

>interrogating all types of nazis
Strange - the Nazis I caught recetly were uninterrogatable anymore. But then I caught only Activists and Instructors. I suppose I'll have to catch a Soldier or Leader, if they show up again.

>UAC weapons
That's not a tech, that's a group of items, yes? I have some UAC stuff - a broken battery. Also researched UAC Plasmagun.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 15, 2016, 10:46:02 pm »
Turns out I had Forcefields, they were just listed in the middle of the list. From the prereqs you listed:
- UAC Weapons
- Reticulan Power Systems: CHECK
- MPG (is the tech actually called that?)
- Kruger: CHECK
- Forcefields: CHECK
- Nuclear Laser Ammo
- Elerium Explosives: CHECK
- Lasers (what kind of lasers? I've got Laser Weapons Construction and Laser Weapons Dissassembly)
- Industrial Printer: CHECK (at least the tech; I have it built in a non-research base)

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 15, 2016, 09:42:12 pm »
You need UAC weapons, reticulan power systems, MPG and Kruger to get it. For Forcefields, you need Church. For nuclear laser ammo, elerium explosives, lasers and Industrial Printer (not a full list of preqs, just guidelines)

Will have to catch some pokemons again, I guess.

Is the Industrial Printer required for any research? Or just a guideline? It doesn't flat out say anything about research, just manufacturing.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 15, 2016, 08:39:13 pm »
Those would be under Mysteries? Pretty sure I don't have them.

Attached last page of my Mysteries.

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